RimWorld

RimWorld

Beyond Rimworld: Weapons
67 Comments
rayman3120 2 May, 2024 @ 6:38am 
i'm not sure if its your mod or not, i had this with other mods too.
but once your mods weapons are equiped i am unable to draft my pawns.. the mod itself doesn't really show errors so i am unsure whats causing this
Raider1 24 Jun, 2023 @ 11:04am 
update?
Narlindir 29 Oct, 2022 @ 12:57pm 
I love this
1.4 plans?
OceanOfGaming 23 Jun, 2022 @ 6:41am 
@HentaiHamster do you maybe have an oversized colonist? for example the big roboters from android tiers? that could cause the problem
HentaiHamster 27 May, 2022 @ 12:11pm 
i removed holster mod and even enabled oversized weapons and they're still big. it's aight though...i'll just role play about them being compact lol.
Myrleia  [author] 27 May, 2022 @ 12:09pm 
Probably.
HentaiHamster 27 May, 2022 @ 11:43am 
yeah im using harmony.. I'm thinking it could be a problem with holster mod...im gonna remove it and try loading my game again and see what's up.
Myrleia  [author] 26 May, 2022 @ 11:59pm 
Well, that's a problem about the weapon size code. Are you using Harmony?
HentaiHamster 26 May, 2022 @ 10:22pm 
my compact machine pistol looks huuuuuge bro....not so compact.
Myrleia  [author] 11 May, 2022 @ 6:39am 
Thank you. I contacted CE long ago, but sadly it's not here yet.
Ulas 11 May, 2022 @ 6:11am 
This mod looks amazing, shame there's no CE compatibility, hopefully someday there will be.
Myrleia  [author] 23 Feb, 2022 @ 11:16pm 
Alright, noted. Thanks for your evaluation! :)
Draconis🐊 23 Feb, 2022 @ 6:46am 
The only one I see needing a tweak would be the nail gun to put it closer to the Vanilla Expanded tools like the Hammer and Wrench as it has a fairly hefty bonus though it is not a very good weapon. Especially as its possible to dual wield tools with mods or with grab your tool your pawns can swap to the best tool weapon as they do tasks around your base switching between things like this. maybe 15-18% construction speed to beat out the cruder hammer.
Draconis🐊 23 Feb, 2022 @ 6:41am 
The compacts are really nice early game and for specialists, I use dual wield and keep carbines and short weapons set to be used with shields making them effective front line troops. Big one is they are also lots of low damage shots. Which means quicker skill growth for second line as well as using them to disable rather than kill. Usually they pepper a target like in a prison break and down them without much permanent damage. An ambush with dual pistols or SMG's tends to drop most pirates or tribals quickly where even a higher damage weapon would take a few volleys or longer to aim in.
Myrleia  [author] 22 Feb, 2022 @ 11:32pm 
What do you think about the remaining weapons? Compact ones for example.
Myrleia  [author] 22 Feb, 2022 @ 10:57am 
Hi, thanks for the comment! I really try to make them balanced, and I'm glad they are for you.

About the research tabs... I actually want them to be seperate from the vanilla tab, so they can stand out a bit more. I considered advanced weapons as an earlier, cheaper and more robust alternative to the pulse charge weaponry. But again, they are in a great spot of balance it seems.

I'll fix the prerequisites of certain research projects as you asked.
I have also made several more weapons (a blunderbuss included), but haven't been updating it for a while. Also thinking of switching to Enable Oversized Weapons, a far better alternative to weapon size alteration.
Draconis🐊 22 Feb, 2022 @ 10:26am 
A small but extremely good weapon mod, unlike many others that add poorly balanced or duplicates of base games weapons these really shine. The advanced rifle and pistol in particular. They don't have the punch of a charge rifle, nor the range of a Marksman or Battle Rifle but they have a comfortable spot as an alternate to either weapon by having a lower damage weapon that has decent range and armor pen. The breaching shotgun is a concept that really shines in the new update, allowing you to help bypass barriers especially during mech clusters real 10 out of 10 perfect niche stuff.

The only issue I have is that it adds yet another research tab, The tactical weapons would be fine under Precision Rifling and the Advanced weapons under Uranium Slug tech would give more of a reason to research that. Early game the Silent pistol makes for a very nice easy hunting weapon, that also helps train up shooting but its the only item on its research making it hard to justify researching.
Zantimer 16 Jan, 2022 @ 11:47am 
@Datboi, there is a mod out there for you, specifically Steamworld with RWP, if Miathea doesnt mind me mentioning that, and this mod seems to be working perfectly fine in conjunction. Something i was looking for specifically, real crisp models as well!
Myrleia  [author] 11 Jan, 2022 @ 1:25pm 
Maybe in future :)
Datboi 11 Jan, 2022 @ 12:54pm 
I would love to see a Steamworld weapon mod so like it's a bunch of steam world weaponry and add ons
Myrleia  [author] 11 Jan, 2022 @ 8:29am 
There is no CE patch :)
GARFIELD 11 Jan, 2022 @ 2:40am 
doesnt work with CE but that may be because i had ammo enabled when i started
Myrleia  [author] 26 Dec, 2021 @ 12:22am 
Also you can safely ignore it although I'll look for the solution.
YiRen 25 Dec, 2021 @ 10:24pm 
sorry
Myrleia  [author] 25 Dec, 2021 @ 9:45pm 
Why did you post it three times?
YiRen 25 Dec, 2021 @ 7:58pm 
BUG
1,Could not load UnityEngine.Texture2D at Resource/Core_Subpersona in any active mod or in base resources.
2,Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.GlobalTextureAtlasManager.TryInsertStatic (Verse.TextureAtlasGroup group, UnityEngine.Texture2D texture, UnityEngine.Texture2D mask) [0x00000] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0
Myrleia  [author] 22 Dec, 2021 @ 1:49am 
Thank you, stay tuned for our future updates.
Gravedigger 21 Dec, 2021 @ 2:57pm 
It always makes me happy to see the vz61 in a mod. Good job on the mod well done.
Myrleia  [author] 18 Dec, 2021 @ 12:56pm 
:spiffo::winter2019cooldog:
Dack_Official 18 Dec, 2021 @ 12:20pm 
beta male apology :steamhappy:
Fol 9 Dec, 2021 @ 10:39am 
I would like to issue a formal and sincere apology, my previous comment was made completely with humour in mind. Your mod is tasteful and well made, from spritework to statistics. I did not intend to harass you.

Andross sugoma + cope + ligma + its great that youre protecting mod devs + youre white
Myrleia  [author] 7 Dec, 2021 @ 8:23pm 
Please stop asking about it.
Fol 4 Dec, 2021 @ 3:13am 
COMAT ESXTENDED????
Myrleia  [author] 22 Nov, 2021 @ 8:08am 
We hope you enjoy it!
maddog_3060 22 Nov, 2021 @ 4:12am 
I have like a bazillion weapons mods that I don't use half the time, but this looks interesting. Might give it a shot in a playthrough.
Myrleia  [author] 16 Nov, 2021 @ 2:13am 
Ask in CE server.
cheese 15 Nov, 2021 @ 9:59pm 
ce when
Scout Gaming 2 Nov, 2021 @ 12:19pm 
damn this sucks
Myrleia  [author] 2 Nov, 2021 @ 11:57am 
Still no response from CE team, man.
Scout Gaming 2 Nov, 2021 @ 11:45am 
Ce patched?
Myrleia  [author] 2 Nov, 2021 @ 9:01am 
Update! 4 new weapons are added, advanced rilfe and compact rifle has been slightly buffed.
Mr-Jangoon  [author] 10 Oct, 2021 @ 1:54am 
@Chill Gates glad you enjoyed it
Chill Gates 6 Oct, 2021 @ 6:20pm 
the nailgun sold me for this mod
Scout Gaming 6 Oct, 2021 @ 6:41am 
Bruh sorry I am stoopid
Myrleia  [author] 6 Oct, 2021 @ 6:37am 
Bruh yes, I meant the mods ^^
Scout Gaming 6 Oct, 2021 @ 4:40am 
Ever heard of AK-12 and AKSu-74?
Myrleia  [author] 6 Oct, 2021 @ 3:13am 
@Scout Gaming, no, I'm both of their authors.
Theblade12 5 Oct, 2021 @ 1:14pm 
Is that a Contender? Say no more, I need this mod
Scout Gaming 5 Oct, 2021 @ 9:24am 
I mean, advanced and compact rifle are both real guns so it's just a coincidence