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Is this player only?
Shio [Autor] 1. Okt. 2021 um 23:02
@1Fieldmedic
And how long did the ship travel to the next system?
It's always about 30 days, whether -99 / -9900% or -0.99 / -99%.
At -99 you still get display errors ... e.g. optical instant travel. The tooltip shows -9900% but the game does something different. Btw.. the ship_winddown_mult is also almost static.
In the old version I had changed the interstellar speed. If it still worked... I would have done it.
The ship got stuck earlier if a slow travel happened during the monthly calculation. But as I said, this should no longer be possible either, since static range.
The year is on purpose, precisely because the first hyperdrive variable appears in research. Also because you have to calculate that a user doesn't adjust the mid and end date. The year has been in the description since my update.
Basic T1 hyperdrive is lvl2 tech, so lots of other techs in pool, thats why it feels slow to get them. Managed to rush normal T1 drives in 28 years with science-all-in, seems reasonable.
Btw the starting date is still year 2150, but i guess it only interacts with mid-game and late-game dates which can be changed in galaxy setup, so non-critical. Maybe change it, or just add this to description of mod.
Anyway, thanks for rapid response. Nice little mod for a slower early-game, and it is compatible with almost anything. (Me and friends have over 100+ mods in playset).
Again, thx, and keep up the good work!
Should work now, also with the techs.