Stellaris

Stellaris

Additional Vanilla Buildings 3.4.5 Patch
397 Comments
苹果 28 Mar, 2023 @ 2:42am 
兄弟,可以更新一下吗?
GnoSiS 4 Jan, 2023 @ 7:15pm 
I have cannibalised this mod too much in my edit. I won't share cause it's not pretty and isn't tested a lot, but it kinda works.
Misterwheatley #Maintaintf2 2 Jan, 2023 @ 9:39pm 
Buildings not recognizing modded capital, what do I do?
苹果 30 Dec, 2022 @ 3:11am 
什么时候更新?
雫lulu 4 Dec, 2022 @ 4:41am 
this fix is crashing the game,please fix it
GnoSiS 2 Dec, 2022 @ 1:49pm 
Although the original mod is buggy, you can play with it in 3.6. However adding this fix in causes stellaris to crash. I haven't been able to detect why by looking in the files.
GnoSiS 1 Dec, 2022 @ 10:05am 
Any chance for update/reform/fix now that we have 3.6?
Regnion 13 Nov, 2022 @ 11:38pm 
As stated previously, this mod does not allow you to build Holo-Theatres. Additionally, the Embassy Complex cannot be built on my capital planet, because it doesn't recognize it as my capital. Other capital-only buildings may also be affected.
emperor_rayne 10 Nov, 2022 @ 12:27am 
I haven't been able to construct Holo-Theatres on my planets, figured out it was either this or the base mod that was the culprit. Disabled them both and the issue is fixed. Leaving this here for anyone else who was having the same issue.
maverick91141 2 Nov, 2022 @ 8:42pm 
I dont see the planetary decision
Kal Skirata 11 Oct, 2022 @ 6:21am 
@madpoet there's a new planetary decision where you have to enable the AVB override. You have to do this on every planet you want AVB upgrades on.
madpoet 10 Oct, 2022 @ 8:03pm 
Hi, I'm having my own issues. I'm just not able to construct any capital buildings past the system-capital complex, so I can't make any advanced buildings past that, and hydroponics worked one game but not in another.
Kal Skirata 9 Oct, 2022 @ 7:07pm 
correction: some bldgs I listed previously can be built:

Pop assembly (category, building)
Unity (category, all bldg variants)
Army (Maginot Complex [Gigastructures], Planetary Shield Generator)
Food Processors

Some bldgs still cannot be built:

Fortress
Military academy (unverified)
Housing (building, all variants)
Strategic Resource Harvesters (requires resource node tiles, deconstruct at month's end)
Hydroponics Farms (all variants, basic food production)

Still searching for other structures that got disabled via this mod in the latest update, will continue to update as I find more during this run.
Kal Skirata 8 Oct, 2022 @ 8:25pm 
started a new run, here's the bldgs that I know of so far that either are greyed out or simply don't appear in the list at all:

Pop assembly (category)
Unity (category)
Army (category)

Fortress
Housing (building, all variants)
Hydroponics Farms (and other food production buildings)


Other buildings may be affected, but I currently don't know/remember which ones have been "banned" due to the latest vanilla update.
Kal Skirata 8 Oct, 2022 @ 7:30pm 
@Zeadrasil, the Worldcorn mind posting the file's path pls so everyone knows where to look?
Zeadrasil, the Worldcorn 3 Oct, 2022 @ 9:47pm 
I have found a quick fix for all of the grayed out buildings with no listed reason. In the files, there is a hidden requirement for allowing the building to be built. If you remove the hidden requirements from the file, you will be able to build the building normally. I am unsure of all of the buildings that need the fix, but it is only a minute or so for each building that needs this done.
fLaMaster 27 Sep, 2022 @ 11:08pm 
Any chance to update?
Tiberius1st 25 Sep, 2022 @ 9:32am 
Adding Embassy Complex to the list of unbuildables.
moonlightx 24 Sep, 2022 @ 9:21am 
@ParallelSaturn4 Yes, i have the same problem,can't build the holo theaters. version 3.5
Parallelsaturn4 23 Sep, 2022 @ 6:09pm 
Hey there I recently found an issue where certain buildings cannot be made, like holo theaters and drone storages. I have the patch that supports other mods and it doesn't fix the issue.
Elrich 10 Sep, 2022 @ 12:24pm 
Thank you Dryus, I had no idea you made that patch
Dryus  [author] 10 Sep, 2022 @ 3:16am 
Mr. Miyagiさま
Elrichさま

Mod『Additional Vanilla Buildings 3.4.5 Patch - Supports other Mods』
は使用してみましたか?
色々なModが建造物設定を書き換えることがあるため
競合していることがあります。

Have you tried using the mod "Additional Vanilla Buildings 3.4.5 Patch - Supports other Mods"?
Various mods may rewrite the building settings, so there may be conflicts.
Elrich 9 Sep, 2022 @ 3:03pm 
I have the same issue as Mr. Miyagi. If the capital building is upgraded to the modded version (Executive Matrix) I can't upgrade science labs, it says: Requires administrative array on planet
Mr. Miyagi 9 Sep, 2022 @ 2:45pm 
Did you remove the overwrite for the vanilla capital building triggers? Suddenly I can no longer upgrade anything outside your mod with a full capital and looking at your files I don't see the overwrite anymore.
Dryus  [author] 29 Jul, 2022 @ 11:49pm 
◆バランス調整
・同じ資源系建造物の中で「銀河エネルギーアップリンク」だけ、
 必要な首都建造物のレベルが高かったので他の資源建造物と同じレベルにしました。

◆バグ修正
・資源不足イベントでクローン培養槽などを停止したときに
 「クローン押出区画」および「質エネルギー変換施設」も反映するようにしました。
Dryus  [author] 29 Jul, 2022 @ 11:49pm 
CecilXVOさま

詳細なご報告ありがとうございます。
比較報告があったので、調べてみましたが確かに他の資源建造物と比べて、
必要な首都建造物レベルが一段高くなっていたようです。
他の資源建造物と同じようにしました。
居住地でもアップグレードできるようになったと思います。

Thank you for your detailed report.
Since there was a comparative report, I looked it up, but it seems that the required level of capital buildings was higher than that of other resource buildings.
Made like any other resource building.
I think you can now upgrade in your habitat.
CecilXVO 29 Jul, 2022 @ 8:03pm 
The level 4 upgrade of the Energy Grid can not be built on habitats (the upgrade icon is greyed out), but the level 4 upgrade of the Mineral Purification Plants can be built on habitats.
Dryus  [author] 28 Jul, 2022 @ 3:09am 
A-BOMB 2012さま

なにか建造物設定を書き換える他Modを使用していませんか?
Mod『Additional Vanilla Buildings 3.4.5 Patch - Supports other Mods』は
試してみましたか?

Are you using any other mod that rewrites the building settings?
Have you tried the mod "Additional Vanilla Buildings 3.4.5 Patch - Supports other Mods"?
A-BOMB 2012 28 Jul, 2022 @ 2:49am 
My fortresses still don't want to upgrade
Dryus  [author] 23 Jul, 2022 @ 5:53am 
Kal Skirataさま

どういたしまして。
my pleasure.
Kal Skirata 21 Jul, 2022 @ 6:07am 
didn't even know there was a 3.4 version of this mod until earlier last night
Dryus  [author] 21 Jul, 2022 @ 2:11am 
Kal Skirataさま

ステラリス本体とバージョンが違うModは使用しないでください。
不具合の原因になります。

競合するModを使用してなければ特に問題は無いはずです。

Do not use mods that are different in version from the Stellaris main unit.
It may cause a malfunction.

There should be no problem if you are not using conflicting mods.
Kal Skirata 20 Jul, 2022 @ 8:24pm 
so, I've been playing with the 3.2.2 version, and lately noticed a couple bug involving the synthetic refineries (gas, mote, crystal) not being available after researching their techs, the alloy refinery t3 upgrade didn't light up after getting the necessary admin bldg upgrade, and the first modded admin bldg upgrade didn't have an increased pop requirement from the final vanilla upgrade.

Have these problems been addressed in this version of the mod?
Dryus  [author] 17 Jul, 2022 @ 4:42am 
Legit-Rikkさま

どういたしまして。
もし何かあればご連絡ください。

my pleasure.
If you have any questions, please contact me.
Legit-Rikk 16 Jul, 2022 @ 6:57pm 
I appreciate your effort!
Dryus  [author] 14 Jul, 2022 @ 4:41am 
◆新規追加
・Mod『Planetary Diversity - Shroud Worlds』の更新に伴い、
 競合する部分が出てきたので対応化しました。
Dryus  [author] 3 Jul, 2022 @ 8:08am 
『Supports other Mods』の3.4.5対応化作業が完了しました。
Dryus  [author] 3 Jul, 2022 @ 4:28am 
こちらに最新の自作Mod対応状況を載せていますので、
宜しければご確認下さい。

◆ステラリス3.4.5プレイ環境のMOD紹介
  https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2357357979
Dryus  [author] 3 Jul, 2022 @ 4:27am 
van Rijnさま

どういたしまして。
my pleasure.
van Rijn 1 Jul, 2022 @ 10:22pm 
Thank you, I was really waiting for it. I had to turn off the mod, because the buildings of Megacorp did not work. Now all right.
Dryus  [author] 1 Jul, 2022 @ 5:22am 
3.4.5に対応しました。

お待たせしました。
ただ『Supports other Mods』の方は、まだ更新が出来ていませんので、
自分が使用しているMod以外との互換性は保証外です。
対応更新まで暫くお待ち下さい。

Added support for 3.4.5.

Thanks for waiting.
However, "Supports other Mods" has not been updated yet, so compatibility with mods other than the ones I use is not guaranteed.
Please wait for a while until the support is updated.
Boomshaca 26 Jun, 2022 @ 9:20am 
@dryus Thanks for the update and all your hard work!
Dryus  [author] 26 Jun, 2022 @ 3:27am 
madd_larkinさま
jonsolesさま
Mister Bungusさま
No more mutants.さま
Porterさま
Boomshacaさま

今現在、管理しているModの3.4.4対応化作業を進めています。
74Modの対応化作業が完了して、このModも含めてあと7Modです。
もう少しお待ち下さい。
とりあえず3.4.2~3.4.4の変更や新要素を反映して、
落ち着いたら新規部分を追加する形になると思います。
3.5は10月頃ですしね。

Currently, we are working on making the managed mods compatible with 3.4.4.
The correspondence work of 74Mod is completed, and there are 7 Mods including this Mod.
Please wait a little longer.
For the time being, I think that it will be a form to add new parts when it calms down, reflecting the changes and new elements from 3.4.2 to 3.4.4.
3.5 is around October.
Boomshaca 9 Jun, 2022 @ 3:23pm 
I know you maintain a bunch of mods but do you know when you will be able to update this patch and the components patch?

Love the work you do!
Porter 31 May, 2022 @ 12:17am 
I was able to have it work what your guys load orders ?
Branko 25 May, 2022 @ 4:23pm 
Same here
Mister Bungus 25 May, 2022 @ 3:04am 
Currently having an issue where I can't upgrade capital buildings past System-Capital Complex. All the other additional buildings show up fine I am using lots of other mods, but I'm also using your compatibility patch. Thanks for all your hard work.
jonsoles 24 May, 2022 @ 3:22pm 
You are a true hero to the stellaris modding community
madd_larkin 21 May, 2022 @ 9:01am 
Hey dude, thanks for the effort, it is appreciated :-)
Dryus  [author] 21 May, 2022 @ 6:16am 
Dr.Macariさま
Space Elevatorさま
A-BOMB 2012さま

3.4.3には対応していませんので更新対応まで暫くお待ち下さい。
自分が管理しているMddが約80あり、順次3.4.3対応化作業をしています。
公式日本語対応は嬉しいけど、
それに合わせて各Modの形式も変更しないといけないので
普段より倍の時間が掛かってる・・・。

3.4.3 is not supported, so please wait for a while until the update is supported.
There are about 80 Mdds that I manage, and I am working on making them compatible with 3.4.3 in sequence.
I'm glad that the official Japanese support is available, but it takes twice as long as usual because I have to change the format of each mod accordingly.