Total War: WARHAMMER II

Total War: WARHAMMER II

Imperium [Vanilla]
138 Comments
lwhのsama 13 Nov, 2024 @ 6:25am 
一万血 50攻,60防,45威力,再加点攻击特效魔攻或者破甲,特性 不会疲劳 永不战败但是没有乱七八糟几十特保之类的毫无这些数值的最顶级步兵(暴打神选者:steamthumbsup:
Alba 4 Jun, 2023 @ 6:46am 
Can we get only Karl Franz Reskin?
Nova015 9 Sep, 2022 @ 11:59am 
Awesome mod, I hope someday it will be available for WH3.
The Wild Hunt  [author] 30 Aug, 2022 @ 1:23am 
This mod was folded into Pax Imperium although I may make a legacy version for Wh3
Karl Franz 26 Aug, 2022 @ 12:39pm 
arent u making this mod for TW3
Evgeny_72rus 4 Aug, 2022 @ 4:29am 
Привет, этот мод есть оптимизирован под Radiuos ?
The depressed Necron lord 28 May, 2022 @ 10:50am 
dude why did u made the higher tier units available only for karl franz like i understand the fact u made a custom model but at leats let general gelt use them to stop the nemy from touching his napalm launchers
大西王 28 Apr, 2022 @ 5:16am 
大佬,我发现有个问题,就是瑞克领连发抢手那个建筑升级到五本之后反而没法招募瑞克领连发枪手了,招募序列里找不到。
Explicit 7 Apr, 2022 @ 3:50pm 
Hi there, mod is great. However, I'm missing certain units in the campaign. Is there a reason for this? Units appear on custom battles, however.
spaPOT 2 Apr, 2022 @ 9:33am 
legendary lords and heroes too :steamhappy:
spaPOT 2 Apr, 2022 @ 9:32am 
wow. portholes unit card banner everything was perfectly executed. work of genius!! will be adding demigryphs flying grifon steam tank (maybe artilery) and ror? would love to see that
lwhのsama 30 Mar, 2022 @ 8:42am 
plz make the great units available for ai ,big bro:steamthumbsup:
lwhのsama 30 Mar, 2022 @ 8:23am 
available for ai?
DaBigisDaBoss 22 Feb, 2022 @ 6:21pm 
I am way too exited for your gelt mod
Chicken 4 Feb, 2022 @ 12:59pm 
So happy to see that you're back into modding. I've absolutely loved the Eisenfaust mod, and have used it many times in the past year or so. Good luck in future endeavors!
VANU 2 Feb, 2022 @ 2:17am 
thx
The Wild Hunt  [author] 27 Jan, 2022 @ 6:42pm 
@Nordic_Butter I know I’ve made this compatible with that mod already. If they changed the buildings around or anything else, a sub mod needs to be made.
Nordic Butter 20 Jan, 2022 @ 6:59am 
@The Wild Hunt

Hey, would it be possible to make the mod compatible with another mod like Sigmar's Heirs? I really enjoy this mod, but I also really enjoy Sigmar's Heirs as well but due to how Sigmar's Heirs changes so of the recruiting around, it would be counter intuitive to grab the vanilla recruiting branch simply to grab a few of the Imperium Units. If not, it's fine but I was just wondering if it would be possible.
Daz 16 Jan, 2022 @ 3:44pm 
TY

also the legionarii aren't throwing anything but im using a butt-ton of mods so if you're not getting other reports about that its probably me
and I like the Heavy Franz reskin but that's just me, I could see other people wanting to use other reskin mods so making it a separate mod makes sense
BTW I heard greek fire mentioned recently and thought flamethrower or flame-lobber troops would go well with the roman themes
The Wild Hunt  [author] 13 Jan, 2022 @ 6:59pm 
Yellow!

@MAD DAZ I will look into this as I remember Miles and Repeaters does not have the skirmish button. That was intended.
Anax 12 Jan, 2022 @ 3:51am 
can you remove the karl franz reskin please?
Last-Aztec-Descendant 10 Jan, 2022 @ 4:38pm 
This mod is awesome jw if we could see a sword version of the legio hastatus
Daz 10 Jan, 2022 @ 9:32am 
The Legio Miles and Reikland Repeater units have enough action bar slots for custom battles but in campaign battles the last button gets overwritten with the withdraw button, leaving them unable to disable skirmish mode, leaving them vulnerable to retreat-trolling from fast flying mobs. Please get rid of "loose spacing" ability or make it a spell action so it doesn't waste one of the limited 9 quick action slots.
CharlieDontSerf 30 Dec, 2021 @ 1:26am 
This is so dope! I have one minor complaint...the fire and smoke from the rifle units does not appear at further distances :(
Petrus Aurelius 17 Dec, 2021 @ 1:56am 
Based and Romanpilled. :steamthumbsup:
T.U. Rocinante 16 Dec, 2021 @ 1:40pm 
Nevermind. I solve it by putting eisenfaust below this mod and letting this mod overwrite all formation mod
T.U. Rocinante 16 Dec, 2021 @ 1:16pm 
Hello, i love the eisenfaust mod. However with this mod, the units seems to be missing from campaign? eisenfaust works fine, but unit in this mods are only accessible from custom battles in my game. The conflicted mod i found only affects formation ability icon and karl franz skin. Is there any landmark or something that contains this units? Thanks in advance
Mellis 14 Dec, 2021 @ 2:36pm 
Hi!
Love the mod however I have noticed in my modded playthrough that the Miles is not using any bayonete animation i meele combat, is that meant to be or could it be one of my mods that are in conflict?
Right now it looks a bit funny as my Miles seem to prefer delivering fisticuffs rather than resorting to bayonets. :P
The Order 13 Dec, 2021 @ 10:03pm 
Sexy units. I don't know if it is a mod conflict, but the units don't benefit from the general perks. Tech buffs work though.
Ozymandias 6 Dec, 2021 @ 11:18am 
Such an amazing mod. So much fun. My only complaint is I think the new units need a bit higher upkeep. This kind of mod would be awesome with Vampire Counts, High Elves, and even Tomb Kings. I am having a blast with it. Great work
Vitatious 18 Nov, 2021 @ 1:57pm 
The Legio Miles, are they supposed to be holding their rifles so far back? There seems to be a stick or rod of some sorts jutting out from the butt of the rifle and they're holding on it. Just wanted to know if this was intended. Great mod!
Chico 14 Nov, 2021 @ 3:20pm 
Great mod! New units for a new campaign.

But i prefer the Franz without reskin

Congrats!
SpeCt3r1995 7 Nov, 2021 @ 5:33pm 
Love the units, and absolutely love the Franz reskin. Whole package definitely inspired another Reikland playthrough. You make the emperor proud.
bugabuga21 31 Oct, 2021 @ 1:20am 
there will be a dog of war submod? You mod is awesome :D
GERROKK 27 Oct, 2021 @ 9:31pm 
Is it possible to have a unit like the knight legio or praetorians but with sword and shield ?
The Wild Hunt  [author] 23 Oct, 2021 @ 2:00am 
@roninrobby Much appreciated! Took quite a bit of time mashing kits together. That’s what I’m still doing tbh lol.

Imperium!
roninrobby 22 Oct, 2021 @ 12:25pm 
I see.. Well i did not account for that :Ip
Lets hope the southern realms get a DLC in WH3 maybe :'D
Take all the time you need, I just think your mod by far is one of the best visual mods, most mods just use the normal plate armor for human units, but you give them crests and Winged helmets, making them look more decorated, like the high elves or dwarves are :)
Keep up your very good work - for the Imperium, and all Mankind!
The Wild Hunt  [author] 22 Oct, 2021 @ 11:57am 
@RockiFored it is for the glory of the imperium!


@roninrobby Thank you! That would require a faction unlock I believe. I haven't really looked into the other empire factions. The banners and the other pending updates might take a while as I'm only using Asset Editor. If it requires a different program, I would need help with it as I don't have the time to invest in learning a new application at the moment.
roninrobby 22 Oct, 2021 @ 8:05am 
A very nice mod indeed!
I hope that some day you could give the southern realms a nice imperial makeover - especially with those winged helmets that make your Knight Legionaries so remarkable :O
Is this a pure unit mod or do you think you could give the Empire a new banner as well? An Eagle/ Double headed eagle or a Phoenix perhaps?
RockiForder 21 Oct, 2021 @ 10:33pm 
@The Wild Hunt .. All done and works great.. Genius.!! The Empire is once again safe.! keep up the good work.!
The Wild Hunt  [author] 21 Oct, 2021 @ 7:04pm 
@Marnok I totally missed that! Glad you got it solved!
Marnok 20 Oct, 2021 @ 2:44am 
@The Wild Hunt, Found the issue. I deleted the folders as you said, but it turns out it wasn't enough, the "unit_spacings_tables" with "loose_formation" needed to be deleted for it to work too. Everything seems to be working okay now, thanks.
The Wild Hunt  [author] 19 Oct, 2021 @ 10:55am 
@RockiForder

"a link to a non-formation version is here: https://1drv.ms/u/s!Ag62vxvC-43CnnkmEhiA4iT3ZKZK
Just download the file there and replace it in your steam apps > workshop > content > User number > custom number folder."
RockiForder 19 Oct, 2021 @ 7:34am 
Afternoon all. Am having a CTD with this excellent Mod since last update. I dont know what RPFM is or indeed PFM.. so need some help in either getting these apps to make changes or an update that will work. Any chance of this mod without formations..?
The Wild Hunt  [author] 19 Oct, 2021 @ 2:36am 
@Marnok if you are still getting a CTD and want the formations. You can just delete all the folders that have the DB’s titled “Unit Formations” and then download the actual unit formations mod and use it alongside the imperium mod that you have.

In this way the mod will only have the abilities table for the formations. Not the actual tables that make up the formations.
Marnok 18 Oct, 2021 @ 11:07pm 
I'm still pretty confused, I'm supposed to delete the tables found in the "db" section copied over from the "Unit Formations" mod that are now in the "Imperium" mod, right? Is that all I'm supposed to do or is there more to it, because I'm still getting CTD.

And before anyone asks: No, I didn't get the non-formation version because I actually want to use the formations for my campaign.
The Wild Hunt  [author] 18 Oct, 2021 @ 12:41am 
Yes I will :)
SciMiTarZ 17 Oct, 2021 @ 8:54pm 
Works like a charm - thanks a bunch @The Wild Hunt. One question though - when you update the mod in the future, will you also release an up to date non-formation version that we'll need to install?
The Wild Hunt  [author] 17 Oct, 2021 @ 10:03am 
Link shared for non-formation version
Marnok 16 Oct, 2021 @ 9:28pm 
Just to be certain, its *only* the db tables I gotta delete, right? Leave the rest be? Or am I misunderstanding something?