RimWorld

RimWorld

Simply More Implants
64 kommentarer
Ben 13. juli kl. 10:22 
1.6 please
Papa comunista 20. aug. 2024 kl. 18:49 
does it require royalty?
removedclaw 5. juni 2024 kl. 14:19 
ive had hardly any problems in 1.5 with anomaly, nearing the end of the game the only thing ive noticed is the psycho processor will just disappear when trying to install it, other than that it seems pretty solid
TorMechia 16. apr. 2024 kl. 17:27 
Also hoping for 1.5
ed asner 16. apr. 2024 kl. 11:48 
Any plan to update this? Easily one of my fave bionic mods.
Freeasabird🕊 9. apr. 2024 kl. 22:19 
I have the framework mod installed but it still says i need it. its in my mod list why the hell does it say i need it when i have it installed???
Alerios 5. mar. 2024 kl. 10:04 
Is community framework really necessary?
FrAmed46 30. dec. 2023 kl. 15:57 
Mid save compatible to add??
Turnovus  [ophavsmand] 24. sep. 2023 kl. 6:50 
@colin094
They should appear on any workbench that allows you to craft other components, like the fabrication bench.
colin094 23. sep. 2023 kl. 12:04 
does anyone know how to make medical componenets ? Ive done the research for it but I cant where to put a bill in for it
Turnovus  [ophavsmand] 12. sep. 2023 kl. 18:30 
@Irving
Depends. It can heal the vanilla chemical damage conditions (ChemicalDamageModerate, ChemicalDamageSevere) on any part of the body, but no provisions are made for health conditions from other mods that call themselves "chemical damage".
Irving 12. sep. 2023 kl. 18:09 
Quick question, does the cellular stabilizer heal chemical damage to the brain?
Dr Jimothy 8. sep. 2023 kl. 12:21 
I haven't tried this yet but just reading the description has my mouth watering. These are such perfect utilities.
engineer gaming 4. sep. 2023 kl. 14:20 
I don't know if this is necessarily the result of this mod, but I've noted that no info shows up for some vanilla, DLC, items from this mod, and other mods.

If someone here could find a cause, I would very much appreciate it.

https://gist.github.com/HugsLibRecordKeeper/7f9c639d66910bca151a746b37d961a6
Damon_Vi 25. juli 2023 kl. 18:51 
psycho-processor doesnt seem to function if "research reinvented" in also enabled. likely has to do with how reinvented breaks up how research is completed. if i may make a suggestion, somehow get it so that, for compatibility, it only affects the "theory" (base researching) variable, which would be the equivalent to how it would function in a vanilla environment.
Get Donked On 16. maj 2023 kl. 17:26 
good to hear ill keep m,y eyes peeled
Turnovus  [ophavsmand] 16. maj 2023 kl. 17:25 
@Get Donked On

Good to hear, I think. I'll keep an eye on it anyways.

It's been a while since I've worked on this mod, but I remember the code for the meditative refresher being a little janky. I have a better solution for it that I'll upload whenever I get around to it, but just keep a lookout for any lag spikes related to it in the meantime.
Get Donked On 16. maj 2023 kl. 17:19 
Ill be honest for some reason now its not doing it? after restarting? weird. Anyways hope its stays this way these implants look lovely
Turnovus  [ophavsmand] 16. maj 2023 kl. 17:14 
@Get Donked On

I'll look into it. Any implants in particular? Could you send a Harmony log, so I can see what other mods you are using?
Get Donked On 16. maj 2023 kl. 16:06 
if you implant a pawn with a couple implants you can see framework shoot up in performance analyzer towards ana average of 0.4ms impact wich is pretty high.
Tirith Amar 20. jan. 2023 kl. 23:07 
Suggestion: meditative metabolism
like meditative refresher, but with food. If you dont move.
Draxiss 17. nov. 2022 kl. 23:59 
Hey the prerequisite for ANYTHING in the Implant Manufacturing tab aren't listed; all I know is that they aren't completed yet.
theothersteve7 17. nov. 2022 kl. 20:14 
Works great with MSE 2. I've been using both for months.
Turnovus  [ophavsmand] 10. nov. 2022 kl. 6:48 
@3.6 rumpkins
I'll look into it.

@Олег Мерк
I'm not sure, I've not heard of Medical System Expansion 2. You're welcome to try it yourself.
Олег Мерк 9. nov. 2022 kl. 17:03 
How does it work with Medical System Expansion 2?
「The Grand Leveler」 31. okt. 2022 kl. 19:35 
Why does this need royalty DLC? Can't you make a version compatible with vanilla?
m11kire 19. sep. 2022 kl. 23:08 
for anyone curious, the answer was 'everything besides the implants from this mod', including the targeting VI from Mass-effect, a combat AI from CONN, and something else i can't remember five hours after the fact
Turnovus  [ophavsmand] 19. sep. 2022 kl. 20:00 
@m11kire
None of the implants here are set up to cause brainshock, so they shouldn't be the problem.

The ophthalmic augment, however, causes optic shock, which reduces sight temporarily. The electromagnetic shield will reduce brainshock and optic shock to one-fourth duration.
m11kire 19. sep. 2022 kl. 12:59 
do any of these cause a pawn to get brainshock if hit by EMP? had a heavily borged up pawn get downed by EMP and trying to figure out which implant i need to remove so my main fighter doesn't fall unconscious from getting hit by EMP
Turnovus  [ophavsmand] 3. sep. 2022 kl. 0:17 
@test
Yes, it contains the HediffComps used by most of the implants.
test 2. sep. 2022 kl. 23:34 
is community framework a hard requirement
Turnovus  [ophavsmand] 2. sep. 2022 kl. 3:40 
@Hamacelos
You're right, thank you for letting me know. I've fixed it now.
Hamacelos 2. sep. 2022 kl. 3:04 
just one actually
Hamacelos 2. sep. 2022 kl. 2:50 
the effects for the new two implants are wrong in the description above
Turnovus  [ophavsmand] 1. sep. 2022 kl. 22:24 
@[CRSDR]Influx
I took this idea and refined it into the meditative refresher. I think this will work best, since it allows the pawn to benefit from their meditation area instead of just getting a flat psyfocus gain from their bed. Feel free to let me know what you think.
[CRSDR]Influx 26. juli 2022 kl. 0:52 
might be absolutely broken but having something similiar to the "psycho-processor" but while the pawn sleeps they gain psi focus... would be nice
Tappator 1. maj 2022 kl. 3:04 
@Lekoda some of the vanilla values are automatically converted in CE, I just tried it and both implants seemed to be working well
Turnovus  [ophavsmand] 22. apr. 2022 kl. 17:27 
@engineer gaming
Yes. The full list of cured conditions is: carcinoma, alzheimers, dementia, and chemical damage.
engineer gaming 22. apr. 2022 kl. 7:49 
Does the Cellular Stabilizer cure Carcinomas?
Lekoda 14. apr. 2022 kl. 20:24 
The mod touches accuracy so it is considered not compatible without a patch.
Turnovus  [ophavsmand] 6. mar. 2022 kl. 18:03 
@Japa
I haven't tested it, and I'm not familiar with CE in general. But this mod shouldn't touch any of the same code that CE does, so it should be perfectly fine.
japa4551 6. mar. 2022 kl. 18:00 
Dont want to be that guy.. But is it compatible with CE? Seen that another Implant mod is incompatible and i just want to make sure.
Turnovus  [ophavsmand] 24. feb. 2022 kl. 20:36 
@Sny_Vs_Spyper
Good catch, must have been an oversight on my part. I've released a quick patch to fix it.
Sny_Vs_Spyper 24. feb. 2022 kl. 12:35 
Thought I'd make a quick report of this, the rough voice modulator shares the same -35% suppression power as the smooth voice modulator, so in actuality all it does is increase negotiation but decrease intimidation.
You may want to invert that to better reflect the item's description.
Gwennifer 10. nov. 2021 kl. 16:07 
Could you add a psycho-processor clone named a 'dream-band' that instead grants recreation while sleeping?

(a blatant reference to Hypnospace Outlaw)
Turnovus  [ophavsmand] 7. nov. 2021 kl. 1:33 
@Senacharim

No worries, I'm glad I could have helped. It looks like the patch I mentioned for Show Missing Ingredients went up a while ago, so you might also want to check that out when you get the chance.
Senacharim 7. nov. 2021 kl. 0:44 
@Turnovus Wow! Mea Culpa, I feel bad for pointing the finger at this mod (I *did* rigourously test, and removing SMI did fix my issues, but still).

Thank you for the follow-up and the doing bang-on work. Kind of wish you had one of those "buy me a coffee" or somesuch links so I could properly thank you.
Turnovus  [ophavsmand] 6. nov. 2021 kl. 21:58 
@Senacharim

I posted this earlier, but the developer of Show Missing Ingredients told me that they had an unreleased fix. So hopefully, the problem will be fixed soon.

My original post:

I managed to replicate this issue, and I found that the bug is being caused by the mod "Show Missing Ingredients". In fact, I've found that this bug occurs even if SMI and its dependencies are the only mods enabled. I've already reported this to the creator of SMI, so all I can recommend right now is that you disable it. Let me know if the problem still persists.

If you're interested, here's the error log from when I managed to replicate the bug with only SMI installed: https://gist.github.com/Turnovus/73e4faad58950f3c6ff42d2375235031
Senacharim 6. nov. 2021 kl. 6:46 
@Turnovus

Spawned bed & bionic, dev-mod'ed medical skill to a pawn (all in quick test game), got the "cannot install" bug to pop, and here are the logs for game.

https://gist.github.com/8a1a5432ca235e3f70f2cf8595cc9895