Total War: WARHAMMER II

Total War: WARHAMMER II

Masked Mustachio's Canister Shot
20 Comments
Lobuno 1 Jan, 2022 @ 2:43pm 
The mod idea is just awesome. Hope somebody makes a SFO version.
Autisticsrule 10 Oct, 2021 @ 1:12pm 
ps given warwagons a realistic trample would make them more viable to break through lines like they should to harrass and run down the backlines.. it gets bogged down way to easly
Autisticsrule 10 Oct, 2021 @ 1:10pm 
i love this, as i actualy like the great guns over the hellblaster, maily do to the range and direct damage.. the hellblasters main problem is not its range but the lack of spread in its fire making most of its dps pertental wasted on a few indiviguals in the center of a unit rather than shred the whole front rank as it should.. but also i just prefer it for the classic feel of playing my love of pike and shot warfare.. and i liked empire totalwar too.. would love a renasauce one at some point.. so this simple mods great, would like the canister round for moters too, but then as awsome it would be for open battle and seiges,, it would then out compete the great cannons again.. all we need now is a compident pike unit to add the tabletop missing empire unit.. and i'll have everything i want from the empire.. besides a flamethrower steamtank ofc.. would love to see what else you do..
MaskedMustachio  [author] 8 Oct, 2021 @ 10:09am 
With the increase in reload speed I would say the round shot isn't as garbage as it once was. Plus the canister shot eats up tightly packed units once they are in range. Last thing I want was to make all other artillery pointless though. It is much better at hitting distant units and solid as units get within range of canister. So it would be much better for targeting enemy artillery for example. And it is much better than rockets at single target shooting. It would be easy to make it better in every situation than the rockets, but the point is to make it something to consider as a jack-of-all-trades type artillery. Set one unit of the cannons and one unit of rockets each against their own top tier infantry unit and see how much damage they can do before they reach the artillery. Even with some lucky hits the rocket and cannons will do about the same damage. Either way though I didn't make this mod to make the cannons definitively better than other artillery.
Ganches 8 Oct, 2021 @ 8:54am 
I understand your reasoning and appreciate your approach in trying to balance the unit. We all know most people making mods here don't care much for that. However, considering the normal shot is still utter garbage it's hard to find a real reason to recruit this unit over a hellblaster, even with this mod. Don't forget, this unit is in the same building and same tier as the rocket battery.
Shrug... These things are never easy.
MaskedMustachio  [author] 8 Oct, 2021 @ 8:10am 
Yes it is slightly longer than most ranged units. It has it's round ball for longer shooting so you can still do that at any range and it gets more accurate as people close in, thus more effective. So unlike other artillery with ranges of say 350, this can shoot at 450 and then switch to devastating canister at 200. So the short range is the intention. So it doesn't lose out on anything by having a close canister shot. That is needed to keep it from being the better choice against infantry than high tier anti infantry artillery.
Ganches 8 Oct, 2021 @ 5:09am 
From some testing, the only thing I don't like so far is that the range is so short. It's practically on par with archer type units. But perhaps it needs it for balance reason. It just doesn't feel quite like artillery.
MaskedMustachio  [author] 6 Oct, 2021 @ 7:19am 
Thanks Nordic. Yeah I loved fall of samurai but you are right. Especially since you were fighting people with swords and bows.
NordicHorde 6 Oct, 2021 @ 1:16am 
Thanks for this. It amazes me how weak cannons are in this game when they were the most insanely OP unit in Fall of the Samurai. Surely CA could find a middle ground. Great mod
MaskedMustachio  [author] 4 Oct, 2021 @ 8:18am 
Glad ya'll like it so much. I believe it should be savegame compatible but I have made the attempt. to know for sure. But there are not any start pos or other things that normally mess with games in progress.
Ganches 4 Oct, 2021 @ 2:18am 
Great idea. Honestly, I never use the cannons as I feel they're rather weak and overly difficult to make any real use out of. They miss all the time, they reload too slowly and they have line of sight issues. Why would I honestly ever make a cannon over a hellblaster? If this makes cannons worthwhile then its honestly a fantastic mod. Is this possibly savegame compatible?
Glasmensch 4 Oct, 2021 @ 2:03am 
goddammit man whats happening here ommggggggg I've never seen a better mod in my life god damn you you fucking son of a bitch I always support you don forget that :steamthumbsup: :steamthumbsup:
The Cem 4 Oct, 2021 @ 1:48am 
You fucking son of a bitch, what a great mod keep it up :steamthumbsup:
flameshroud 4 Oct, 2021 @ 12:41am 
Yes! This actiin has my consent!
Gorgos 3 Oct, 2021 @ 1:49pm 
You son of a bitch... I'm in!
Pelinal 3 Oct, 2021 @ 11:38am 
You glorious son of a bitch.
MaskedMustachio  [author] 3 Oct, 2021 @ 8:13am 
Thanks Alpha. I don't use SFO or other overhaul mods myself so don't normally consider doing anything with it. But this is one of the few mods I would consider releasing as an SFO submod since everything in those overhauls are beefed up like crazy and a beefed up cannon wouldn't be out of place.
AlphaAmpersandOmega 3 Oct, 2021 @ 4:11am 
I love the idea of this mod, and it definitely fits thematically! Do you ever plan to make add support for SFO and other overhauls down the line because I'd love to try it out! And thanks either way, it's sweet af.
MaskedMustachio  [author] 2 Oct, 2021 @ 2:14pm 
Thanks Rex!
RexJayden 2 Oct, 2021 @ 1:08pm 
Great mod idea! :elinfluence: