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If so, that should be easy to find out.
I've added Community Framework to the prerequisites in the description page.
This mod doesn't have a dependency for the Quickbar mod, so if someone who understands modding could create a patch to make it usable in the Community Framework, it might work.
他に分からないことがあれば気軽にコメント入れて下さい。
Update: Added a star symbol after the name of the new dance in list.
Some of the movements were created based on the body shapes of the vanilla races, so they may look strange on races with very different shapes from them. (It's hard to fix or adjust that in this mod. The same goes for the thumbs up. Anything that "stop movement after" was intentionally made to do so during the testing phase. But if you find too them difficult to use, I will fix them.
"Grab the collar" is a threatening action of grabbing the neck of your opponent and questioning them. Your guess is about right. (I'm not sure if that move and name is appropriate...)
Side notes: Shrug and Small Fistpump have very wonky animations, I guess there are some errors with them. (Although, I do use "xRaiizy's better Human Face" mod, so maybe that's what causing the animation wonkiness?) Run On Spot looks more like "Skiing On Spot", so maybe consider renaming it? Also, Good Sign probably lacks a one additional pixel for it to look like "thumbs up" (if that was your intention for it). And Grab The Collar - what does this move actually mean? Is it like bullies grabbing their victims in those highschool shows?
A small thing I see that may or may not be a bug, is that if I do a sitting emote on a platform (or on top of some walkable furniture), and reclick the "emote" button, my characters falls, as if i pressed down + jump. Is it possible to change this in a future version ?
Thanks for your work ! :)