RimWorld

RimWorld

Fort's Firefighter gadget
47 Comments
Elijah 7 Mar @ 9:45pm 
@thefrenchgremlin
Don't worry, don't worry, I got you. 1.5 update
thefrenchgremlin 8 Sep, 2024 @ 1:36am 
port it to 1.5 PLEASE
galesdeloscien 27 Jun, 2024 @ 5:53pm 
does this work in 1.5?
.:Kemauri:. 30 May, 2024 @ 8:25pm 
update this.. before i get angry..
5 May, 2024 @ 10:42am 
1.5?
Plaguelord 12 Nov, 2023 @ 3:13am 
Hi, I've noticed on the firefighter helmet (yellow) the toxic environment resistance is set to -55% instead of +55%.
L1-GH7//S33-K-3R 6 Sep, 2023 @ 2:45am 
I really like the design of this mod and I hope the red errors about the ThingDefs can be fixed.
Extra Villain 18 Dec, 2022 @ 8:34pm 
Harmony
Core
Royalty
Ideology
Biotech
HugsLib
Fort's Firefighter gadget
모드 이것만 적용해도 오류가 나오는데 해결해 주실수 있으신가요?
https://gist.github.com/e09fb66df53c278ab23c3537129b0b13
Casor 20 Nov, 2022 @ 12:06am 
this mod just saved half of my colony thanks to being able to get into fires to stop them, thank you very much
Fortified_home  [author] 5 Nov, 2022 @ 8:09pm 
@Ron Burgundy should be fixed now
Ron Burgundy 5 Nov, 2022 @ 4:54am 
works fine though im getting this Config error in MeleeWeapon_Halligan_Bar: description has trailing whitespace.
CHMURFwho 5 Nov, 2022 @ 4:38am 
I LOVE YOU:adulterer:
Fortified_home  [author] 5 Nov, 2022 @ 2:30am 
Updated to 1.4
Dan 30 Oct, 2022 @ 1:09pm 
any chance this will get a 1.4 update?
Spaxxow 1 Sep, 2022 @ 10:08pm 
I learned the hard way this tops out around 200F.
why are we here? just to suffer? 18 Jan, 2022 @ 8:13am 
nice mod 12/10
Emperor Status 3 Nov, 2021 @ 12:03pm 
nice mod bro
NoKind 3 Nov, 2021 @ 11:01am 
FYI, if you get an small red error [Config error in MeleeWeapon_Halligan_Bar: description has trailing whitespace]it can be easily fixable by opening the [Weapon_FirefighterTools.xml] on the def files and deleting the empty spaces on the Halligan_Bar description.
annpying shek 1 Oct, 2021 @ 9:12am 
I think that breathing penalty would make more sense for helmet.
CallidusVir 30 Sep, 2021 @ 7:30pm 
I just came back from a funeral for my cousin who was a firefighter It's nice to see this beautiful mod God bless
Fortified_home  [author] 30 Sep, 2021 @ 3:56pm 
@qux / maybe. just find me in rimworld discord.
but notice that I'm working on insectoid armor mod, so it might be delayed.
qux 30 Sep, 2021 @ 3:21pm 
can I ask you if it would be possible to make a 3rd variant of the suit?
Fortified_home  [author] 29 Sep, 2021 @ 11:06pm 
@Thundercraft / theres 2 answers fo' 2 question:
the problem about differences between suit and helmet was not intended. it should be like Minor toxic resistance(-20%) instead of both -55%. thanks for noticing it.
another one that boltcutter's stat, there isnt no demolish damage in boltcutter, but high cut damage is. also its intended to used like any other weapon. harvest speed is just a simple bonus.
Thundercraft 29 Sep, 2021 @ 7:53pm 
Also:

Boltcutter : any 85 metallic resource, 7 Crafting skill.
+ minor plant harvest speed (15%)
+ High Cut damage
- Very low handle damage

Is this just a tool to help gardener-type pawns harvest crops? Or is that a side benefit, while the main purpose is like the other tools - to be similar to the vanilla Breach axe? I question this because I do not see any mention of "demolish damagetype".
Thundercraft 29 Sep, 2021 @ 7:46pm 
I am grateful that the description goes into so many details about the added stuff, whereas many mods would not bother. But... I'm a bit confused about a few details. Example:

Firefighter suit
Quote, "minor Toxic resistance(-55%)"
Firefighter helmet
Quote, "High Toxic resistance(-55%)"

Why would (-55%) Toxic resistance be considered "minor" when it's on the Firefighter suit while it's "high" when the same thing is on the Firefighter helmet? Shouldn't they both be labeled with the same description (i.e., minor, high or neither)?
Hcup 29 Sep, 2021 @ 6:26pm 
Yeah I like the cool gear.
Fortified_home  [author] 29 Sep, 2021 @ 4:36pm 
Crafting only, Raiders won't wear this.
HobbitFive0 29 Sep, 2021 @ 12:57pm 
Do these spawn on raiders or are they crafting only?
_♣Caligula♣_ 29 Sep, 2021 @ 1:41am 
It is reddit.
Numbers are meaningless/inaccurate.
Hcup 29 Sep, 2021 @ 1:08am 
This got nearly 3k updoot on reddit but the page views is not even half of that. So people these just upvote cool looking stuff and move on...
Fortified_home  [author] 28 Sep, 2021 @ 11:25pm 
@Eqz / aw, since i haven't played CE recently forgot everything ROFL
@SilverWolf347 / gonna try, but let's just pray for CE team for now.
Eqz 28 Sep, 2021 @ 10:47pm 
@Fortified_home Smoke inhalation is in Combat Extended mod. But is contains a complete overhaul of armor and armor penetration systems, so just adding smoke resistance stats will not make gear usable with CE right away.
SilverWolf347 28 Sep, 2021 @ 2:56pm 
CE compatible?
Fortified_home  [author] 28 Sep, 2021 @ 2:31pm 
@Le Faux/ with your molotov, maybe.
@Mingebrigtsen/ i dont know what mod have smoke inhalation. i'd likely add smoke resistance if i know.
@Caligula/ Wiped up whole tags in apparel.
_♣Caligula♣_ 28 Sep, 2021 @ 1:54pm 
Very cool idea!
How is the gear restricted from npc use code-wise?
Celtic 28 Sep, 2021 @ 1:40pm 
I'll second oathbringers suggestion of a Bad Hygiene integration for hydrants and hoses. Also I'd suggest an SCBA item as a mask seperate from the Helmet.
bronzo 28 Sep, 2021 @ 12:19pm 
you should work on a dubs bad hygiene integration to make hydrants and hoses.
Levonhard 28 Sep, 2021 @ 11:17am 
Latom
Ranger Rick 28 Sep, 2021 @ 10:29am 
Beautiful
Brigtzen 28 Sep, 2021 @ 10:11am 
Does the masks negate smoke inhalation?
Antimonastic 28 Sep, 2021 @ 7:50am 
Hot damn, now this is so great we know there won't be a CE patch
MrDylanScoot 28 Sep, 2021 @ 7:49am 
Amazing
Le Faux 28 Sep, 2021 @ 7:21am 
Can i burn books with this? Fellow firemen
thatcodyguy 28 Sep, 2021 @ 7:17am 
very cool idea!
Fortified_home  [author] 28 Sep, 2021 @ 6:05am 
@qux Done.
Thanks for supporting the mod!
qux 28 Sep, 2021 @ 5:54am 
qux 28 Sep, 2021 @ 5:02am 
so good thanks