Avorion

Avorion

Custom Turrets V
517 Comments
bluefalkon 12 Jul @ 6:33am 
ok whrite this comand in chat /cturb add and than if will show up
bluefalkon 12 Jul @ 6:25am 
why i cant see the buton to open the builder its realy not there mod is activated i am in singleplayer added as admin i can use all the comands but no builder button there
The Devil  [author] 2 Jul @ 11:34am 
@CloversDrop
You can't.
CloversDrop 2 Jul @ 6:02am 
How do I get rid of the red 'Custom Turret Builder V' that's writing on every turret I make?
The Devil  [author] 24 Jun @ 9:15am 
@GadenKerensky
You can simply adjust the fire rate in the corresponding field.
GadenKerensky 24 Jun @ 1:24am 
Is there a way to make Burst-fire launchers?
Cr3sent_Mage 23 Jun @ 11:24pm 
The mod is cool, I want to see more of this, with support for modded turrets such as KaneNOD's High Efficiency Turrets.
CrouchingFalconHiddenWings 22 May @ 6:39pm 
I appreciate it, my list is becoming clogged with various designs I was testing and ended up not being able to clear it out lol
The Devil  [author] 21 May @ 10:22pm 
@CrouchingFalconHiddenWings
Didn't know that there is a problem... I'll have a look at it.
CrouchingFalconHiddenWings 21 May @ 5:36pm 
Any fix for being unable to delete turrets designs from the saved list?
Resetium 10 May @ 10:45am 
Update on my previous comment: Xavorion likes to screw with how many crew a turret needs (e.g a capital ship grade "tier 7" repair beam that requires 100 mechanics, and the smallest "tier 1" weapons do not require any crew). This mod cannot specify crew requirement overrides, so when trying to build a turret based on that repair beam, it'll request 4 gunners instead of 100 mechanics. Other than that issue of not being able to tell it how much crew to require, it works perfectly with Xavorion turrets.
The Devil  [author] 10 May @ 9:31am 
@Danilinho
Thank you! It's a lot of work but I love to share it with all of you.
Danilinho 10 May @ 5:39am 
I liked the mods, congratulations
Resetium 8 May @ 1:17pm 
@The Devil might use this so i can make turret blueprints then tbh, worst case i can tell you how the two mods interact :steamthumbsup:
The Devil  [author] 8 May @ 11:32am 
@Resetium
It's designed to support custom turrets from other mods too. But not theire custom mechanics.
Resetium 7 May @ 7:34pm 
Might be a dumb question, but does this work with Xavorion's turret replacements?
matt 6 May @ 11:18am 
I created the original version of this mod years ago. Nice to see it's still going strong.
The Devil  [author] 28 Mar @ 12:30pm 
@Matsuo_Basho
Could you send me the turrets save data to test it? You can find all saved turrets line by line in this file: "customturretbuilder.txt" in %AppData%/Avorion/moddata (Windows) oder ~/.avorion/moddata/ (Linux).
Matsuo_Basho 27 Mar @ 9:13am 
Hey! I noticed that some turrets made by this mod cannot be mirrored. What could be the reason?
Lazy Invincible General 19 Mar @ 2:23pm 
well that was a lot quicker than I thought, I didn't realize I had another mod by the same person enabled that had the mod I linked earlier merged into it so it was causing the weapons to bug out
Lazy Invincible General 19 Mar @ 2:04pm 
nvm its 100% mod conflict.... sigh this is going to be annoying trying to hunt down which mod is causing the problem -_-
Lazy Invincible General 19 Mar @ 1:36pm 
hey hate to ask this, but do you have any idea why it would all of a sudden stop working with the shock cannons as well as the type-3 shells from this mod?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1910929563

I'm currently trying to see if its a conflict on my end but I think it would be weird since it only seems to be weapons from that mod not working properly
The Devil  [author] 19 Mar @ 9:26am 
@Leon
Yes it supports custom mods if they are made properly :lunar2019coolpig: You'll find the custom turrets in the dropdown list just below the regular ones.
Leon 19 Mar @ 7:27am 
Does this mod supports custom turret mods on the workshop?
The Devil  [author] 18 Mar @ 9:43am 
@warmk2
Yes, my mod is working fine with all DLC's and without.
Lazy Invincible General 17 Mar @ 11:38pm 
seems to work just fine so far from what i've seen
warmk2 17 Mar @ 8:31pm 
does this work with the current dlcs? I dont see the turret design section.
The Devil  [author] 25 Jan @ 11:42pm 
@Wything (ちょっと待って)
It could be, that non-latin characters in the design name causing problems. Could you check this, please?
You can change the design names manually too in "customturretbuilder.txt" in %AppData%/Avorion/moddata (Windows) oder ~/.avorion/moddata/ (Linux).
i can't delete older design
Bixel 5 Jan @ 1:13pm 
Interesting... - also did OverrideMods for the saved file to see if updates would fix, also went through your code and I dont see anything wrong - no reach modifiers or adjustment apart from dividing by 10 for formatting.
The Devil  [author] 4 Jan @ 7:42am 
I tried as you described but everything is working just fine. You could compare old and new lines in the file of the savedt turrets, saved as"customturretbuilder.txt" in %AppData%/Avorion/moddata (Windows) oder ~/.avorion/moddata/ (Linux).
Bixel 3 Jan @ 1:27pm 
Range Admin settings appeared to have no effect on this minor bug
Bixel 3 Jan @ 1:26pm 
To clarifiy: Select a saved turret from the list, Generate Design, inspect the Range in the center panel... everything looks good. Display the turret tooltip, not the Range is slightly randomized sometimes greatly increased... if you build now - you will recieve the randomized Range Turret... if you press Update Turret Builder you will reset and fix the Range as intended... build Turret... its fixed. I replaced all my broken range turrets this way but it took some time
The Devil  [author] 3 Jan @ 12:23pm 
@Bixel
I can't reproduce this bug. Can you provide more informations? What kind of turret, which range did you entered? Make sure to not have set a maximum range in the admin settings.
Bixel 2 Jan @ 2:37pm 
Minor bug, Generate Turret from Saved Turrets will sometimes randomize the Range... re-entering Range and pressing Update Turret will fix the issue, but it is an extra step that is easily missed
The Devil  [author] 24 Dec, 2024 @ 12:30am 
@Slothman
You have to click on "Build Custom Turret" to get the turret into your inventory. You can watch my demo video in the mod gallery to see how it works.
Slothman 23 Dec, 2024 @ 4:41pm 
does this even still work? generating a design does nothing
Harada.Taro 17 Nov, 2024 @ 5:11am 
oki well I didn't knew about that for auto targetting
The Devil  [author] 17 Nov, 2024 @ 4:18am 
@Harada.Taro
Seems you are the last player on version 1.x Since game version 2.0 all turrets can auto targeting. Just open your weapon overview, click on the turret an press A on your keyboard. There is no auto targeting switch in the turret designer anymore.
Harada.Taro 16 Nov, 2024 @ 11:47am 
Very nice mod. Is there a way to make non auto turret turn auto ?
The Devil  [author] 16 Nov, 2024 @ 11:21am 
@Karr
Nope. You can combine almost everything or the fields are locked. Feel free to try cool combinations.
Karr 16 Nov, 2024 @ 6:35am 
Is there documents or any available online info that goes into detail on what some of the settings are and what work with certain combinations?
The Devil  [author] 14 Oct, 2024 @ 10:28am 
@macimito
from which mod does this sizes come from?
macimito 13 Oct, 2024 @ 7:58pm 
good mod, add size 7, 8, 9 and 10 turrets pls
Danilinho 11 Oct, 2024 @ 11:28am 
good Mod thanks
ByteHammer 11 Oct, 2024 @ 2:05am 
Disregard - pretty sure it's cause of Xavorion
ByteHammer 11 Oct, 2024 @ 2:00am 
A few turret types aren't working for me. Chainguns, Railguns, and Bolters generate weapons with "Turret Type: nil" and missing a bunch of stats.
The Devil  [author] 13 Sep, 2024 @ 10:19am 
@Cwistopha
I don't think so.
Wookie defense attorney 11 Sep, 2024 @ 2:00pm 
Broken
MarvinEhre 31 Aug, 2024 @ 11:01pm 
ok, thanks