Sid Meier's Civilization VI

Sid Meier's Civilization VI

Saladin of Egypt
16 Comments
the21er.power.cat 19 Dec, 2023 @ 6:21pm 
replying a year later to reccomend you use mod creators tsl maps, like YneaMP, or Saph's maps, which will likely have TSL for most of your modded civs
Pesado Armas Cara 31 Dec, 2022 @ 7:30pm 
I guess that's to be expected, but these mods don't work with official TSL maps.

The leaders still get listed, so you might want to deactivate them while playing such a map or at least manually select what players show up
Zezim 12 Dec, 2022 @ 11:19am 
Suleiman of Egypt, maybe?
Pesado Armas Cara 3 Dec, 2022 @ 5:16pm 
I don't have Basil but I feel he'd be a funny but logical leader for Greece
Pesado Armas Cara 3 Dec, 2022 @ 2:16pm 
Have you ever thought of making a Basil II mod for the Greek? Since the Byzantines were technically Greek.
Templar_of_Steel 29 Nov, 2022 @ 11:53am 
Just an aside, Salah al'din was Armenian, no criticism.
kirito solo 23 Nov, 2022 @ 7:54am 
+1 for only Sultan Saladin
radbill453 22 Nov, 2022 @ 7:48pm 
This is great, but any chance you could do a version with only Sultan Saladin? I know its a bit of an odd request but I feel like he fits a lot better with Egypt than the original version. Thanks.
Fuzzle  [author] 26 Dec, 2021 @ 10:29am 
I've investigated it; it does apply the changes correctly in game, but the setup menu isn't updated correctly. I should be able to fix it fairly easily but it might take a while for me to get around to doing it.
Fuzzle  [author] 26 Dec, 2021 @ 8:03am 
Did you check in game or just in the setup menu? I think in game should be fine, the setup menu will probably be wrong though.
nerd 26 Dec, 2021 @ 6:53am 
i know this is probably a ridiculous thing to mention, but with the Civilizations Expanded mod, all your other leader swaps use the updated abilities, but this one for some reason uses the vanilla abilities.
RedWillow1917 7 Oct, 2021 @ 5:41am 
I've been wanting this for ages! Thank you!
Fuzzle  [author] 6 Oct, 2021 @ 12:44pm 
Update: I tested it and it worked fine. I suspect that there was something else causing the error.
Fuzzle  [author] 6 Oct, 2021 @ 6:25am 
I'll look into it later; I didn't test that combo
ConnieOfTheWolves 6 Oct, 2021 @ 6:18am 
Crashes with Precinct of Amun-Ra mod by Pokiel
Fenragon 4 Oct, 2021 @ 9:15am 
These mods are amazing and I can't believe they haven't been done any sooner!