Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

Small town Stalinka
27 Comments
Comrade Joe  [author] 10 Apr, 2023 @ 2:28pm 
hmm, could be because of the Γ shape. Or maybe I fucked up some numbers in the script, sorry ^^
Valdemar 1 Jan, 2023 @ 8:27am 
During the construction excavator and mud heaps location is outside of the building
Shotkey 24 Oct, 2021 @ 2:19am 
Perfect !
HmoWW 14 Oct, 2021 @ 2:03pm 
thanks
Comrade Joe  [author] 14 Oct, 2021 @ 1:52pm 
OK, I think it should be fixed now.
I made a little change in the script regarding the materials for the roof stage and now it has a non-0 workdays for completion.

Not sure why this problem happened here though, I think it was always possible to define all construction materials manually before.
Comrade Joe  [author] 14 Oct, 2021 @ 1:07pm 
oooooh now I understand what you say, I initially thought the the construction ended up being stopped after the brick phase, but you say it gets finished without getting to the roof stage.
Now that's not something I've encountered before. But it does happen as you described it.

I'll look to see if I can fix it.
HmoWW 14 Oct, 2021 @ 10:34am 
so i checked right now
for i shaped building

for the stage of laying bricks needed: 278 work days 23t bricks 7.9t wood 3t steel
to end construction: 278 work days 26t bricks 16t wood 6t steel

so there is materials for 3rd stage but there is no work days for 3rd stage

because of that building is finished early without 3rd stage
and this is the same for all 3 buildings
Comrade Joe  [author] 14 Oct, 2021 @ 9:45am 
I can't reproduce the problem. CO-led construction worked out fine for me for all 3 objects.
Can you help me a bit with the specifics?
Comrade Joe  [author] 14 Oct, 2021 @ 8:56am 
shit, for real?
I'll test it right away, odds are I know what's causing it as I encountered it in the past, but thought I have made sure it wasn't gonna be an issue this time.
HmoWW 10 Oct, 2021 @ 1:10pm 
there is an issue with last stage of construction

construction ends on a stage of laying bricks
Comrade Joe  [author] 1 Oct, 2021 @ 11:17am 
tanks comrades ^^
Brammered 29 Sep, 2021 @ 6:12am 
Awesome work as always mate!
CommissarPigeon 29 Sep, 2021 @ 4:01am 
Thank you for the straight variant! It's awesome ^^ :pact:
Ternet18 27 Sep, 2021 @ 2:25pm 
Really cute, good job ^^
Comrade Joe  [author] 27 Sep, 2021 @ 11:15am 
PS: the fact that self-heating stops when you connect your houses to a heat distribution grid is the reason why I don't make such mods in both self-heating and non-self-heating variants.
I think it makes sense for older era houses to have the self-heating ability which later gets dropped as the heating network is created.
I also provide the heating option only old or provincial buildings. Anything of the modernist era comes without self-heating, as when such districts were being built, the centralized heating distribution was part of the plan from the start.
Comrade Joe  [author] 27 Sep, 2021 @ 11:08am 
yay, thanks man ^^

FYI, regarding self-heating, even it doesn't cost resources, it causes pollution, so this is supposed to be how you "pay" for it :P
Also, self-heating stops once you've added a heating infrastructure close-by. I think that this is done to "motivate" players to switch to district heating instead of self-heating, and imo it's a good idea by the devs.

The empty quadrant is always a pity that it goes to waste, however, with part of the building being made to be collisionless, you can always place some infrastructure there *before* placing the house (that's the annoying part, but nothing unsurmountable for a veteran planner :P) and this way the space isn't wasted. It can have footpaths, and any park or kids' playground element you can find in the mods. The only real bummer is that trees planted there are still removed and I was told the only way to force them to grow there is if you enable map editor mode or something like that (never tried it).
Oolykee 27 Sep, 2021 @ 9:07am 
I love these CJ!

Thank you!

Mod Monday video with your mod in there.
https://youtu.be/HYw5eMGsIqU
Comrade Joe  [author] 27 Sep, 2021 @ 3:56am 
I have some 4-5 story Stalinkas in mind as well for the future.
milionick 27 Sep, 2021 @ 2:36am 
thank you very much
Comrade Joe  [author] 26 Sep, 2021 @ 12:35pm 
I'm happy that you like it.

It's a valid point that a straight version of this would make it possible to build Stalin-era districts more faithfully, as they were usually mainly comprised of the L and I shaped constructions.
I'll give it a try to make a straight variant of this using the same exact elements. It might not have no real life counterpart, but hopefully it will fill that void.
milionick 26 Sep, 2021 @ 11:50am 
Браво! Наконец хорошая Сталинка! Правда для города нужно бы еще подобных зданий, желательно 4-5 этажных
mariocoutinhodiniz 26 Sep, 2021 @ 9:13am 
thank you :)
vitalianos.za 26 Sep, 2021 @ 8:47am 
Только в таком же стиле
CommissarPigeon 26 Sep, 2021 @ 8:33am 
It looks nice! Really counting on possible straight variant to build some alleys with.
Comrade Joe  [author] 26 Sep, 2021 @ 4:27am 
It has internal heating.
If I find a compatible straight building to model in the future, I might add it here.
vitalianos.za 26 Sep, 2021 @ 12:13am 
Спасибо. А такие же но прямые домики, можно добавить? И еще такую же версию с внутренним отоплением?
Comrade Joe  [author] 25 Sep, 2021 @ 4:08pm 
NB: I should make an LOD without all the fine details soon.