Total War: WARHAMMER II

Total War: WARHAMMER II

Henri Le Massif: Non-Generic Appearance - SFO (updated)
23 Comments
Jon 29 Jul, 2022 @ 12:26pm 
@SquattingSlav and @Seaduellist: All you guys need to do is download the main mod in the link provided by LooseLeaf and extract it. Once extracted place the folder into your workshop WH2 folder. It goes like this. SteamLibrary > steamapps > workshop > content > (WH2 mod collection folder which is a set of numbers) <------ just drop it there. Hope this helps. Cheers.
Seaduellist 17 Jul, 2022 @ 2:54pm 
@SquattingSlav : from what I gather, you also need to have the non-SFO mod on your computer, but that one got deleted from the workshop, so unless you already have that one on your PC and it wasn't delete, or you get it from another link (see LooseLeaf's) then copy it to your data folder (or game folder itself, not sure) then modify user.script.txt in your "AppData\Roaming\The Creative Assembly\Warhammer2\scripts" folder and manually add the name of the .pack file of that mod there
Антони 15 Mar, 2022 @ 10:33am 
This mod is not working with SFO at the moment , i tried turning off all other mods except this one and SFO and it crushes my game , i tried verifying the game files and reinstalling the mod with no results .
Jon 2 Mar, 2022 @ 7:55pm 
@LooseLeaf: Do we just drop the zip file into the data folder? Thx in advance.
LooseLeaf 27 Feb, 2022 @ 5:22am 
Found this webpage it looks like he made for the mod! Non workshop download a bit scrolled down :) - https://catalogue.smods.ru/archives/65735
Jon 22 Feb, 2022 @ 3:23pm 
damn it! oh well...
:steamsad:
AgentChaos  [author] 22 Feb, 2022 @ 12:58pm 
Yep the original mod was deleted. I'll keep this in here in case someone still have that mod saved on their pc but otherwise I suggest using another Henri reskin mod. 😔
Jon 21 Feb, 2022 @ 3:11pm 
Kept getting crashes via KMM. I believe the original mod of this was taken down and this broke my campaign.
-- Elijah123 21 Jan, 2022 @ 11:18am 
@Ebithril It seems Willemsen took down both of his mods pertaining to Bretonnia. I'm kind of hoping he'll update them and bundle them perhaps? The other being the one that gives Alberic ship building. We shall see
Ebithril 20 Jan, 2022 @ 1:55pm 
Was the original mod deleted? o.O
Started having crashes, noticed Henri Le Massif base mod had no actual name in KMM, and the link refferencing it here doesn't find it.
Aswell as looking for it by searching for it.
Bait 19 Jan, 2022 @ 1:33am 
The Lady truly blessed Big Hank
Jon 17 Dec, 2021 @ 12:17pm 
Awesome! :steamthumbsup:
AgentChaos  [author] 16 Dec, 2021 @ 11:47pm 
@Jon just graphical change so it should be.
Jon 16 Dec, 2021 @ 5:39pm 
save game compatible? I'm in the middle of a campaign with Bretonnia.
AgentChaos  [author] 30 Nov, 2021 @ 12:38am 
Because it's a unique model with its own stats. Idk it's just the way the main mod is set up I guess.
RatboyW 29 Nov, 2021 @ 4:42pm 
Ayy nice, thank you for updating :)
EzUNreal 29 Nov, 2021 @ 4:17pm 
Thanks for the work! I'm just a little confused, why does a reskin mod needs sfo submod:steamhappy:
AgentChaos  [author] 29 Nov, 2021 @ 12:37pm 
Thanks I updated it. The appearance mod never edit the speed so it should use whatever value from SFO. I changed the melee defence value to the current SFO's value.
bagulnik25 29 Nov, 2021 @ 5:44am 
there's some stat changes in SFO, speed needs to be 80, and MD 45, i think thats all
Nalier 1 Oct, 2021 @ 3:37pm 
<3
To infinity and beyond 28 Sep, 2021 @ 9:33pm 
thx!
bagulnik25 27 Sep, 2021 @ 11:07pm 
Thank you kind sir
NRKE 27 Sep, 2021 @ 2:57pm 
I had no idea this was even an issue. I use this mod all the time. Thank you so much!