Cities: Skylines

Cities: Skylines

RAILWAY 2 - American Concrete Station Tracks (Standard Entry)
23 Comments
BAP 21 Jun, 2023 @ 5:57pm 
I did some more tests and what actually happens is: If I create a line that ends at a station, but that station is not an end station, the trains get stuck there. My example is that, I have a rail path that comes from outside the city bringing intercity trains that end at that "Station A" and another path that comes from the city as a line and ends at that same "Station A". The intercity trains work normally and go out and get in with no issues, but the line trains get stuck at the station. I don't know if I explained it right lol
General Tso 21 Jun, 2023 @ 5:22pm 
I did my testing some time ago so I don't remember the exact details. My setup was initially the same as BAP mentioned below. I also tried making various changes using different track and platforms (not sure if the platforms have anything to do with it). Unfortunately I don't remember the exact changes I made. But I do remember that all combinations using station track from this mod failed. Sorry for being a little vague.
BAP 21 Jun, 2023 @ 5:13pm 
@rev0 In my case it's a 2x2 and I tested both high and low, both with the same problem
REV0  [author] 21 Jun, 2023 @ 4:44pm 
it is only happening with 2x2 ? or it's a problem on other variants as well ? also i need to know if high entry or low entry suffering the same situation so i can have a test case
BAP 21 Jun, 2023 @ 11:40am 
@general Tso, I came here trying to find some answer to my problem and I found your comment. I'm having exactly the same problem as you. The trains are getting stuck at the stations that are at the end of the line, but there is a rail path that continues at the other end. I've tried countless ways, but I haven't really tried just the vanilla game rails. Does anyone know what can it be?
General Tso 3 Apr, 2023 @ 10:43am 
(Continued from previous post due to character limit.)

I created two identical lines. The lines where on different tracks and separate from each other. One lines used the standard game station. The other used the Undecorated Railway Station. Both lines behaved the same and the trains got stuck under the same conditions.

If all station and non station tracks where the standard game track. The lines always worked. Even when the stations had track connected to both ends.

When using the station track from this page. And using W GRCO 2x2 outside of the stations. The trains end up getting stuck.

When using the station track from this page. And using the standard game track outside of the stations. The trains end up getting stuck.

Am I doing something wrong?
General Tso 3 Apr, 2023 @ 10:42am 
I'm having a problem when using this track. Passenger trains are getting stuck in passenger stations. The problem occurs for any station that has tracks connected to both ends. But doesn't happen when track is only connected to only one end of the station.

So I did a few simple tests. In all of the tests. I only used straight track and the game default passenger train.

Continued in next post due to character limit...
REV0  [author] 25 Jan, 2023 @ 8:18pm 
Update:

- Fixed the train stop behavior on 2 lane tracks.
Quin Riva 27 Aug, 2022 @ 6:53pm 
Yep using that mod and holding shift is an effective workaround.
I have also tested a bit more extensively with some other stations and tracks combinations, and the issue is pretty consistently encountered. The one set of new tracks that I found that did work, was the Ground Level Entry NEC Concrete tracks.
REV0  [author] 27 Aug, 2022 @ 3:44am 
I'll look into it. Meanwhile you can use stops enabler from bloody penguin to manually assign station stops to whichever platform you want by holding down shift key.
Quin Riva 26 Aug, 2022 @ 9:56pm 
I'm not sure if this is a problem with the Railway Replacer, or these tracks - but using placing a station with these tracks prevents trains from being able to stop at both sides of the platform.

I have tested with R2SUA GrCo 2x2 Hi G , R2SUA W GrCo 2x2 St G , and R2SUA W GrWo 2x2 St G and all of them have the same issue.

Trains travelling in one direction stop at the correct platform side, but trains travelling in the opposite direction stop at the same side, causing trains to collide/get stuck.

It appears that all the 2 lane only have right side boarding .
REV0  [author] 31 May, 2022 @ 8:06pm 
Update:

- Fix attempt on pedestrians crossing over end nodes
REV0  [author] 17 Jan, 2022 @ 12:25pm 
that depends the station asset you have. networks can be any lenght, these are station tracks for trains to use, or railway replacer to change existing station track networks
Memesicle Kickflip™ 17 Jan, 2022 @ 12:15pm 
how many tiles long are these stations?
REV0  [author] 16 Jan, 2022 @ 1:08pm 
Update:

Junction behavior change for quad bypasses.
GrumpyZade 18 Oct, 2021 @ 6:06pm 
Ok that's a much better explanation than what I got previously, if I even knew how to start or had the time I would. Thank you for le quick response :steamthumbsup:
REV0  [author] 18 Oct, 2021 @ 3:12pm 
Underground train stations are not supported by the game, it requires a mod with custom AI. Only mod on existence is ETST and it only supports vanilla tracks. If someone makes a mod, i can definitely make underground stations
GrumpyZade 18 Oct, 2021 @ 3:05pm 
Any chance of a tunnel version? Would be great if possible to make some underground stations
Future 6 Oct, 2021 @ 10:38am 
@REVO
any update on when it will be available?
Future 25 Sep, 2021 @ 6:38am 
@REVO
ok, I cant wait for it to come out! Nice asset btw!
REV0  [author] 25 Sep, 2021 @ 6:36am 
it'll be on workshop, but it's not released yet - im waiting my colleagues to publish their own trains first. when it's released you'll see it on my workshop and under a collection i just made for r2 compatible trains:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2611008866
Future 25 Sep, 2021 @ 6:34am 
Where can I get that Avela Liberty?
Quboid 24 Sep, 2021 @ 2:45pm 
Nice!