Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

Increased Production Rates (+300%)
15 Comments
Skirata  [author] 18 Jun, 2024 @ 3:19pm 
@F.O.A.D. Yes, these production changes affect the rate that everything these buildings produce, such as infantry, vehicles, and heroes.
F.O.A.D. 28 May, 2024 @ 3:35pm 
Does this affect the time it takes to produce units themselves?
OniiSean 13 Jun, 2023 @ 7:59pm 
@Skirata sounds good! I sent you a message that has my discord.
Skirata  [author] 13 Jun, 2023 @ 12:38pm 
@OniiSean I'll have to take a look at it when I get a chance. I haven't personally tried the Iron Hands mod, but send me a message next time we're both on the same time and I'll try and help ya out.
OniiSean 13 Jun, 2023 @ 9:07am 
@Skirata so I tried adding the Iron Hands xml file to the cities tab of this mod, and it didn't do anything. I think I did something wrong or I am misunderstanding something. My guess is because the iron cities file is not an xml.ext file?
Korean Godzilla 4 Jun, 2023 @ 2:51pm 
bruh I totally forgot about this
Skirata  [author] 4 Jun, 2023 @ 9:48am 
@OniiSean I can help you out absolutely. It really isn't that difficult, and there are a few guides that are available to help. Check out the "Skirata's Mod Index" (right above here) and there are guides there that can help. It's about as easy as creating a folder and adding some .xml files in it.

I really wish I could make these mods more compatible with modded in factions/races (as I use some too), but as I've said before, it would cause the game to crash for people not using those mods. So best I can do is provide resources for people to make simple modifications to these mods themselves and then they can use it however they want :steamthumbsup:
OniiSean 4 Jun, 2023 @ 12:54am 
@Skirata If you don't mind, I would love to know how to make your mods compatible with modded factions, more specifically the Iron Hands Mod as I love the modded faction. If you are down for that I can send a friend request and send my discord. Thanks for the help! :steamthumbsup:
Skirata  [author] 16 Apr, 2023 @ 6:23pm 
@DAG417 No problem. May I ask which modded in faction? Post a link to the mod here and I'll look into helping you make this mod compatible with it.
Korean Godzilla 16 Apr, 2023 @ 4:15pm 
yes to modded factions sorry for the miscommunication
Skirata  [author] 16 Apr, 2023 @ 11:14am 
@DAG417 Did you mean add the increased production rate to modded in factions? Because this mod already applies to all the factions/races currently in the game.

If you're trying to have the increased production rates affect modded in factions/races, let me know and I'll try and help you out.
Korean Godzilla 15 Apr, 2023 @ 8:06pm 
Ok so I would love to add this mod to other factions could you teach me how to do it
Rin Palora 23 Jul, 2022 @ 8:30am 
Works without issues thanks
Skirata  [author] 26 Jun, 2022 @ 2:30pm 
@Pin Palora yeah you can play on whatever game pace you want and have this mod enabled. I like slower paced research matches from time to time too. Real drawn out slug fests. Have fun!
Rin Palora 26 Jun, 2022 @ 2:18pm 
So if I understand this correctly I can finally have a slow research game with normal production time? Finally, time to give it a test (tomorrow).