RimWorld

RimWorld

Industrial Defense Turrets
44 Comments
RustSnow.Su 2 Aug @ 9:53am 
@Grandyy
但是每个开火一次都会弹这个报错,如果方便的话,还是希望能够修复一下
cfleager99 30 Jul @ 2:25pm 
Is this CE?????????????????????
N0rthern 27 Jul @ 11:48pm 
这需要装弹吗?
Grandyy  [author] 20 Jul @ 6:28am 
@RustSnow.Su 射程超出原版显示范围了,应该不影响
RustSnow.Su 18 Jul @ 3:27am 
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

用火箭炮会报这个错
RustSnow.Su 18 Jul @ 3:27am 
Not enough squares to get to radius 504. Max is 56.40036
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.GenRadial:NumCellsInRadius (single)
Verse.AI.AvoidGrid:PrintAvoidGridAroundTurret (RimWorld.Building_TurretGun)
Verse.AI.AvoidGrid:Regenerate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Map.FinalizeInit_Patch1 (Verse.Map)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Map.FinalizeLoading_Patch1 (Verse.Map)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.LoadGame_Patch1 (Verse.Game)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.SavedGameLoaderNow.LoadGameFromSaveFileNow_Patch1 (string)
想成你眼中的泪 15 Jul @ 12:52am 
现在好了,能正常用了,感谢大佬
Grandyy  [author] 14 Jul @ 10:49pm 
@想成你眼中的泪 应该解决了,你再试试看
Grandyy  [author] 14 Jul @ 8:51pm 
麻烦把报错日志发一下?
想成你眼中的泪 14 Jul @ 1:28pm 
还有我正在玩的那个存档也因为这个火箭炮导致地图全灰色看不见了
想成你眼中的泪 14 Jul @ 1:01pm 
大佬,那个火箭炮怎么没用了,现在直接报红,而且用不了.1.5和1.6都爆红了,用不了
北冥有鱼要多烤 29 May @ 9:54pm 
没有汉化吗
Hank 25 Sep, 2024 @ 9:46am 
update?
小萝莉维包子 7 May, 2024 @ 5:43pm 
哥哥,1.5了,很多炮塔开火报错
firedivine 23 Apr, 2024 @ 9:05am 
更新吧我的大帅哥
干干扌罢 22 Apr, 2024 @ 3:34am 
1.5哥哥:worktogether:
BlueKnight 12 Apr, 2024 @ 8:34pm 
If you'd consider updating this to 1.5 it'd be greatly appreciated, one of my favorite mods! No rush and thank you for your content.
Veigar is stealing potatoes... 14 Nov, 2023 @ 3:35am 
佬,能不能给火箭炮加一个类似发射仓燃料填充上限的按钮,每次都是一次性打20发出去真的很没必要吧
东方彩虹🌈 12 Mar, 2023 @ 5:05pm 
good
一世思语 22 Jan, 2023 @ 2:55am 
这个炮塔需要人操控吗
Re'al Tyra 15 Dec, 2022 @ 12:55pm 
thanks to a couple of mods I add infnite ammo and now artilery to. Thank you so much
查理萌西大帝 6 Nov, 2022 @ 2:57am 
球球了1.4
lucus0306 5 Nov, 2022 @ 2:13am 
有沒有要更新1.4
Mr.Rock23 10 Aug, 2022 @ 3:01pm 
Can you make it possible to use other shells with the new turrets?
Gerewoatle 9 Aug, 2022 @ 3:07am 
When it actually works. But I guess let's just pretend half the CE-related posts on the workshop aren't "Why this not work with CE?!?!"
Agent_Orange 9 Aug, 2022 @ 2:36am 
Artillery is the king of the battlefield. With vanilla combat, artillery is like a background weapon dealing splash damage. With CE however, artillery rules the battlefield once again, disintegrating unarmored pawns and disorienting even the most heaviest of power armor wearers.
Major_Valentine505 2 Aug, 2022 @ 4:31am 
Idk why people push so hard for CE to be implemented for every combat related mod. CE is over hyped rubbish. I tried it for 2 play through got sick of the ammo management and said screw the rest of the upsides. Never gone back to it. Would like a mod to do the loadout thing but i can def live without the rest of CE
Gerewoatle 17 Jun, 2022 @ 3:07pm 
Another CE cultist crawls out of the sewers to spread the smug, septic gospel of their object of worship, I see.
KhanTheMad 17 Jun, 2022 @ 2:51pm 
lol clicked subscribe while scrolling down to comments, saw that and instantly hit unsubscribe
Grandyy  [author] 19 Apr, 2022 @ 1:30am 
@avali gaming no
avali gaming 17 Apr, 2022 @ 5:40pm 
CE compatible?
the dude 31 Mar, 2022 @ 7:36pm 
the rocket artillery is sick but i really wish i could use other shells with it
合金钢豆腐 14 Mar, 2022 @ 9:21am 
这个岸防炮怎么不消耗弹药啊 是有冲突还是有bug
sigmaMGE 2.0 11 Mar, 2022 @ 10:23am 
Why don't you change the shells of the rocket artillery in your mod?? it is very strange that the mod, although good, is not fixed
Witch King 22 Nov, 2021 @ 1:18am 
物品架没有放新炮弹的选项
V_V 21 Oct, 2021 @ 1:44am 
yyh我的超人
只济 5 Oct, 2021 @ 12:16am 
感谢大佬
Grandyy  [author] 4 Oct, 2021 @ 7:06am 
@ 好名字都让狗起了 不兼容,什么时候我开始玩CE了可能会做一下
XunLei 4 Oct, 2021 @ 5:44am 
大佬,这个兼容CE嘛?
Grandyy  [author] 2 Oct, 2021 @ 8:03pm 
@人族狙击手 没有,都需要操作者
永世神选卡大锤 2 Oct, 2021 @ 5:47pm 
不错
人族狙击手 2 Oct, 2021 @ 12:41pm 
有自动的迫击炮吗?
DickHardly 1 Oct, 2021 @ 12:11pm 
Pog
鸽子 1 Oct, 2021 @ 3:37am 
加油