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for the Xyz position
use type "term" whit "<%>"in text instaed "<#>"
<#> = on/off status
<%>= position in XYZ
How do you get the "x: y: z: position" like the first pictures show us ?
[*] Do you have the mouse on the screen?
[*] Are you in the cockpit or remote?
[*] Mouse mode can be enabled by typing "mouse" in the argument of the PB
[*] PB showing something in bottum corner of the terminal(K) So not, it is not running(recompile)
Jokes aside, well done!
Bad joke on my part. Its Rockwell's software for PLC/HMI management
it need a controller. it use the gyro movement to move the mouse, Remotes are controllers to.
PLC in the electronic industry can be controlled by touch screen, so that would be really awesome. i have seen movement on screen by sensor but there was no way confirm action.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=830161780&searchtext=inventory+view
Adds a inventory viewer, works with modded items so its dynamic
Thought id share in-case some of its code might be helpful to see for ideas ect
Yer i have no doubt this is complex, I do thing these examples i listed are what people would want out of this OS the most so having them as long term stretch goals would be good
Is there currently a way to use a screen without being in a seat?
Could see any info about it
This guy here https://www.youtube.com/watch?v=r0bwv_zscY0&t=95s
Is making a touch API that dosnt need to be in a suite
These two mods together would be an absolute dream
No more vanilla ui Hello immersive on screen ui :D
What do you mean by FactoryTalk
i Should like it to, but changes are stil made to the code. Assembler Ui Example wil take time, time i can use to improve the script.
In the manuel there is a chapter that bring you to some examples.
cargo and inv are threre already
cargo show list of items in containers whit tag/part of name in it
inv show item in one inventory slot.
Era G1 Mobile Generator will be updated with the next update of this script. To show how you can automate the survival kit.
The Era G1 Mobile Generator took me a week of free time to program.
The assembler will take me probably three weeks. Won't be able to fit in one customdate.
If you want to figure out how this script works, the assembler is not the one to start with.
What id like to see is
- Assembler Ui Full screen- like Era G1 Mobile Generator but without the extra stuff
- A refinery screen
- Cargo display to show what's inside a or a group of cargo containers
What id like to do i use these screens to place onto the actual blocks in question.
I place an lcd on to and assembler with the control ui so i can walk up and use the assembler without using vanilla ui, I can walk over to a cargo box and see whats in it by its display
What would be awesome is edits to these blocks to includes lcds built into them for this use, but manually placing lcds good enough
I just think some preset code we can copy over into the customdata would be nice so we can use this now till each of us figure out how to customize
It has a sleep mode (optional) for when the controllers are not in use. it must be activated by setting ''sleep,"number of tiks'' in the customdata.
This refreshes every tik. sleepmode will set it to "none" until the PB gets an argument.
Asking as many scripts require regular refresh for them to work and can overrun game logic = bugs.
Automatic Lcd can kill fun if used on 5-10 ships
Iets make an discusion where we can try to figure out why you don't get it to work. that why its in beta
Hope to se some simple examples of the script and cant wait for your instructions for the script.
Good work.
Does anyone got it working? please share the custom data with me?
yes this is a ingame script and must be loading in te programmable block.
We try to make a Video of the Basic Setup, Perhaps someone whit more experience could do that in a heartbeat?! it's look more work than it realy is. The Guide is still a Work in Progress
we like to know where we can improve it.
I feel like I need a phd in computer science to figure out how to use it.