The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Display Your Skulls
202 Comments
CPTFrankHawks 3 Jul, 2019 @ 6:04pm 
Hey any chance you might be willing to make a player home for a Predator with a trophy wall. Lot of skulls in game I need to sort out. Its up to you but I have loved your mods thus far and can't wait to see what you do next.
cristoferlentsch 23 Jul, 2018 @ 5:22pm 
@sp0ckrates: Right now I've just been adding mods to a very recently started game. This looks to be excellent, but I haven't tried it yet. I'll definitely endorse it once I make sure it works. I just saw your pinned thread and will write there. By the way, I've ALWAYS wanted to be able to display skulls, so I guess you must be a mind reader--LOL!:steamhappy:
Garlikk 25 Jun, 2018 @ 2:10pm 
Hey Sp0ckrates! I love your work on these "Skull Collecting" mods, but I was curious if you would be adding your "HUNT NPC Skulls" from Bethesda.net to either Nexusmods or here on steam. Just curious.
Thanks again for the work!
ckirkillustr8 30 Dec, 2017 @ 4:27am 
@quantum pyschosis You can kind of do that with Clean Up Your Corpses
KryptoLady420 26 Apr, 2017 @ 12:40pm 
I feel like we should be able to put an enemy's head on a spike outside our home
Ender the cobra 1 Apr, 2017 @ 3:45pm 
hey is it possible that you can make a wolverine mod? just asking cause theres one that seems to not work claws wont show when you equip them
Morgan 17 Mar, 2017 @ 6:17am 
It's close to five stars. If it does eventually get there, will it be reconsidered?
sp0ckrates  [author] 21 Dec, 2016 @ 2:11pm 
@tommybusgen: Good skull hunting!
Zusheng 2 Dec, 2016 @ 5:32am 
this is perfect for me since i am playing a savage build with a savage backstory thank you :)
sp0ckrates  [author] 2 Oct, 2016 @ 5:48am 
WillEndowed: We decided to not develop the mod further when it wasn't popular enough to get 5 stars. However, we will add the Hearthfire homes if someone who donates to our PayPal account requests it.
WillEndowed 1 Oct, 2016 @ 6:08am 
Why is there a Hearthfire edition of this mod, if the only houses with available displays are in the vanilla game?:steamfacepalm:
sp0ckrates  [author] 18 Aug, 2016 @ 4:53am 
:)
Ender the cobra 10 Aug, 2016 @ 6:59am 
but i think your awsome
Ender the cobra 10 Aug, 2016 @ 6:59am 
oh ok nice to see that a creator is talking to me some of them say get out of here
sp0ckrates  [author] 10 Aug, 2016 @ 4:21am 
Nathor: That's the plan, but other mods taking all my time, now. Those who donate do get a say in what mods are done first, however.
Ender the cobra 9 Aug, 2016 @ 8:54am 
can yiy add one in the house of falkarth
sp0ckrates  [author] 29 Jul, 2016 @ 3:35am 
Dark: Good idea. Thanks
sp0ckrates  [author] 29 Jul, 2016 @ 3:34am 
Kenzie: When releases, I said I'd add Hearthfire homes if the mod did well. It didn't get 5 stars, so... But I'll add Hearthfire homes for anyone who makes a donation.
sp0ckrates  [author] 29 Jul, 2016 @ 3:32am 
Pale: Not sure how I missed your post. Yeah, unsub from mods that require other mods to work, if you don't have the others. This one requires the All Races Drop Skulls mod.
Lykantos 28 Jul, 2016 @ 11:23am 
As for adding the displays for the hearthfire homes I suggest adding it to the trophy room. Im pretty sure there are enough room along the walls to have it without getting rid of any of the trophy bases. The greenhouse/greenry is the only other room addon that has enough wall space imo to put the skull displays. But imo the best and prob the most appropiate place would be the trophy room, where else would one put the skulls of their enemies but with the dragon skulls, bears, wolves, spriggans, slaughterfish, etc. displayed in the trophy room.

Also idk if you added this or not but I was able to place Mirmulnir's skull on the breezhome display. Course the skull was clipping through the wall, made for a rather amusing screenshot, that I wish I kept.
Morgan 9 Jun, 2016 @ 10:16am 
Why does this require hearthfire at the moment, if it doesn't add them in hearthfire homes yet?
PaleRyderrr 28 May, 2016 @ 11:48am 
mods like wrymstooth, and things like unofficial patches for dlc, even though I've got legendary and usleep, and all other mods working with that
PaleRyderrr 28 May, 2016 @ 11:47am 
sp0ckrates: I've got minor instability in the game now, that I'd not experienced prior to trying to use things from steam workshop. I'm hoping I can narrow it down and it's not this, but there's very few mods I've got in that are any different from anything I used before. I'm no pro at reading the logs, but I know they're different than they used to be X) it's showing things like calling for mods or patches that I've never had anything to do with lol, thus failing and/or freezing on the action enough times to crash out
sp0ckrates  [author] 28 May, 2016 @ 5:12am 
Dark: Yeah, it has been more than 2 years. I'd like to re-release this mod with more.
Lykantos 27 May, 2016 @ 1:41pm 
Instead of making a seprate mod for the Dragon skulls display, you should just add the feature on this one.
But either way I would love to display my dragon skulls in my homes! :steamhappy:
flamingbeast999 26 May, 2016 @ 1:24pm 
Will do!
sp0ckrates  [author] 26 May, 2016 @ 8:26am 
Flaming: Enjoy
flamingbeast999 26 May, 2016 @ 3:54am 
Very interesting! Works good as a system
sp0ckrates  [author] 26 May, 2016 @ 2:49am 
PaleRyderrr: So make sure this mod is at the bottom of the load order, or loads after Drop Sculls. Also there can be issues with using both Steam and Nexus Mod Manager to load mods. But yes, the All Races Drop Skulls mod on Nexus does work with this mod.
sp0ckrates  [author] 26 May, 2016 @ 2:46am 
LGNS: We've started something new. We now upload any mod to Nexus if a donation is made in its name. If this is something you're interested in, let me know.
PaleRyderrr 25 May, 2016 @ 6:18pm 
Or will this not work with mods I've gathered off nexus, launching with skse? What is flamingbeast meaning by "if only it was"...can they both not be used at the same time or something?
PaleRyderrr 25 May, 2016 @ 6:16pm 
so this is the first time I've gotten a mod from here. I subbed, I ticked the box after it came up...are you tellin Me that now, when I start up the new game I'm about to play, I'll have some awesome awesome furniture to display the skulls that I can collect? I've played a game with the all races drop skulls mod off nexus, worked great, I loved it! As I'm setting up for a newly tweaked play though, I was rereading stuff and don't know how I caught a glimpse saying there would be a furniture mod to come, so I hunted this down. I can't wait to see it in action!
flamingbeast999 6 May, 2016 @ 12:32pm 
ah ok, You know how it is for some players. You either do steam workshop which limits size an content or you got other websites which have a lot less restraints
sp0ckrates  [author] 6 May, 2016 @ 3:31am 
Flamingbeast: Less than 10% the number of subscribers for our mods on Nexus. It's not worth uploading there,yet. But we're not opposed to uploading more mods to Nexus if players support our work.
flamingbeast999 5 May, 2016 @ 1:54pm 
if only it was nexus mods..... (moving over to nexus in terms of mod usage)
sp0ckrates  [author] 20 Apr, 2016 @ 1:56pm 
=======================
MORE THAN A MILLION
SUBSCRIBERS ON STEAM!

=======================

At last count, there were 1,010,000+ subscribers to the 60+ mods of the sp0ckrates Steam Skyrim workshop. My mod-making partner and I couldn't have done it without everyone who tried out our mods. Dudes! You are the best!
sp0ckrates  [author] 25 Feb, 2016 @ 1:31pm 
Nasty: Yeah, I'd like to. Maybe when I release a new All Races Drop Skulls mod.
Nasty_N8 25 Feb, 2016 @ 12:28pm 
for hearthfire homes you should place the mounts in the cellar/basement
sp0ckrates  [author] 6 Feb, 2016 @ 1:13pm 
Yeah, maybe.
Loreknight 6 Feb, 2016 @ 11:53am 
hmm... maybe you could look through as many mods that add basements, and make it so in the mcm menu, this can be added in a different place taht conflicts with the least mods?
sp0ckrates  [author] 6 Feb, 2016 @ 4:44am 
Lord: I think there is room above the exit door(s) of even the smaller homes like Breezehome and Honeyside. There are too many mods that add basements to Breezehome, and I wouldn't want the new mod to clash with them, if it can be helped.
Loreknight 5 Feb, 2016 @ 7:58pm 
Maybe add a specific room to each house in the basement that has mantels for every type of skull, and you have the option in skyui to change it so all the mantels accept the different types of skulls, except the only restriciton is certain ones cant hold dovah skulls, and the other way around, depending
sp0ckrates  [author] 5 Feb, 2016 @ 11:42am 
LoteKnight: Yeah, they are pretty big!
Loreknight 4 Feb, 2016 @ 3:00pm 
Now im seeing one reason why bethesda didn't add dragon skulls
sp0ckrates  [author] 4 Feb, 2016 @ 3:02am 
LoreKnight: Yeah, I need to do that. One idea was to add dragon skull displays outside the player homes. But the larger homes could have them inside, too.
Loreknight 3 Feb, 2016 @ 6:11pm 
Can we have it so this mod is compatible with the two mods wehre named and unnamed dragons drop skulls?
sp0ckrates  [author] 4 Jan, 2016 @ 12:54pm 
Good to know!
concretemonk 4 Jan, 2016 @ 10:29am 
Yes Hunterborn works fine with this mod. it doesn't appear to alter any of the hunterborn assets, just adds your own so all is good. In fact you mod really adds to the hunterborn mod i think.
sp0ckrates  [author] 4 Jan, 2016 @ 8:37am 
Then it might work with this mod.
concretemonk 4 Jan, 2016 @ 8:24am 
no hunterborn just changes items dropped by animals and monsters