Cities: Skylines

Cities: Skylines

RAILWAY 2 - American Wooden (Network Pack)
33 Comments
REV0  [author] 15 Dec, 2024 @ 5:39pm 
I get the feeling that you are using elevations that do not have pillars by design. I recommend to read the manual
MarioSNPY 14 Dec, 2024 @ 6:54pm 
@TalyCat Same thing, the pillars are not there or are invisible
TalyCat 28 Dec, 2023 @ 3:48pm 
Well, the Overhead line is there but the pillars / things holding up the Overhead line.
REV0  [author] 28 Dec, 2023 @ 1:17pm 
Pillars are part of the networks, and they're bundled together automatically by the game. It's not possible to 'miss' them unless you have a mod that disables or removes pillars from networks.
TalyCat 28 Dec, 2023 @ 7:55am 
Missing pillars, Am subscribed to all the dependencies. I also got an erorr while picking them
LemonsterOG 25 Sep, 2023 @ 5:38pm 
@REV0 -- Thanks so much! Good to know about SingleTrainTrack AI. I'll happily unsub and test.

Adaptive Networks has been an amazing addition.

To avoid confusing anyone that comes after and reads this, I can tell you on Discord about how I was instructed on the use of the replacer mod.
REV0  [author] 25 Sep, 2023 @ 1:12pm 
SingleTrainTrack AI shouldn't be required anymore as base game has them. I'd recommed to test with and without see if trains behave differently, otherwise no network requires hard dependency, aside the replacer (and its props), adaptive networks (depends on the batch of networks made)
LemonsterOG 25 Sep, 2023 @ 10:52am 
@REV0 -- There are two assets included in the is pack (one noded and the other nodeless) that are 1 track 2 ways. In order for those to work, isn't the SingleTrainTrackAI mod needed? If so, shouldn't that mod be listed as a requirement of this pack?
Maybe I'm missing something?
Thanks so much!
REV0  [author] 24 Mar, 2023 @ 3:32am 
could be steam problem

https://twitter.com/ColossalOrder/status/1639201957406711809

The game was suffering a workshop connection issue resetting usergamestate file, that is responsible to track your subscriptions. it may be related to this
REV0  [author] 23 Mar, 2023 @ 2:22am 
if it's crashing during game being loaded that's likely a. LSM problem, b. you dont have enough RAM despite all assets share materials and textures.

It will get worse as game keeps getting more free content, reducing the available RAM for other assets from workshop.

If it's just one network pack consistently crashing the game every single time that's a different problem which wasnt reported before.

I'm sure your problem is RAM related, but check the output.log right after game crashes. If it's memory issue, you will see a memory related crash registry at the end of the log.
NoobCreates 6 Oct, 2022 @ 12:52pm 
I believe all of the rail networks are broken after the new update, my game wont load with them
REV0  [author] 18 Apr, 2022 @ 2:18pm 
Update: Fixed missing rail on quad
jcc5018 20 Dec, 2021 @ 11:38pm 
Do you have tracks that work with elevated dual island stations?
jackrussell511 9 Dec, 2021 @ 9:55pm 
Thanks, I'll take your advice. Thanks for all your work.
REV0  [author] 8 Dec, 2021 @ 3:30am 
you can try to use them, it may work or not. Akruas made some tests with workshop networks and apparently they can be used now as outside connections. I did not test them myself personnally so I still recommend people not to change outside connections.
jackrussell511 7 Dec, 2021 @ 4:57pm 
Love the tracks, is there a way to have outside connections?
REV0  [author] 8 Oct, 2021 @ 9:38am 
Double stack containers, not released yet, I still need make more containers
Alicopower 8 Oct, 2021 @ 9:32am 
what is the 5th screen train mod?
REV0  [author] 26 Sep, 2021 @ 11:43am 
Last time I gave real values people complained and asked me to revert it back, so I used same cost value this time
Future 26 Sep, 2021 @ 10:11am 
So why do 4 track, 2 track, and one track tracks all cost the same? wouldn't a 4-track cost 4 times as much as a 1 track?
djman311 26 Sep, 2021 @ 7:46am 
This is brilliant @REVO thanks brother
NCR Veteran Ranger 25 Sep, 2021 @ 4:39pm 
@REV0 -- you're amazing. Thank you :steamhappy:
[Delta ²k5] 25 Sep, 2021 @ 11:20am 
I'll have a look - some possible example (while not being exactly a quad tunnel) would be the abandoned east new york freight tunnel: https://untappedcities.com/2015/10/21/the-abandoned-east-new-york-freight-tunnel-and-passenger-station/
REV0  [author] 25 Sep, 2021 @ 10:10am 
Quads have 2 lane tunnels yes, I couldnt an example of quad tunnels when i was working so I decided to use the same Gallitzin portal instead. That being said NJT and PRR sets have already quad tunnel props, so I find one any, I'm not against making a quad tunnel pack. So let me know if there's an example
[Delta ²k5] 25 Sep, 2021 @ 8:44am 
Thank you for the updates Revo! Anyway I got a question: Is it intended that quads don't have a dedicated tunnel network?

If intended that may be a good additional point for your guide, if not, well, there might be something to look into ;) (anyway I guess it's intentional at least by now)
REV0  [author] 25 Sep, 2021 @ 3:24am 
Update 2:

Changed half width on quad network tunnels.
toilet user 25 Sep, 2021 @ 1:44am 
an extremely impressive project, thank you for all your hard work
REV0  [author] 24 Sep, 2021 @ 5:21pm 
Thanks for the comment, I fixed the problem should be fine now
[Delta ²k5] 24 Sep, 2021 @ 5:07pm 
Edit: Same same on elevations on that one
[Delta ²k5] 24 Sep, 2021 @ 4:19pm 
Great job on these! I like them much more than the older RW1 networks to be honest :)

Anyway I found that R2USA W GrWo 2x2 N seems to have the wrong tunnel network as it's oneway instead of two way. Probably you wanna check back on that ;)
CityScapes 24 Sep, 2021 @ 3:26pm 
It's okay
Quboid 24 Sep, 2021 @ 2:43pm 
Nice!
RobBobBobert 24 Sep, 2021 @ 1:38pm 
IT’S HAPPENING!!!!!!!