tModLoader

tModLoader

Wireless
76 Comments
Grinser 9 Jul @ 3:00pm 
not working for me. they are just not transmitting any signals. i think its not working anymore :(
gamermb711 2 Apr @ 1:02pm 
Sometimes It won't transmit signals at all when connected, unless I left click the transmitter to send a signal, but otherwise it won't activate. this also was for only one transmitter, the others that were set up sent a signal to the receivers just fine, and breaking and replacing the malfunctioning one didn't help.
Pop000100  [author] 14 Jun, 2024 @ 7:06pm 
does for me.
JupiterAugust 12 Jun, 2024 @ 1:05am 
so, does it still work?
Pop000100  [author] 17 Apr, 2024 @ 1:23pm 
@Dreyare I haven't I click ignore friend request not knowing you where having issues. I'd like to see the build.
Dreyare 15 Apr, 2024 @ 6:11pm 
Has anyone else had an issue with wiring a timer or button to the transceivers? When I do that with teleporters in single player it works fine, but it doesn't work when I try to have it activate something else instead, then it seems like it doesnt do anything, with timers it doesnt seem to work at all. For example, i wanted to have a timer or button activate a wireless receiver to activate another timer or something that isnt a teleporter and it doesnt seem to work at all for some reason. Just curious if anyone else has run into this problem.
ChocoMaxXx 7 Jan, 2024 @ 11:13am 
saw its not working in multi that why i wanted to know before downloading! i will check this out this week with my friend! :)
Pop000100  [author] 5 Jan, 2024 @ 1:34pm 
What is wrong with multiplayer? no one will help me It worked for me I need to know what You and me are doing different.
ChocoMaxXx 5 Jan, 2024 @ 1:30pm 
no fix for multiplayer? :(
Pop000100  [author] 11 Dec, 2023 @ 7:53pm 
Yes and No, It should handle 100,000s of pairs
NovaStar865 11 Dec, 2023 @ 7:07pm 
Is there a limit to how many linked transmitters/receivers/transceivers you can have in one world?
Those who asked💀💀 6 Nov, 2023 @ 9:34pm 
хз
Pop000100  [author] 5 Nov, 2023 @ 4:47pm 
Can someone who has issues in multiplayer, contact me on discord. I just ran a test that worked.
So now I am unsure what we are doing different.
Pop000100  [author] 20 Oct, 2023 @ 2:41pm 
In the next couple days I be ready to debug this
Those who asked💀💀 8 Oct, 2023 @ 1:41am 
Хорошая работа
Pop000100  [author] 15 Sep, 2023 @ 7:10pm 
Ill take a look when I can. I have to setup my second computer and stuff.
DecoyOrNot01 15 Sep, 2023 @ 6:57pm 
still issues in multiplayer :/
just as episode said, only one teleporter works. maybe because I'm in 1.4.3 tho
Pop000100  [author] 24 Aug, 2023 @ 4:09pm 
I should have fixed the issues let me know if you still have trouble
Pop000100  [author] 21 Aug, 2023 @ 8:36pm 
I know it has some issues, I am just not able to fix it right now.
xvx 21 Aug, 2023 @ 6:33pm 
for some reason the mod is glitched in multiplayer
professional clown 17 Aug, 2023 @ 4:53am 
бля, какая же ностальгия. сразу вспоминаю прохождение метателя от димарио. и то, как он тупил, когда пытался разобраться, как всё это работает. было же время...
Pop000100  [author] 4 Aug, 2023 @ 10:23pm 
Episode I have reproduced the issue, it is a bug. I am working on it Unknown how long it will take 1.4.4 moved a lot of wiring code around I will have to read it again and find the issue. Sorry for the inconvience.
EPISODE 4 Aug, 2023 @ 5:07pm 
the experience i've had with this mod is that teleporters just won't work correctly. teleporter 1 works but i can't use teleporter 2 to get back to 1. i have both transceivers, switches, wires and teleporters set up essentially the exact same way, just in different locations. the range is not far, and i'm not sure what mods would be interfering. the mods i'm using are calamity, magic storage, and directional melee
Pop000100  [author] 2 Aug, 2023 @ 4:41am 
In my experience, Yes. Episode was having trouble but they where unsure of the cause.
King Joshington 2 Aug, 2023 @ 4:27am 
Wow, top notch speed! Thank you!
A question that isn't immediately clear -- does it work with crazy long distances?
I see the text: "Simply click on both of them while holding the Configurator tool in your hand..."
Like, if you placed one in the middle, could you click it with the Configurator, then run to the end of the world by the ocean, place the second one, and click it, and it will connect?
Pop000100  [author] 2 Aug, 2023 @ 4:17am 
Done, my Liege.
King Joshington 2 Aug, 2023 @ 4:11am 
It would be helpful to have a link to the forum thread, since there are no real details on this page and you tell us to go to the forum thread.
Scc2004 30 Jul, 2023 @ 3:51am 
Ty for the update, is working fine by me :-)
Pop000100  [author] 29 Jul, 2023 @ 11:59am 
I think your right about those two mods not mattering.
EPISODE 29 Jul, 2023 @ 11:38am 
for the record i'm just on a medium world and the only content mods i'm running are magic storage and calamity. i don't see they could interfere with this
EPISODE 29 Jul, 2023 @ 11:35am 
the teleporters are only 400~ blocks apart
Pop000100  [author] 29 Jul, 2023 @ 11:32am 
Do you happen to use a extra large world mod? Cause teleporters have a range in vanilla It was changed to cover the whole map. It could also be that you dont have that part of the world loaded. To test that you could get a second character(Friend or working splitscreen setup in the second teleporter.)
EPISODE 29 Jul, 2023 @ 11:28am 
just ignore me. i don't understand what the problem is. it works with two teleporters right next to each other but not the one just further away. only goes one way
EPISODE 29 Jul, 2023 @ 11:23am 
there seems to be something wrong with the position of a specific teleporter. the transceivers only work when the teleporter is in a diff spot. it will still work in that spot if not wireless
Pop000100  [author] 29 Jul, 2023 @ 11:13am 
How so EPISODE, what about them don't work. Explain in as much detail as possible.
Scc2004 29 Jul, 2023 @ 2:22am 
nice, ty :-)
Pop000100  [author] 28 Jul, 2023 @ 2:43pm 
Very soon.
Scc2004 28 Jul, 2023 @ 6:30am 
Can you update it too 1.4.4 ?^^
Dnarris 25 Jul, 2022 @ 6:55am 
Not the devices that remain in our inventory to activate the receivers. If I make multiple wireless links I sometimes get confused as to which controller goes to which receiver/transmitter.
Pop000100  [author] 20 Jul, 2022 @ 2:22pm 
Dnarris can you not paint them?
Dnarris 20 Jul, 2022 @ 8:16am 
This is such an incredibly useful mod. Gosh I hate wiring long distance teleporters, especially. One thing I'd really love is if we could name or color some of the devices so we can have something other than coordinates to tell us what teleporter a device is linked to. Either way. Great mod! Keep up the great work with this and thank you!
Mighty Mangler of Bork 13 Jul, 2022 @ 6:45am 
Have you ever thought of making the transmitters/receivers be allowed to be built on background walls, kind of like levers and switches?
Pop000100  [author] 12 Jul, 2022 @ 11:44am 
Vinbullet added it to the description
Vinbullet 12 Jul, 2022 @ 7:54am 
Would u be able to link to the forum thread? I'm having trouble finding it.
Dragon of Desire 1 Jul, 2022 @ 8:17pm 
Thanks a bunch!
Pop000100  [author] 1 Jul, 2022 @ 1:13pm 
Fixed it, download the update.
EirikAngry 1 Jul, 2022 @ 12:36pm 
Yeah this needs to be updated
Dragon of Desire 1 Jul, 2022 @ 12:31pm 
Seems the July update borked Wireless.
Pop000100  [author] 30 Jun, 2022 @ 3:45pm 
That is just how they were made, it is not a intrinsic requirement of them. I think it would be more complex to change it.
DittoPlush 30 Jun, 2022 @ 3:41pm 
First: Great mod. I love that it's a transmitter-receiver system so I can make one-way signals.

My question is whether there is a specific reason the components take up 2 vertical blocks when they visually only take one block? My personal preference would be that they take only a single block of space like timers, but I didn't know if there was some use-case that prompted the larger size.