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Just updated the script to ignore subgrids by default
No yet but im pretty sure I can make it happen.
Does it not work by default? As it uses the type to find the appropriate blocks ( IMyAssembler,...)
I can take a look at it if you confirm it doesnt work currently
If not, what would I need to change in the code to make it work?
Indeed... A shame when this is the purpose of the script...
I'll get it fixed up soon. Thanks for letting me know !
But I was really asking if the block changed name in a recent update. With all the new fancy logic stuff we got ;)
it cleans the produced components from assembler and cleans the ingots produced from refineries. why would i need this script if there is sorter available ingame?
it somewhat similar to sorter, just drain all, specific or all, components,ingots, etc
i thought it would clean the ingots IN the assembler, because that what cause clogging. when you make components then remove it, make another different components. thus leaving the unused ingots, where it stacks until you notice your assemblers doesnt producing.
Too bad, it is good and working as you intended where ingots from refineries produced will be cleanes to priority cargo, and same as assembler where produce components will be cleaned every specific time to priority cargo.
It would be helpful if sorter doesnt exist but otherwise not so usefull
Just released an updated version. It should fit what you wanted to do and a bit more ;)
Any available cargo, just so the assemblers are emptied constantly every script cycle
So all the component gets directed into a specific cargo that would have "component" in the name or any available cargo ?
tysm for making this
Just tried it out and it worked perfectly.
Care to elaborate on the error you encountered ? maybe a screenshot of the compiling error
And its works fine for me...
Care to share a save file ?
Do you have a link for me ?
Could be a modded block,is the server heavily modded ?
It runs and detect assemblers but does not clean them, any info I can provide?
Oh, well, that grid is gone, if i run into the same issue again, ill let you know
Ok, but the error is coming from the grid the script is running on.
So the easiest way for me to fix the problem would be to have access to such a grid.
It could be anything from a custom made block that gets picked up by the script to the way you named some of the cargoes
I play on the Skunkworks server hive, you can find their modlist on their website.
I've loaded up a test world and script is running perfectly..
So from there there is 3ways we can go.
- Explain clearly your setup
- Give me access to world copy or blueprint
- Ignore the problem until solution 1 or 2 is offered by someone encountering the same bug
not working