Garry's Mod

Garry's Mod

TF2 Improved Physics V4
39 Comments
E7ajamy  [author] 4 Jun @ 10:28am 
it would be better if one model have only two spines that's posable. one spine is enough because it would also need to carry the weight of the entire ragdoll.
Zillon7881 8 Apr @ 11:53pm 
idk if its possible but could you maybe make it so that all spines are poseable?
Zillon7881 8 Apr @ 2:01pm 
i fucking thank you so much i hated that none of the mercs had pose-able necks it just killed me but now they do and i don't have to use ONLY high poly mercs to do so T^T
E7ajamy  [author] 5 Jul, 2024 @ 1:58am 
okay
☪Türkish Comrade☪ 5 Jul, 2024 @ 1:30am 
the bones were in weird positions so I will have to finish what I was doing in that save before using this addon
E7ajamy  [author] 5 Jul, 2024 @ 12:40am 
it depends on what is in that save. it would work, but if you have a different addon that conflicts with this addon, you might have weird results.
☪Türkish Comrade☪ 4 Jul, 2024 @ 1:25pm 
does it work with a save I made before installing the addon?
E7ajamy  [author] 9 Jan, 2024 @ 7:09am 
@Agent F. King

i think that is how it works. logically, i included Pyro alone, but the addon contains the rest of the .phy files, which won't appear in the addon but it is gonna be used on the mounted tf2 models you have mounted from tf2 game itself.
Agent F. King 8 Jan, 2024 @ 1:41pm 
when subscribe to it only gave me 2 pyros
E7ajamy  [author] 7 Jul, 2023 @ 4:22am 
@Le Hot Doge permission granted!
Monkee 6 Jul, 2023 @ 10:19pm 
or permission to make hex, thanks
Monkee 6 Jul, 2023 @ 10:16pm 
can i get uhhhhhhhhhhhhhhhh hex please
Weedly シ 26 May, 2023 @ 5:16pm 
finally the scouts arm hell is over
weedshot 21 May, 2023 @ 4:55pm 
yay
E7ajamy  [author] 21 May, 2023 @ 4:22pm 
the rotation of the leg for sniper was wrong. I corrected it.
weedshot 21 May, 2023 @ 4:19pm 
broken leg sniper is (kinda) no more
E7ajamy  [author] 21 Feb, 2023 @ 4:29pm 
"the original tf2 physics was bad" referred to the actual game, yes.
weedshot 21 Feb, 2023 @ 4:28pm 
from the actual game
E7ajamy  [author] 21 Feb, 2023 @ 4:28pm 
the last 3 pictures is a confusion to people here. it is because simply the poses of the old physics got replaced by the new one and it ended up screwing the original pose, so decided to take screenshot of it for fun.
E7ajamy  [author] 21 Feb, 2023 @ 4:27pm 
no. the original tf2 physics was bad. the workshop has some good ones but the bones were not picked up as they could. this one is completely good in a way. even though grabbing parts might be difficult with the physics, it has good flexibility.
weedshot 21 Feb, 2023 @ 4:03pm 
does this replicate the orignal tf2 physics
Weedly シ 18 Dec, 2022 @ 1:58pm 
my suffering with the scouts arm is over thank you E7
solysteri 3 Nov, 2022 @ 9:32am 
alr thanks
E7ajamy  [author] 3 Nov, 2022 @ 9:30am 
no, it doesn't this is a physics replacement only. nothing else.
solysteri 3 Nov, 2022 @ 9:26am 
btw does this work with model replacements / retextures?
E7ajamy  [author] 3 Nov, 2022 @ 3:53am 
i assume you have conflicted addons. this addon should be working fine in multiplayer. check the description for the addons that conflict with this. also, do check your subscription page to see if you get any of physics override.
solysteri 2 Nov, 2022 @ 5:54pm 
are there hexed versions of these? they seem to glitch the ragdolls out in multiplayer
E7ajamy  [author] 12 Feb, 2022 @ 3:54pm 
interesting
Blockerspace 12 Feb, 2022 @ 3:46pm 
ok i fixed it, the issue was an open fortress model pack i had that was conflicting.
E7ajamy  [author] 12 Feb, 2022 @ 9:40am 
like said. this addon should be superior to any older tf2 better physics addon, and it only replaced the default. if you have any other tf2 addon that conflict with this, unsubscribe from it to use this one.
Blockerspace 12 Feb, 2022 @ 9:27am 
the addon is nice but i have an issue, the standard models don't have the improved physics only the HWM models do and when having this addon uninstalled it makes the old Physics like Tf2 Better Phys V2 (reuploaded) no longer work.
"Benefactor" 12 Feb, 2022 @ 7:23am 
Howdy , nice models,btw can you make moveable neck next time pls ?:steamthumbsup:
"Benefactor" 22 Oct, 2021 @ 12:44pm 
Good
Leopold Wolfwood 8 Oct, 2021 @ 9:04pm 
yeah same

J.OctOomi 5 Oct, 2021 @ 2:54pm 
All I see are the pyro models, what happened to the rest?
E665 0n T0a5t 25 Sep, 2021 @ 7:28pm 
I love this mod!
E7ajamy  [author] 25 Sep, 2021 @ 6:14pm 
about the Coat; it's pain. originally and still do stiff. i thought of removing coat physics and leaving the rest to dealt with ABT, but yet again some would prefer having physics.so i did my best on it.

your suggestion are good, but i think i have made better as i've tested and tried.
nonetheless, i appreciate your opinion.
E7ajamy  [author] 25 Sep, 2021 @ 6:13pm 
i see.
First : Spine2 has been used a lot but no one has ever thought they need least the real spines that can help pose the model in a possible way. scout's structure pose is different, so having 1 spine isn't enough. spine 2 for him wouldn't help.

Second : i did not want to repeat the same step of making physics smaller. after understanding how physics works, i made a conclusion that a chonk of one physic matters in source. i created the physics and made them fair size not just to use with toolgun, but to make the physgun possible to grab.

of course, i made them go through inside on purpose, because writing down a bunch of what physbone should collide with is not accurate with their appearance.
イーです 25 Sep, 2021 @ 6:00pm 
The Medic cape bones aren't good -- they're very stiff, and annoying to pose.

Good additions are the updated collars and the addition of neck bones. The best way to do this is to add those features to the V2 physics, and not really touch anything else with them.

For a more personal take on them, the removal of the spine 2/chest bone is very annoying. This is just because it's the place I personally grab rag dolls the most to avoid the whole top portion of the torso flopping around.