RimWorld

RimWorld

Simply More Implants
64 Comments
Ben 13 Jul @ 10:22am 
1.6 please
Papa comunista 20 Aug, 2024 @ 6:49pm 
does it require royalty?
removedclaw 5 Jun, 2024 @ 2:19pm 
ive had hardly any problems in 1.5 with anomaly, nearing the end of the game the only thing ive noticed is the psycho processor will just disappear when trying to install it, other than that it seems pretty solid
TorMechia 16 Apr, 2024 @ 5:27pm 
Also hoping for 1.5
ed asner 16 Apr, 2024 @ 11:48am 
Any plan to update this? Easily one of my fave bionic mods.
Freeasabird🕊 9 Apr, 2024 @ 10:19pm 
I have the framework mod installed but it still says i need it. its in my mod list why the hell does it say i need it when i have it installed???
Alerios 5 Mar, 2024 @ 10:04am 
Is community framework really necessary?
FrAmed46 30 Dec, 2023 @ 3:57pm 
Mid save compatible to add??
Turnovus  [author] 24 Sep, 2023 @ 6:50am 
@colin094
They should appear on any workbench that allows you to craft other components, like the fabrication bench.
colin094 23 Sep, 2023 @ 12:04pm 
does anyone know how to make medical componenets ? Ive done the research for it but I cant where to put a bill in for it
Turnovus  [author] 12 Sep, 2023 @ 6:30pm 
@Irving
Depends. It can heal the vanilla chemical damage conditions (ChemicalDamageModerate, ChemicalDamageSevere) on any part of the body, but no provisions are made for health conditions from other mods that call themselves "chemical damage".
Irving 12 Sep, 2023 @ 6:09pm 
Quick question, does the cellular stabilizer heal chemical damage to the brain?
Dr Jimothy 8 Sep, 2023 @ 12:21pm 
I haven't tried this yet but just reading the description has my mouth watering. These are such perfect utilities.
engineer gaming 4 Sep, 2023 @ 2:20pm 
I don't know if this is necessarily the result of this mod, but I've noted that no info shows up for some vanilla, DLC, items from this mod, and other mods.

If someone here could find a cause, I would very much appreciate it.

https://gist.github.com/HugsLibRecordKeeper/7f9c639d66910bca151a746b37d961a6
Damon_Vi 25 Jul, 2023 @ 6:51pm 
psycho-processor doesnt seem to function if "research reinvented" in also enabled. likely has to do with how reinvented breaks up how research is completed. if i may make a suggestion, somehow get it so that, for compatibility, it only affects the "theory" (base researching) variable, which would be the equivalent to how it would function in a vanilla environment.
Get Donked On 16 May, 2023 @ 5:26pm 
good to hear ill keep m,y eyes peeled
Turnovus  [author] 16 May, 2023 @ 5:25pm 
@Get Donked On

Good to hear, I think. I'll keep an eye on it anyways.

It's been a while since I've worked on this mod, but I remember the code for the meditative refresher being a little janky. I have a better solution for it that I'll upload whenever I get around to it, but just keep a lookout for any lag spikes related to it in the meantime.
Get Donked On 16 May, 2023 @ 5:19pm 
Ill be honest for some reason now its not doing it? after restarting? weird. Anyways hope its stays this way these implants look lovely
Turnovus  [author] 16 May, 2023 @ 5:14pm 
@Get Donked On

I'll look into it. Any implants in particular? Could you send a Harmony log, so I can see what other mods you are using?
Get Donked On 16 May, 2023 @ 4:06pm 
if you implant a pawn with a couple implants you can see framework shoot up in performance analyzer towards ana average of 0.4ms impact wich is pretty high.
Tirith Amar 20 Jan, 2023 @ 11:07pm 
Suggestion: meditative metabolism
like meditative refresher, but with food. If you dont move.
Draxiss 17 Nov, 2022 @ 11:59pm 
Hey the prerequisite for ANYTHING in the Implant Manufacturing tab aren't listed; all I know is that they aren't completed yet.
theothersteve7 17 Nov, 2022 @ 8:14pm 
Works great with MSE 2. I've been using both for months.
Turnovus  [author] 10 Nov, 2022 @ 6:48am 
@3.6 rumpkins
I'll look into it.

@Олег Мерк
I'm not sure, I've not heard of Medical System Expansion 2. You're welcome to try it yourself.
Олег Мерк 9 Nov, 2022 @ 5:03pm 
How does it work with Medical System Expansion 2?
「The Grand Leveler」 31 Oct, 2022 @ 7:35pm 
Why does this need royalty DLC? Can't you make a version compatible with vanilla?
m11kire 19 Sep, 2022 @ 11:08pm 
for anyone curious, the answer was 'everything besides the implants from this mod', including the targeting VI from Mass-effect, a combat AI from CONN, and something else i can't remember five hours after the fact
Turnovus  [author] 19 Sep, 2022 @ 8:00pm 
@m11kire
None of the implants here are set up to cause brainshock, so they shouldn't be the problem.

The ophthalmic augment, however, causes optic shock, which reduces sight temporarily. The electromagnetic shield will reduce brainshock and optic shock to one-fourth duration.
m11kire 19 Sep, 2022 @ 12:59pm 
do any of these cause a pawn to get brainshock if hit by EMP? had a heavily borged up pawn get downed by EMP and trying to figure out which implant i need to remove so my main fighter doesn't fall unconscious from getting hit by EMP
Turnovus  [author] 3 Sep, 2022 @ 12:17am 
@test
Yes, it contains the HediffComps used by most of the implants.
test 2 Sep, 2022 @ 11:34pm 
is community framework a hard requirement
Turnovus  [author] 2 Sep, 2022 @ 3:40am 
@Hamacelos
You're right, thank you for letting me know. I've fixed it now.
Hamacelos 2 Sep, 2022 @ 3:04am 
just one actually
Hamacelos 2 Sep, 2022 @ 2:50am 
the effects for the new two implants are wrong in the description above
Turnovus  [author] 1 Sep, 2022 @ 10:24pm 
@[CRSDR]Influx
I took this idea and refined it into the meditative refresher. I think this will work best, since it allows the pawn to benefit from their meditation area instead of just getting a flat psyfocus gain from their bed. Feel free to let me know what you think.
[CRSDR]Influx 26 Jul, 2022 @ 12:52am 
might be absolutely broken but having something similiar to the "psycho-processor" but while the pawn sleeps they gain psi focus... would be nice
Tappator 1 May, 2022 @ 3:04am 
@Lekoda some of the vanilla values are automatically converted in CE, I just tried it and both implants seemed to be working well
Turnovus  [author] 22 Apr, 2022 @ 5:27pm 
@engineer gaming
Yes. The full list of cured conditions is: carcinoma, alzheimers, dementia, and chemical damage.
engineer gaming 22 Apr, 2022 @ 7:49am 
Does the Cellular Stabilizer cure Carcinomas?
Lekoda 14 Apr, 2022 @ 8:24pm 
The mod touches accuracy so it is considered not compatible without a patch.
Turnovus  [author] 6 Mar, 2022 @ 6:03pm 
@Japa
I haven't tested it, and I'm not familiar with CE in general. But this mod shouldn't touch any of the same code that CE does, so it should be perfectly fine.
japa4551 6 Mar, 2022 @ 6:00pm 
Dont want to be that guy.. But is it compatible with CE? Seen that another Implant mod is incompatible and i just want to make sure.
Turnovus  [author] 24 Feb, 2022 @ 8:36pm 
@Sny_Vs_Spyper
Good catch, must have been an oversight on my part. I've released a quick patch to fix it.
Sny_Vs_Spyper 24 Feb, 2022 @ 12:35pm 
Thought I'd make a quick report of this, the rough voice modulator shares the same -35% suppression power as the smooth voice modulator, so in actuality all it does is increase negotiation but decrease intimidation.
You may want to invert that to better reflect the item's description.
Gwennifer 10 Nov, 2021 @ 4:07pm 
Could you add a psycho-processor clone named a 'dream-band' that instead grants recreation while sleeping?

(a blatant reference to Hypnospace Outlaw)
Turnovus  [author] 7 Nov, 2021 @ 1:33am 
@Senacharim

No worries, I'm glad I could have helped. It looks like the patch I mentioned for Show Missing Ingredients went up a while ago, so you might also want to check that out when you get the chance.
Senacharim 7 Nov, 2021 @ 12:44am 
@Turnovus Wow! Mea Culpa, I feel bad for pointing the finger at this mod (I *did* rigourously test, and removing SMI did fix my issues, but still).

Thank you for the follow-up and the doing bang-on work. Kind of wish you had one of those "buy me a coffee" or somesuch links so I could properly thank you.
Turnovus  [author] 6 Nov, 2021 @ 9:58pm 
@Senacharim

I posted this earlier, but the developer of Show Missing Ingredients told me that they had an unreleased fix. So hopefully, the problem will be fixed soon.

My original post:

I managed to replicate this issue, and I found that the bug is being caused by the mod "Show Missing Ingredients". In fact, I've found that this bug occurs even if SMI and its dependencies are the only mods enabled. I've already reported this to the creator of SMI, so all I can recommend right now is that you disable it. Let me know if the problem still persists.

If you're interested, here's the error log from when I managed to replicate the bug with only SMI installed: https://gist.github.com/Turnovus/73e4faad58950f3c6ff42d2375235031
Senacharim 6 Nov, 2021 @ 6:46am 
@Turnovus

Spawned bed & bionic, dev-mod'ed medical skill to a pawn (all in quick test game), got the "cannot install" bug to pop, and here are the logs for game.

https://gist.github.com/8a1a5432ca235e3f70f2cf8595cc9895