RimWorld
Fort's Firefighter gadget
47 則留言
Elijah 3 月 7 日 下午 9:45 
@thefrenchgremlin
Don't worry, don't worry, I got you. 1.5 update
thefrenchgremlin 2024 年 9 月 8 日 上午 1:36 
port it to 1.5 PLEASE
galesdeloscien 2024 年 6 月 27 日 下午 5:53 
does this work in 1.5?
.:Kemauri:. 2024 年 5 月 30 日 下午 8:25 
update this.. before i get angry..
2024 年 5 月 5 日 上午 10:42 
1.5?
Plaguelord 2023 年 11 月 12 日 上午 3:13 
Hi, I've noticed on the firefighter helmet (yellow) the toxic environment resistance is set to -55% instead of +55%.
L1-GH7//S33-K-3R 2023 年 9 月 6 日 上午 2:45 
I really like the design of this mod and I hope the red errors about the ThingDefs can be fixed.
Extra Villain 2022 年 12 月 18 日 下午 8:34 
Harmony
Core
Royalty
Ideology
Biotech
HugsLib
Fort's Firefighter gadget
모드 이것만 적용해도 오류가 나오는데 해결해 주실수 있으신가요?
https://gist.github.com/e09fb66df53c278ab23c3537129b0b13
Casor 2022 年 11 月 20 日 上午 12:06 
this mod just saved half of my colony thanks to being able to get into fires to stop them, thank you very much
Fortified_home  [作者] 2022 年 11 月 5 日 下午 8:09 
@Ron Burgundy should be fixed now
Ron Burgundy 2022 年 11 月 5 日 上午 4:54 
works fine though im getting this Config error in MeleeWeapon_Halligan_Bar: description has trailing whitespace.
CHMURFwho 2022 年 11 月 5 日 上午 4:38 
I LOVE YOU:adulterer:
Fortified_home  [作者] 2022 年 11 月 5 日 上午 2:30 
Updated to 1.4
Dan 2022 年 10 月 30 日 下午 1:09 
any chance this will get a 1.4 update?
Spaxxow 2022 年 9 月 1 日 下午 10:08 
I learned the hard way this tops out around 200F.
why are we here? just to suffer? 2022 年 1 月 18 日 上午 8:13 
nice mod 12/10
Emperor Status 2021 年 11 月 3 日 下午 12:03 
nice mod bro
NoKind 2021 年 11 月 3 日 上午 11:01 
FYI, if you get an small red error [Config error in MeleeWeapon_Halligan_Bar: description has trailing whitespace]it can be easily fixable by opening the [Weapon_FirefighterTools.xml] on the def files and deleting the empty spaces on the Halligan_Bar description.
annpying shek 2021 年 10 月 1 日 上午 9:12 
I think that breathing penalty would make more sense for helmet.
CallidusVir 2021 年 9 月 30 日 下午 7:30 
I just came back from a funeral for my cousin who was a firefighter It's nice to see this beautiful mod God bless
Fortified_home  [作者] 2021 年 9 月 30 日 下午 3:56 
@qux / maybe. just find me in rimworld discord.
but notice that I'm working on insectoid armor mod, so it might be delayed.
qux 2021 年 9 月 30 日 下午 3:21 
can I ask you if it would be possible to make a 3rd variant of the suit?
Fortified_home  [作者] 2021 年 9 月 29 日 下午 11:06 
@Thundercraft / theres 2 answers fo' 2 question:
the problem about differences between suit and helmet was not intended. it should be like Minor toxic resistance(-20%) instead of both -55%. thanks for noticing it.
another one that boltcutter's stat, there isnt no demolish damage in boltcutter, but high cut damage is. also its intended to used like any other weapon. harvest speed is just a simple bonus.
Thundercraft 2021 年 9 月 29 日 下午 7:53 
Also:

Boltcutter : any 85 metallic resource, 7 Crafting skill.
+ minor plant harvest speed (15%)
+ High Cut damage
- Very low handle damage

Is this just a tool to help gardener-type pawns harvest crops? Or is that a side benefit, while the main purpose is like the other tools - to be similar to the vanilla Breach axe? I question this because I do not see any mention of "demolish damagetype".
Thundercraft 2021 年 9 月 29 日 下午 7:46 
I am grateful that the description goes into so many details about the added stuff, whereas many mods would not bother. But... I'm a bit confused about a few details. Example:

Firefighter suit
Quote, "minor Toxic resistance(-55%)"
Firefighter helmet
Quote, "High Toxic resistance(-55%)"

Why would (-55%) Toxic resistance be considered "minor" when it's on the Firefighter suit while it's "high" when the same thing is on the Firefighter helmet? Shouldn't they both be labeled with the same description (i.e., minor, high or neither)?
Hcup 2021 年 9 月 29 日 下午 6:26 
Yeah I like the cool gear.
Fortified_home  [作者] 2021 年 9 月 29 日 下午 4:36 
Crafting only, Raiders won't wear this.
HobbitFive0 2021 年 9 月 29 日 下午 12:57 
Do these spawn on raiders or are they crafting only?
_♣Caligula♣_ 2021 年 9 月 29 日 上午 1:41 
It is reddit.
Numbers are meaningless/inaccurate.
Hcup 2021 年 9 月 29 日 上午 1:08 
This got nearly 3k updoot on reddit but the page views is not even half of that. So people these just upvote cool looking stuff and move on...
Fortified_home  [作者] 2021 年 9 月 28 日 下午 11:25 
@Eqz / aw, since i haven't played CE recently forgot everything ROFL
@SilverWolf347 / gonna try, but let's just pray for CE team for now.
Eqz 2021 年 9 月 28 日 下午 10:47 
@Fortified_home Smoke inhalation is in Combat Extended mod. But is contains a complete overhaul of armor and armor penetration systems, so just adding smoke resistance stats will not make gear usable with CE right away.
SilverWolf347 2021 年 9 月 28 日 下午 2:56 
CE compatible?
Fortified_home  [作者] 2021 年 9 月 28 日 下午 2:31 
@Le Faux/ with your molotov, maybe.
@Mingebrigtsen/ i dont know what mod have smoke inhalation. i'd likely add smoke resistance if i know.
@Caligula/ Wiped up whole tags in apparel.
_♣Caligula♣_ 2021 年 9 月 28 日 下午 1:54 
Very cool idea!
How is the gear restricted from npc use code-wise?
Celtic 2021 年 9 月 28 日 下午 1:40 
I'll second oathbringers suggestion of a Bad Hygiene integration for hydrants and hoses. Also I'd suggest an SCBA item as a mask seperate from the Helmet.
bronzo 2021 年 9 月 28 日 下午 12:19 
you should work on a dubs bad hygiene integration to make hydrants and hoses.
Levonhard 2021 年 9 月 28 日 上午 11:17 
Latom
Ranger Rick 2021 年 9 月 28 日 上午 10:29 
Beautiful
Brigtzen 2021 年 9 月 28 日 上午 10:11 
Does the masks negate smoke inhalation?
Antimonastic 2021 年 9 月 28 日 上午 7:50 
Hot damn, now this is so great we know there won't be a CE patch
MrDylanScoot 2021 年 9 月 28 日 上午 7:49 
Amazing
Le Faux 2021 年 9 月 28 日 上午 7:21 
Can i burn books with this? Fellow firemen
thatcodyguy 2021 年 9 月 28 日 上午 7:17 
very cool idea!
Fortified_home  [作者] 2021 年 9 月 28 日 上午 6:05 
@qux Done.
Thanks for supporting the mod!
qux 2021 年 9 月 28 日 上午 5:54 
qux 2021 年 9 月 28 日 上午 5:02 
so good thanks