Barotrauma

Barotrauma

IMC BOTANUS
66 Comments
Quickshank505 28 Jun, 2024 @ 12:31pm 
well we had a mod that made fuel unlimited, but it works with all the other reactors just fine, it always just said the power output was zero for this one in particular.
Blacklight  [author] 27 Jun, 2024 @ 10:26am 
Quickshank: I have not been made aware of any reactor issues. This sub should be updated and working properly. I will check it out and test it for you though. Were you using any mods that affect reactor or fuel?
Quickshank505 24 Jun, 2024 @ 8:13pm 
is this submarine going to receive an update? me and my friend were having reactor problems while trying this out.
Blacklight  [author] 5 Feb, 2023 @ 12:08pm 
The original plan was to release an updated MKII version but I decided to update the original instead. The MKII got saved to the same package. It is now removed from the package but it will not remove the MKII from your game.
Cassidy 5 Feb, 2023 @ 11:14am 
Thank goodness the MKII isn't supposed to be there, I was sooooo confused for so long. Every time I played, I looked at it, wondering~
Blacklight  [author] 2 Feb, 2023 @ 3:31am 
Antinomy: Ahh heh the MKII is not supposed to be there. It was development copy. It must have gotten saved to the package. I will remove it. Thank you for letting me know! The MKII is an unfinished version of the updated main version.
Antinomy 1 Feb, 2023 @ 10:05pm 
What's the difference between normal Botanus and MK2? At first glance, both are the same, but MK2 is cheaper?
Blacklight  [author] 15 Jan, 2023 @ 11:37am 
The Shuttle has been fixed! Ballast problems and drainage while docked issues are resolved.
Blacklight  [author] 8 Jan, 2023 @ 10:47am 
Juan: This sub has been updated for the current version. Enjoy!
juan.progame.1066 8 Jan, 2023 @ 6:56am 
How does this work with the current game?
Blacklight  [author] 9 Dec, 2022 @ 7:58pm 
Trappist: They are in other systems too but doesnt mean they cant operate in their home system. Interstellar is the field of operation not a restriction. :)
Trappist 9 Dec, 2022 @ 7:48pm 
But... Europa is in our solar system. If they are an interstellar mining corp, wouldn't they be in another solar system? It's the name of their company!
Blacklight  [author] 9 Dec, 2022 @ 6:06pm 
Trappist: Mining for ore and other resources. I actually have a whole lore thing where they make most of their profit locating and providing security for new trade routes and taxing other companies and traders for using them. IMC also searches for alien technology with military applications and performs para-military genetic research in new territories outside of government restrictions.

So locating and sometimes mining resources, acquiring alien artifacts and husk parasite research.
Trappist 9 Dec, 2022 @ 11:18am 
Why would an interstellar mining corp be on Europa?
Blacklight  [author] 19 Nov, 2022 @ 5:12am 
ToasterPig: Sure! Glad it helps. Good luck and thanks for using the Botanus! Search the workshop for IMC to see more builds!
ToasterPig 17 Nov, 2022 @ 10:11am 
Ah that makes more sense now, thank you for the help!
Blacklight  [author] 17 Nov, 2022 @ 3:43am 
ToasterPig: It needs to be wired to an object with a "ToggleState" pin. A powered lamp for example. I thought you were trying to update it in the editor. Updating in-game doesnt give as many setting options. That makes more sense now.

Toggle sends a 1 once and toggles the state.. then sends a 1 again once and toggles it again. Toggle wont set state with 0 and 1. Its always 1.
ToasterPig 16 Nov, 2022 @ 5:56pm 
Here's my exact setup: Light component (off by default) with set state wired to the Lever's output. Pressing the lever once turns the light on but pressing the lever again does NOT turn it off. Wiring a mem component to the lever's output always says the output of the lever is 1, additionally wiring both the mem component and the lever's direct output to two separate text displays ALWAYS reads 1. Also I can't hook up the Light Component to the state out of a relay because it's hidden in game. However if I WAS able to do that it does, in fact, work correctly.
Blacklight  [author] 15 Nov, 2022 @ 9:38pm 
ToasterPig: The mem component is not reporting the state correctly then. Do you have the reset on new signal received set on it? Can just hook a text display to the state out of lever. Set the toggle status on the light settings and make sure if set to off for initial state. If you are using the regular non-powered light it uses pulse by default not toggle. The lever toggles a relay. Can hook to the non-powered light to the state out of the relay.
ToasterPig 15 Nov, 2022 @ 9:27pm 
Okay, I did that but the light doesn't shut off after turning it on with the lever. When I hook up a memory component to the lever it only outputs 1. Also the lever sprite doesn't change at all when clicked on. It DOES turn off and on the drain but I'm not sure how it does that since the state of the lever doesn't change from 1.
Blacklight  [author] 15 Nov, 2022 @ 9:13pm 
ToasterPig: You can hook a light directly to the switch. The isToggle box works in reverse of how it looks. Unchecked = toggle. Make sure light is set to off by default and has power if its powered light.
ToasterPig 15 Nov, 2022 @ 7:13pm 
So, I've had the issue with my crew of not knowing when the manual drain is on or off and I've been looking around in the editor and found that isToggle is turned off but when it's turn on the manual drain no longer works. Do you have an explaination to why this is and if there's a fix for it? I was trying to set up lights to see if the drain was on or off
Blacklight  [author] 25 May, 2022 @ 11:16pm 
Uncovered: I have no idea why it would do that. The docking port power runs straight to the battery charge in on the primary battery. No fancy circuits or automation. Try using battery power when docked. That should stabilize the draw.
Uncovered_Jager 29 Apr, 2022 @ 9:07am 
it makes stations want to die when docked, it somehow makes power surge through them to 13k somehow.
fariot 15 Mar, 2022 @ 7:17am 
Hey, I improved your submarine and posted it with links to the original, I hope you don't mind.
Blacklight  [author] 26 Dec, 2021 @ 6:04pm 
Thank you very much commenting and letting me know of the issues all! I will work on getting it updated as some things have changed due to game updates.I am working on a game project currently that is taking a lot of time but I will get to this soon!
Luckspeare 26 Dec, 2021 @ 12:44pm 
Your "INTERSTELLAR" on the left and right sides is word-wrapping.
Gantradies 21 Dec, 2021 @ 8:49pm 
something i was a little curious about- does the hydroponics bay have any ability for partial flooding/a safety buffer of water to allow for safer farming of pomegrenades, and the like?

fruit's tendency to splatter half/1/3 of the time is ok for most everything else, but with mutant pom's tendency to damage bulkhead/deck plating and start fires....
Stormtruper 21 Dec, 2021 @ 2:48pm 
Easily my favorite sub, hype to play it. Only critique, no secondary sonar for mineral scanning (seemed like a must-have on an IMC ship), but I fixed that myself.
Blacklight  [author] 30 Nov, 2021 @ 11:37am 
Fungnificent: I am really glad to hear it inspired you to modify and make something you like! I hope you keep it up and create more designs!
><///> (A FISH) 19 Nov, 2021 @ 8:34am 
Love this ship!!!!

Hate the ladders! hope devs add an elevator-type thing, that'd be cool.

Made a short-stack version, but I'm not all that happy about its interiors + there's still some misc. wires I can't find the other end of after re-wiring most of it haha
Check it out and tell me what you think!
Its called "Cultivator" on the workshop.
Blacklight  [author] 10 Nov, 2021 @ 11:12am 
Menace: I am not positive but I may have fixed some of the cleaning issue for you. There are a lot of things set to non-interactable that can throw off that cleaning function but I think it should work ok now.
Menace 10 Nov, 2021 @ 8:01am 
One more thing, and I know it's pretty aggravating and tedious, but the the cleanup task for the bots doesn't work for the smaller containers, it could be from missing or wrong tags on the containers, considering there's alot of "medical cabinet" boxes used for storage on this sub.
Blacklight  [author] 9 Nov, 2021 @ 8:48pm 
I have updated the AI waypoints and non-stack items.Please inform me if you experience any issues.
Blacklight  [author] 9 Nov, 2021 @ 8:37pm 
Menace: wow .. I will definitely get this fixed. Thank you for reporting it!
Menace 9 Nov, 2021 @ 6:59pm 
ah yes sorry, I never actually typed it up, most of the waypoints seem to work fine, until the bots try to path up to the botany dome, they seize up and walk into walls facing the middle of the dome, and stop short at ladders. any bots already in the dome when manually dragged there run back and forth in place
Blacklight  [author] 9 Nov, 2021 @ 6:40pm 
Menace: Thank you for letting me know! Ill fix the non stack item tonight. Can you describe the bot pathing issue?
Menace 9 Nov, 2021 @ 4:40pm 
there seems to be a few issues with bot pathing in the latest update, and since some of the tools no longer stack, many loose screwdrivers and wrenches
Blacklight  [author] 1 Nov, 2021 @ 11:40am 
Ronnie: There are sections of the sub that are not breachable or only made breachable by certain enemies. There is an area by crew quarters that can only be breached by pirates and pvp for example and requires external repair to fix. Thank you a lot for coming back to comment too!
Ronnie 1 Nov, 2021 @ 11:34am 
But it seems like in the bottom part of the sub there are no hull breaches even if a creature attacks there.
Ronnie 1 Nov, 2021 @ 11:31am 
Yes, now I make sure nothings above me when I use this sub.
Blacklight  [author] 1 Nov, 2021 @ 11:27am 
Ronnie: Awesome! Well not awesome but good story! That top glass is one of the intended breach points. Although it is protected by an automatic discharge coil the hydroponics bay has to get repaired quickly or not only will enemies flood in but because the room is so large it will sink the sub if flooded.
Ronnie 30 Oct, 2021 @ 5:06am 
A husk crawler attacked the sub at the top, then came in, infected our crew while we fought it off, we all got infected and died.
无机物 12 Oct, 2021 @ 11:59pm 
“flash bug"
Misseva 8 Oct, 2021 @ 12:46pm 
Botany being one of my favorite things to do as a medic, I am so happy to see a whole ship designed just for it!! Thank you Blacklight! Spectactular design :)
Blacklight  [author] 6 Oct, 2021 @ 10:34am 
Это подходит для научной подводной лодки. На английском это означает «Ботанический». Что означает наука о растениях.
Eto podkhodit dlya nauchnoy podvodnoy lodki. Na angliyskom eto oznachayet «Botanicheskiy». Chto oznachayet nauka o rasteniyakh.
Рыба 6 Oct, 2021 @ 10:31am 
У нас словом "Батан" называют школьных заучек что уделяют слишком много времени учебе
Blacklight  [author] 6 Oct, 2021 @ 10:07am 
ХАХ Нет, я понятия не имею, как это будет звучать. Это забавное слово?
Рыба 6 Oct, 2021 @ 9:54am 
Батанус? Серьезно? Ты представляешь как это звучит на русском
Blacklight  [author] 5 Oct, 2021 @ 11:24pm 
SeaCap: Thanks! I just kinda started building this one. Didnt have any inspiration that I am aware off. Wanted something different and I am pleased it came out fun to play.