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Don't worry, don't worry, I got you. 1.5 update
Core
Royalty
Ideology
Biotech
HugsLib
Fort's Firefighter gadget
모드 이것만 적용해도 오류가 나오는데 해결해 주실수 있으신가요?
https://gist.github.com/e09fb66df53c278ab23c3537129b0b13
but notice that I'm working on insectoid armor mod, so it might be delayed.
the problem about differences between suit and helmet was not intended. it should be like Minor toxic resistance(-20%) instead of both -55%. thanks for noticing it.
another one that boltcutter's stat, there isnt no demolish damage in boltcutter, but high cut damage is. also its intended to used like any other weapon. harvest speed is just a simple bonus.
Boltcutter : any 85 metallic resource, 7 Crafting skill.
+ minor plant harvest speed (15%)
+ High Cut damage
- Very low handle damage
Is this just a tool to help gardener-type pawns harvest crops? Or is that a side benefit, while the main purpose is like the other tools - to be similar to the vanilla Breach axe? I question this because I do not see any mention of "demolish damagetype".
Firefighter suit
Quote, "minor Toxic resistance(-55%)"
Firefighter helmet
Quote, "High Toxic resistance(-55%)"
Why would (-55%) Toxic resistance be considered "minor" when it's on the Firefighter suit while it's "high" when the same thing is on the Firefighter helmet? Shouldn't they both be labeled with the same description (i.e., minor, high or neither)?
Numbers are meaningless/inaccurate.
@SilverWolf347 / gonna try, but let's just pray for CE team for now.
@Mingebrigtsen/ i dont know what mod have smoke inhalation. i'd likely add smoke resistance if i know.
@Caligula/ Wiped up whole tags in apparel.
How is the gear restricted from npc use code-wise?
Thanks for supporting the mod!
https://drive.google.com/file/d/1k7d2aMMXYQ1wtScGmyeenf2BxeM5D5KA/view?usp=sharing