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You shouldn't use this mod from the mod manager but with manual 'installation' as explained at the top of the description. Using mods that contain xml files and/or scripts, do cause graphical bugs - I got a black grid where the texture tiles match for example.
This is for these file types aren't officialy supported for now and therefore loading them from a mod doesn't work properly. By installing them manually they work like a charm.
(Sadly the patch enabling support for these files that was promised months ago never came...)
http://i.imgur.com/2NPbxKx.jpg
Therefore using them as a mod doesn't work.
To use them, you need to copy the files to your game folder and overwrite the orginal ones.
Ex: Carnivora plant against flies, mosquitoes ( adios ! ), grasshoppers (power ) and any insects or small animals; Lakes or sea creatures stopping and flooding fires forest and more ...
I noticied yet some special effects with spring winds or lighting or hallos from meteor, heroes, ...
and I can take pleasure with God powers such as tornado, meteor, earthquake and so on like implosion which is funny and weird at the same time = a sorte of blackhole ; and i still felt like to add others powers.
Storm , lighting and thunderclap exist yet but it doesn't play during scenary.
raining , snowing, hailing or sanding clouds..
and when a tornado come on a firing (forest) => wind, storm fire
Or when a raining cloud crosses a sandstorm/ cloud, the rain is gradually stopping and it can give a dry weather.
Also, low or strong earthquake previous any volcano erupting .
And trees, flower, grasses which are growing up and floring following seasons.
But i don't know what happens when a tornado is crossing another heavy storm .
Glowing polars lights in the night.
A wheather that we can play or disable depending our choice during the game or before...
I worked on a tool that merges changes to xml files from multiple mods into single custom xml files and creates a new custom mod for these.
You can find the discussion here .
In case you have any ideas and/or suggestions or know AoMs xml files a bit (I need themed xml file groups and lists for the fitting xml files), please take a look. :)
So to get rid of the missing blendings for now - until the new mod manager update goes live, just copy the mods content to your game folder, then it all works.
Please copy the mods content to your AoM folder overwriting the default files (the it works).
To revert these changes, just verify your game cache.
Themod itself shouldbe disabled for now.
I'll check it right after work/pm the devs.
Thanks a lot for pointing this out! :)