Crusader Kings III

Crusader Kings III

birthday
74 Comments
feng 18 Mar @ 2:40am 
能不能在事件窗口随机加些家人廷臣之类的,不然看上去只有一个人过生日太孤独了,55555
skela  [author] 13 Apr, 2024 @ 7:36am 
@M
Thx for bringing this up - I removed the Cat/Dog (it is not a good Idea to gift Pets anyway, maybe the Person does not even want one ;)
It was replaced by some other Modifiers I found :)
cuomo860 12 Apr, 2024 @ 2:04pm 
@M. Good idea! I just added it to my Super Compatch integration of this mod.
T 12 Apr, 2024 @ 1:45pm 
One more suggestion; currently you can get a dog/cat from the birthday party, for 5 years, but since you use "add_character_modifier = {...}" instead of "start_cat_story_cycle_effect = yes" or "start_dog_story_cycle_effect = yes", it's not a "real" cat/dog and you don't name it or actually have it. The modifier the mod currently applies, while giving +1 to two stats, actually breaks some logic in other places, where the game checks for "real" pet ownership by checking for that modifier, but then fails to actually scope the pet since you just have the modifier.

If the intent is to just give the +2 stats, you could make a custom modifier by coping and renaming the dog/cat_story_modifier modifier and adding appropriate custom localization. If the intent is to instead actually give you a pet, you should use the "start_cat/dog_story_cycle_effect = yes" bit
Sungseon 11 Mar, 2024 @ 7:44pm 
can you make a wedding anniversary version?
T 10 Apr, 2023 @ 1:58pm 
thanks!
skela  [author] 9 Apr, 2023 @ 7:59pm 
That a very good Ideas :)
Changed and uploaded.
T 9 Apr, 2023 @ 12:04pm 
while I do like the mod, I don't like how it overwrites the birthday.txt file; could you change it so it's selective overwrites? E.g. I replaced your birthday.txt with a "mod_birthday.txt", containing only the following 14 lines, and that worked great:

on_birthday = {
on_actions = {
on_every_birthday
}
}

on_every_birthday = {
trigger = {
is_ai = no
}
events = {
your_birthday.0001
}
}

Either way, it's a small mod, but I really like it, thanks!
skela  [author] 22 Dec, 2022 @ 8:14am 
Works together with the "Holidays"-Mod.
Maybe another Mod? Did you try to put this at the bottom of your Mod-List?
truelove101992 22 Dec, 2022 @ 3:41am 
Does this work with the holiday mod? I've never been able to actually see the events from this.
skela  [author] 8 Sep, 2022 @ 9:23am 
Patch 1.7 changed a lot in the birthday File, so the Update took longer than I expectet - but here we are :)
Daltem 10 Jul, 2022 @ 1:56pm 
i see, thx :)
skela  [author] 7 Jul, 2022 @ 1:06pm 
So, I had to rethink my own Mod since some time has passed.
You are right, the only Game-Function is "on_birthday" that calls the defined functions in it every-birthay.
The on_every_birthday was made by me and due to its trigger it fires every birthday for the Player only.
So you can define your own function by adding it at "on_birthday" like mine and define that the trigger when it should fire in the trigger-section.
After that what it does, for example fire an Event.
a little different the "on_specific_birthday" action. The Birthdays there are defined in another file "childhood_on_actions.txt" - same folder as birthday.txt
skela  [author] 7 Jul, 2022 @ 12:50pm 
The whole file is a Game-File that handles everything Birthday related.
The "on_birthday" defines what actions are possible.
on_every_birthday fires the Event once the char has his Birthday (exactly: One Day after that) and is the only thing i changed (added) in that file.
Daltem 7 Jul, 2022 @ 12:16pm 
is the function you're talking about "on_birthday"? i see that you use that to try and fire some other stuff such as "on_every_birthday"
incase you're wondering im trying to make my 1st mod, which will also a birthday related mod
Daltem 7 Jul, 2022 @ 11:41am 
thx
skela  [author] 7 Jul, 2022 @ 10:05am 
The Game has a function for it, I simply use "on_every_birthday" to trigger the Event :)
Daltem 7 Jul, 2022 @ 8:46am 
how are you detecting when a birthday happens?
skela  [author] 31 May, 2022 @ 9:20am 
Made an Update to the latest Patch - pls report anything that does not Work :)
skela  [author] 18 Apr, 2022 @ 2:30pm 
예, 많은 사람들이 그렇게 생각합니다
goldenGirlsJKsM56 18 Apr, 2022 @ 12:27pm 
전 이모드가 좋은게 최고속도 너무 빠른데 이거있음 1년마다 멈춰져서 최고인듯요
shakenidentity 30 Mar, 2022 @ 1:08pm 
@skela well, since I requested it, I would be fine with it. I understand other people might not, though. Maybe that's for a different mod. Anyway. I subscribed and will use the birthday pop-up to remind me to check on certain things annually in the realm. Thanks so much. : >
skela  [author] 26 Mar, 2022 @ 11:47am 
I do not know if that would really be a good thing. Image the constant flow of Notifications you would get - I suppose it might be possible that this would anger People more.
shakenidentity 25 Mar, 2022 @ 1:01pm 
Awesome! Is there a way to expand this to at least give a simple notification when your children and wards have birthdays? Thanks!
McSwagPants 23 Feb, 2022 @ 6:01am 
So much better! Thanks, mate! :)
skela  [author] 22 Feb, 2022 @ 9:18pm 
@McSwagPants
Thats a Bug - removed it, thx for reporting.
McSwagPants 22 Feb, 2022 @ 2:24pm 
I find it a bit frustrating that when I have a character that has the paranoid trait, he automatically gains 30 stress every single year on his birthday. Considering how long you sometimes have to wait for certain things to happen, this happens much too often.
skela  [author] 8 Feb, 2022 @ 9:27am 
OK, it seems that it works now ;)
Anyone who has Problems, pls tell me, thx.
skela  [author] 8 Feb, 2022 @ 9:25am 
I verified that this Mod still works with 1.5.0.1 as far as I can see.
But, I have currently Problems to log into my Paradox-Account (including with Steam), so I can not update the Mod at the Moment.
Excuse me Sir? 8 Feb, 2022 @ 1:49am 
좋은모드 감사합니다..
난봉꾼 특성이 너무 잘뜨네요..
Chuckawookie 22 Dec, 2021 @ 7:53am 
This mod makes my ruler gain weight.
skela  [author] 2 Dec, 2021 @ 1:51pm 
Was ist denn "Save State"? Ein Mod?
generell sollte es mit nahezu allem kompatibel sein da es praktisch nichts sonst gibt was auf den Geburtstagstrigger zugreift.
Im Zweifel gilt: Einfach ausprobieren, es ist schwer vorstellbar das dadurch der Rechner explodiert ;)
SirGabel 2 Dec, 2021 @ 8:25am 
Ist es Save State kompatibel
skela  [author] 28 Nov, 2021 @ 9:46pm 
@Viv:
I thank you for your Feedback and thie nice suggestions :)
Viv 28 Nov, 2021 @ 2:11pm 
Thank you for the mod loving the additions! :steamhappy:
skela  [author] 28 Nov, 2021 @ 11:25am 
New Upate is out:
- Gold depends on Rank
It is slighlty (!) higher, this is not intended to finance your Realm ;)
To be precise: Base Gold (1-9) multiply Title Rank divide 1.5
Example:
If you are a Count and got 9 Gold you now will get 9*2/1.5 = 12 Gold
If you are an Emperor and got 9 Gold you now will get 9*5/1.5 = 30 Gold (<- absolute Max possible)

- Put in 2 new Pets in the Prize Pool, yep, you can get back your loved Cat or Dog from the past days for 5 Years (around 2% Chance each); so you can have both Pets too

Please report any bugs caused by this Update, thx :)
skela  [author] 28 Nov, 2021 @ 10:27am 
@Viv:
I like suggestions - let me take a look what I can do about them.
Viv 28 Nov, 2021 @ 1:01am 
Maybe a rare event where you get a pet? That'd be pretty Pog
Viv 28 Nov, 2021 @ 1:00am 
I really like this small quality mod. I was wondering if you would take in some suggestions?

Just thinking maybe the reward/gold should scale with the title that you have? I think 9 gold for a prestigious king is a little bit insulting if the character generates thousands a month.
Adding on to that maybe once the title is high it should trigger an feast maybe every 10 years or so?

The latter might be a little bit unbalanced but I think the scaling with title would be a neat thing to have instead of some pocket change to the emperor :waifu:
skela  [author] 22 Nov, 2021 @ 10:49am 
It has a 1% Chance. But of course every Birthday. So if your Char has 50 Birthdays, yes it should happen to every second one - but it is statistics, since it is Random, it could happen more often or less in Reality.
Darknight36 22 Nov, 2021 @ 8:53am 
is that so? For me it happens for ever other character
skela  [author] 22 Nov, 2021 @ 8:22am 
@Darknight
Thx, gaining the Gregorius-Trait is very very rare and one of the big Prizes you can get ;)
The others are "Reveler" or a Point in Diplo, Steward or Learning :)
Darknight36 22 Nov, 2021 @ 7:25am 
I really love this mod it really adds to the rp depth. It is however force my character to gain gregarious trait after a 6-7 years. Great mod nontheless.
rAiden 19 Nov, 2021 @ 3:18am 
@skela thx U.
skela  [author] 18 Nov, 2021 @ 7:34am 
@RAiden:
Doubt that there are any problems and never heard of Problems so far :)

General Advice:
- Put not so important Mods like this at the very beginning of your Modlist in the Playlist
- Later Mods will overwirte earlier Mods, if they conflic at all, so most important Mods should go down to the last Places
rAiden 18 Nov, 2021 @ 2:42am 
Hello. What about compatibility with other mods ? Thanks for the answer.
skela  [author] 12 Nov, 2021 @ 11:39pm 
@Dresden
Thx :)
Ancient Dresden 12 Nov, 2021 @ 8:13pm 
I didn't realize how much I needed this mod until I subscribed. It's a great quality of life addition to the game.
skela  [author] 4 Nov, 2021 @ 1:38pm 
@Punani
I'm happy to read that :) Thx
PunaniTsunami 4 Nov, 2021 @ 1:37pm 
Just stopped by to say, I love this damn mod.