Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Thx for bringing this up - I removed the Cat/Dog (it is not a good Idea to gift Pets anyway, maybe the Person does not even want one ;)
It was replaced by some other Modifiers I found :)
If the intent is to just give the +2 stats, you could make a custom modifier by coping and renaming the dog/cat_story_modifier modifier and adding appropriate custom localization. If the intent is to instead actually give you a pet, you should use the "start_cat/dog_story_cycle_effect = yes" bit
Changed and uploaded.
on_birthday = {
on_actions = {
on_every_birthday
}
}
on_every_birthday = {
trigger = {
is_ai = no
}
events = {
your_birthday.0001
}
}
Either way, it's a small mod, but I really like it, thanks!
Maybe another Mod? Did you try to put this at the bottom of your Mod-List?
You are right, the only Game-Function is "on_birthday" that calls the defined functions in it every-birthay.
The on_every_birthday was made by me and due to its trigger it fires every birthday for the Player only.
So you can define your own function by adding it at "on_birthday" like mine and define that the trigger when it should fire in the trigger-section.
After that what it does, for example fire an Event.
a little different the "on_specific_birthday" action. The Birthdays there are defined in another file "childhood_on_actions.txt" - same folder as birthday.txt
The "on_birthday" defines what actions are possible.
on_every_birthday fires the Event once the char has his Birthday (exactly: One Day after that) and is the only thing i changed (added) in that file.
incase you're wondering im trying to make my 1st mod, which will also a birthday related mod
Thats a Bug - removed it, thx for reporting.
Anyone who has Problems, pls tell me, thx.
But, I have currently Problems to log into my Paradox-Account (including with Steam), so I can not update the Mod at the Moment.
난봉꾼 특성이 너무 잘뜨네요..
generell sollte es mit nahezu allem kompatibel sein da es praktisch nichts sonst gibt was auf den Geburtstagstrigger zugreift.
Im Zweifel gilt: Einfach ausprobieren, es ist schwer vorstellbar das dadurch der Rechner explodiert ;)
I thank you for your Feedback and thie nice suggestions :)
- Gold depends on Rank
It is slighlty (!) higher, this is not intended to finance your Realm ;)
To be precise: Base Gold (1-9) multiply Title Rank divide 1.5
Example:
If you are a Count and got 9 Gold you now will get 9*2/1.5 = 12 Gold
If you are an Emperor and got 9 Gold you now will get 9*5/1.5 = 30 Gold (<- absolute Max possible)
- Put in 2 new Pets in the Prize Pool, yep, you can get back your loved Cat or Dog from the past days for 5 Years (around 2% Chance each); so you can have both Pets too
Please report any bugs caused by this Update, thx :)
I like suggestions - let me take a look what I can do about them.
Just thinking maybe the reward/gold should scale with the title that you have? I think 9 gold for a prestigious king is a little bit insulting if the character generates thousands a month.
Adding on to that maybe once the title is high it should trigger an feast maybe every 10 years or so?
The latter might be a little bit unbalanced but I think the scaling with title would be a neat thing to have instead of some pocket change to the emperor
Thx, gaining the Gregorius-Trait is very very rare and one of the big Prizes you can get ;)
The others are "Reveler" or a Point in Diplo, Steward or Learning :)
Doubt that there are any problems and never heard of Problems so far :)
General Advice:
- Put not so important Mods like this at the very beginning of your Modlist in the Playlist
- Later Mods will overwirte earlier Mods, if they conflic at all, so most important Mods should go down to the last Places
Thx :)
I'm happy to read that :) Thx