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i think that is how it works. logically, i included Pyro alone, but the addon contains the rest of the .phy files, which won't appear in the addon but it is gonna be used on the mounted tf2 models you have mounted from tf2 game itself.
your suggestion are good, but i think i have made better as i've tested and tried.
nonetheless, i appreciate your opinion.
First : Spine2 has been used a lot but no one has ever thought they need least the real spines that can help pose the model in a possible way. scout's structure pose is different, so having 1 spine isn't enough. spine 2 for him wouldn't help.
Second : i did not want to repeat the same step of making physics smaller. after understanding how physics works, i made a conclusion that a chonk of one physic matters in source. i created the physics and made them fair size not just to use with toolgun, but to make the physgun possible to grab.
of course, i made them go through inside on purpose, because writing down a bunch of what physbone should collide with is not accurate with their appearance.
Good additions are the updated collars and the addition of neck bones. The best way to do this is to add those features to the V2 physics, and not really touch anything else with them.
For a more personal take on them, the removal of the spine 2/chest bone is very annoying. This is just because it's the place I personally grab rag dolls the most to avoid the whole top portion of the torso flopping around.