Age of Mythology: Extended Edition

Age of Mythology: Extended Edition

Ozharas AoM New Terrain Types
17 Comments
Doom Slayer 17 Apr, 2023 @ 9:48am 
Muy buen trabajo!! :steamhappy:
Ozhara  [author] 20 Oct, 2015 @ 10:50pm 
I'm not completelly sure what is your problem from the image - do you get a 'doubling' effect, the snow terrain that is a road on the right, or something completely different?

You shouldn't use this mod from the mod manager but with manual 'installation' as explained at the top of the description. Using mods that contain xml files and/or scripts, do cause graphical bugs - I got a black grid where the texture tiles match for example.
This is for these file types aren't officialy supported for now and therefore loading them from a mod doesn't work properly. By installing them manually they work like a charm.
(Sadly the patch enabling support for these files that was promised months ago never came...)
m1duP 20 Oct, 2015 @ 12:06pm 
I use all their mods, but it happens a little bug using this mod in high priority:
http://i.imgur.com/2NPbxKx.jpg
Ozhara  [author] 3 Oct, 2015 @ 11:42pm 
As said in the description, xml files aren't officially supported for modding for now.
Therefore using them as a mod doesn't work.

To use them, you need to copy the files to your game folder and overwrite the orginal ones.
Wertologist 3 Oct, 2015 @ 11:28pm 
None of the new textures are working. I tried using the new cliffs, but nothing happens. The other textures don't even show up. Any ideas on how I can get it to work?
Chenipod16 27 Jun, 2015 @ 9:20pm 
And sometimes i 've thought on avoiding or hitting back some God powers.
Ex: Carnivora plant against flies, mosquitoes ( adios ! ), grasshoppers (power ) and any insects or small animals; Lakes or sea creatures stopping and flooding fires forest and more ...
Chenipod16 27 Jun, 2015 @ 8:20pm 
I hope it may be done someday ^^
I noticied yet some special effects with spring winds or lighting or hallos from meteor, heroes, ...
and I can take pleasure with God powers such as tornado, meteor, earthquake and so on like implosion which is funny and weird at the same time = a sorte of blackhole ; and i still felt like to add others powers.
Storm , lighting and thunderclap exist yet but it doesn't play during scenary.

Ozhara  [author] 27 Jun, 2015 @ 2:41pm 
This would be great - but ading whole new effect systems isn't that easy. ;)
Chenipod16 27 Jun, 2015 @ 10:26am 
And why not add in the game a playing weather or atmospher which plays on the lighting and the terrain : storm ( high wind, hurricane =/= tornado )
raining , snowing, hailing or sanding clouds..
and when a tornado come on a firing (forest) => wind, storm fire
Or when a raining cloud crosses a sandstorm/ cloud, the rain is gradually stopping and it can give a dry weather.
Also, low or strong earthquake previous any volcano erupting .
And trees, flower, grasses which are growing up and floring following seasons.
But i don't know what happens when a tornado is crossing another heavy storm .

Glowing polars lights in the night.
A wheather that we can play or disable depending our choice during the game or before...
Ozhara  [author] 21 May, 2014 @ 11:46pm 
Sorry for the delay of screenshots.

I worked on a tool that merges changes to xml files from multiple mods into single custom xml files and creates a new custom mod for these.

You can find the discussion here .

In case you have any ideas and/or suggestions or know AoMs xml files a bit (I need themed xml file groups and lists for the fitting xml files), please take a look. :)
Ozhara  [author] 20 May, 2014 @ 10:46am 
New update with allnew terrains and fitting cliffs/water released.
Ozhara  [author] 19 May, 2014 @ 10:39pm 
You can still use the mod right now without any issues by overwriting the default files with the modded ones. :)
CaveTown 19 May, 2014 @ 2:00pm 
Yeah, I disabled the mod after the bug started happening and that fixed the terrain. The mod manager in this game is pretty good. I hope the update for the terraintypes.xml comes soon; this mod looks cool.
Ozhara  [author] 19 May, 2014 @ 11:44am 
The terraintypes.xml that contains the new terrain types, is not moddable for now. (But I was told there will be an update for the mod manager soon.)

So to get rid of the missing blendings for now - until the new mod manager update goes live, just copy the mods content to your game folder, then it all works.
Ozhara  [author] 19 May, 2014 @ 8:14am 
It seems the workshop isn't fully compatible with the changes I made yet.
Please copy the mods content to your AoM folder overwriting the default files (the it works).
To revert these changes, just verify your game cache.
Themod itself shouldbe disabled for now.
Ozhara  [author] 19 May, 2014 @ 1:41am 
Damn. It all worked for me when testing with the modified default files...
I'll check it right after work/pm the devs.

Thanks a lot for pointing this out! :)
CaveTown 19 May, 2014 @ 12:03am 
Ohzara, I installed this mod; unfortunately, it causes some sort of weird bug with the edges of any terrain. Not sure if you maybe forgot to include something, but it's definitely messed up for me.