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You're super cringe
In short I love the idea and I do want to see more semi trucks in Automation's Workshop, I really do, but this ain't it chief. I'd remove all your baked in fixtures, make some wheel base and sleeper variants, add some morphable areas, fix your paint group assignments, and overall give this baby some polish and I'm telling you it will become one of the most sought after mods for Automation. :3 (Part 3/3)
So let's begin with the fact there is only one version of this model with no variants. And hey, that's fine, but when you couple that with the fact that this model has no morphing whatsoever? It makes it not very usable. You can't put your personality and artistic vision into it. No matter what you do it will always just be a modified 78 Kenworth. I play Automation to create new vehicles, not just slap different paint jobs and grills on existing ones. (Part 1/3)
contact you as soon as I need help.
https://www.beamng.com/resources/tow-beast.18932/
Here you have the link to one of my mods with this function,:"https://www.beamng.com/resources/tow-beast.18932/" you can copy the tow hitch code from the "Tow Beast.jbeam" and paste it into your file afterwards you just have to connect it with the coordinates.
Since I taught myself all of this, there are no possible totorials. I hope I can help somehow.
I also now know how to smooth the model for my next projects.
should i use this in blender or in unreal?