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You can't.
You can simply adjust the fire rate in the corresponding field.
Didn't know that there is a problem... I'll have a look at it.
Thank you! It's a lot of work but I love to share it with all of you.
It's designed to support custom turrets from other mods too. But not theire custom mechanics.
Could you send me the turrets save data to test it? You can find all saved turrets line by line in this file: "customturretbuilder.txt" in %AppData%/Avorion/moddata (Windows) oder ~/.avorion/moddata/ (Linux).
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1910929563
I'm currently trying to see if its a conflict on my end but I think it would be weird since it only seems to be weapons from that mod not working properly
Yes it supports custom mods if they are made properly
Yes, my mod is working fine with all DLC's and without.
It could be, that non-latin characters in the design name causing problems. Could you check this, please?
You can change the design names manually too in "customturretbuilder.txt" in %AppData%/Avorion/moddata (Windows) oder ~/.avorion/moddata/ (Linux).
I can't reproduce this bug. Can you provide more informations? What kind of turret, which range did you entered? Make sure to not have set a maximum range in the admin settings.
You have to click on "Build Custom Turret" to get the turret into your inventory. You can watch my demo video in the mod gallery to see how it works.
Seems you are the last player on version 1.x Since game version 2.0 all turrets can auto targeting. Just open your weapon overview, click on the turret an press A on your keyboard. There is no auto targeting switch in the turret designer anymore.
Nope. You can combine almost everything or the fields are locked. Feel free to try cool combinations.
from which mod does this sizes come from?
I don't think so.