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will this mod be updated?
actually deco working fine in 1.3 if you install this mod's dll to patch him
so wondering if you could updated the dll again and deco should be alive again in 1.4
That meseege getting a pawn open the door and many animal walk around
This is RimPY report:
Exception ticking Yuki (at (149, 0, 172)): System.MissingMethodException: Verse.Room Verse.GridsUtility.GetRoom(Verse.IntVec3,Verse.Map,Verse.RegionType)
at (wrapper dynamic-method) Verse.Pawn.Verse.Pawn.Tick_Patch1(Verse.Pawn)
at Verse.TickList.Tick ()
Verse.Pawn.Verse.Pawn.Tick_Patch1 was patched by:
TRANS:
Soyuz.Patches.Pawn_Tick_Patch.Transpiler
If you want I can try to replicate the steps and provide a hugslib log for you to look at, but those were the simple steps I did to replicate it.
https://pastebin.com/ZdMbEk4X
In the Better Loading snippet, this is actually a problem with something in Gloomy Deco. The code cannot find the Trashcan, so it makes an error. Is it possible that you modified the Gloomy Deco files?
As for the Rim73 error, the issue is that because of the previous error. The mod didn't load correctly, so you still have the old Gloomy Deco code.
It's my fault for misinterpreting what my code would do. It should have kept running normally even if it didn't find the trashcan. I'll fix this in the next update shortly, but from my own testing, this does not normally happen with BetterLoading.
https://gist.github.com/HugsLibRecordKeeper/d8a9be593315ddde32dc91ae9d914efd
I've only got Harmony, BetterLoading, Core, Royalty, Ideology, HugsLib, Gloomy Deco, Gloomy Deco PCP enabled and in that order.
VGP Garden Gourmet adds a grindstone (or quern) for grinding flour, i think some other food mods also have their versions. i would leave this vague for yourself should inspiration take you :)
Dubs hygiene would be a nice match for the washing line :D
yes the Scarecrow could have uses from other mods such as this VE :D
Thanks for the suggestions. Are you suggesting compatibility for a mod that adds flour? I don't think I'm the one to ask for an in-depth bread system unfortunately.
Washing lines sounds like you want me to add Dubs Bad Hygiene support, right?
I would probably add Vanilla Expanded scarecrow functionality to the Gloomy scarecrow, but maybe decoy isn't a bad idea, too.
Washing Lines could be used as part of a clothing wash cycle too, to take the taint off of them :)
and scarecrows could act as decoys during manhunter packs, possibly buying colonists time to get behind gates and doors.
No errors, everything up to the butchering itself works just fine. My pawn will stand there for a sec and continue to do something else on the schedule. After reading more about it on the page of the original mod this is not something your patch covers and should be adressed in the mod itself i guess. Other people already mentioned this problem over there. So ill wait. Too bad, i love to see the mill and the clothes line. Miss those things a lot! :_)
This mod doesn't change anything with butchering. Are you using a modded butcher table?
Also, are there any errors in the log?
Everything else seems to work great!
Hope you can help!!! Much thanks in advance!