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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3335873435
\steamapps\workshop\content\294100\2612772586\1.5\Defs\ResearchProjectDefs
The following XY location worked just fine
<researchViewX>14</researchViewX>
<researchViewY>6</researchViewY>
For anyone that's interested
Stack XXL needs to load AFTER planetary drill if not then you get the negative ammount.
Not sure if its fixable as ot seems to be like a load order problem but it worked at least for me.
I guess it applies to higher stack mods besides Stack XXL too but i didnt test it
Checking the DLL I saw this " this._MaxYieldAmount = 848 * this._ThingDefToDrill.stackLimit;"
So the max is set at 848 x stackLimit of the thing to drill which most likely causes an overflow when it's cast back as an int when you are using large stacks.
You can either put an ectra check to use the max value of the variable if it is going overflow or reduce the 848 to something less or have the users reduce the stack size for some stuff like silver and gold.
I am not even sure if ogrestack and other stack mods use the vanilla variables for stacks or if they use variables that have higher ceiling
I have tried it with PD being first (well after core/DLS/HUGSlib) and last
https://i.imgur.com/Ftic10f.jpeg
https://i.imgur.com/wg0s3DY.png