RimWorld

RimWorld

NoCaravanAbandon
82 Comments
TheCarrierPrimoris 20 Jul @ 11:13am 
Thank you for saving so many of my stupid, overdosing colonists, Ed86! o7
B.rusted 20 Jul @ 8:26am 
o7
Cotcan 20 Jul @ 12:13am 
o7
Nokan 96 16 Jul @ 2:42pm 
o7
Luca 12 Jul @ 9:20am 
o7
DermotLavezzi 12 Jul @ 8:50am 
@Commander Link o7 because it's basegame
Commander Link 12 Jul @ 7:05am 
o7 ??? did the author die?
Danny 11 Jul @ 6:05pm 
o7
NameHere 10 Jul @ 11:27pm 
o7
KawwaK 10 Jul @ 12:56pm 
o7
Ed86  [author] 10 Jul @ 8:12am 
rip
Turkwise 10 Jul @ 5:23am 
Yes, this is basegame now.
daPhipz 3 Jul @ 2:19am 
Is this now basegame in 1.6? I didn't see anything about abandoned caravans in the Google doc changelog...
Nishe 22 Jun @ 11:15am 
o7
Braindamaged fox 15 Jun @ 3:42am 
o7
Llian 14 Jun @ 7:40am 
o7
Justacommonegg 12 Jun @ 12:19pm 
o7
-=GoW=-Dennis 12 Jun @ 3:58am 
o7
Ed86  [author] 11 Jun @ 11:22pm 
o7
GanjaMan [NL] 11 Jun @ 3:13pm 
o7
SmugKitsune 11 Jun @ 11:37am 
o7
Botaxalim 31 Mar @ 8:22am 
this mod hard to find, should add more description or update image
damn i lost like 7 elite soldier because they all down, and one miss click on the edge of map, poof all gone, now i left with only 2 useless worker on my base. i decide play new fresh start. i wish i use this mod before that happen
ShyGuySpirit 2 Jan @ 3:27pm 
Finding this mod is a life saver. I was on a ice map where slipping on the floor cause my caravan to be abandon. Thanks.
Stellar ❤️💙💛 16 Sep, 2024 @ 9:22pm 
Thank you! This was driving me nuts!
ODevil 9 Sep, 2024 @ 10:06am 
Yep, I can safely save in the dungeon now. Thanks for fixing it and thanks for reminding me how buggy Steam can be as well >.<
Ed86  [author] 9 Sep, 2024 @ 9:42am 
code that could cause that error was disabled, resub mod, restart pc, idk, it should be
NoCaravanAbandon(Ed86.NoCaravanAbandon)[mv:3.1]: NoCaravanAbandon(0.0.0)
ODevil 9 Sep, 2024 @ 9:14am 
Thanks for the quick update, but it appears to still be broken. :/ Caravan was lost again on the lowest/mineral floor of the dungeon, happens immediately when saving. However, it seems to happen only on that last floor. The pawn I had on the first floor of the dungeon was fine.
This time I managed to capture the error in hugslib log as well: https://gist.githubusercontent.com/HugsLibRecordKeeper/c59bab9b624adc8c48648e395e284c36/raw/2c6dc12978dde1476d7babc3d684a022dff2f340/output_log.txt
Seems to be the same error as in my previous post.
Ed86  [author] 9 Sep, 2024 @ 4:49am 
ODevil, try now
King Baddabing, this should be in vanilla since like 1.1 but reality is cruel

perf issue: new version should probably be slightly better
ODevil 8 Sep, 2024 @ 8:25am 
There's a compatibility issue with Dungeons Core where the caravan is randomly abandoned when inside the dungeon. Issue might occur specifically when the game saves, but I'm not 100% certain. After removing this mod, the issue no longer occured.
HugsLib log did not show the error, for some reason, but it's in the player.log: https://gist.github.com/ODevil97/c7c55358623916cc5306af73f90394b2 (view full log)
"Exception while saving NoCaravanAbandon.NoCaravanAbandonWC: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection."
King Baddabing 7 Sep, 2024 @ 5:15am 
This mod would be perfect if it had one last feature in that we could choose to abandon if things are hopeless and we want capturing
Flamangos 13 Aug, 2024 @ 10:37am 
@order prerogative, can confirm. longer game goes, the more RemoveMapNow uses up more performance. Had to remove
Hamacelos 18 Jun, 2024 @ 4:53am 
been looking for this mod for long, thanks for a great mod.
Ed86  [author] 13 Jun, 2024 @ 11:29pm 
no? pawn is not on map
Black_Overlord 8 Jun, 2024 @ 1:46pm 
Can this fix aerocraft framework issue? If a pawn is loaded as a pilot/passenger, they dont exist for the game (and it deletes that map/says "game over"), so i need to load at least one pawn as cargo (which is a vanilla mechanic).
Mitz 1 Jun, 2024 @ 5:04pm 
why did this take so long for me to find???? holy shit!!
-RedTrainer 8 May, 2024 @ 10:57am 
sorry my bad, it worked unexpectedly despite the fact that i haven't changed anything.
Ed86  [author] 7 May, 2024 @ 11:37pm 
you all better have detailed descriptions on how to test for your bugs
Cosmoros 6 May, 2024 @ 8:48am 
I'm not sure about this, But I believe that this mod and VE Trading cause MASSIVE lag the longer the game goes on.

I am probably wrong, but I suspect that all caravans that come for contract items just don't delete.
-RedTrainer 2 May, 2024 @ 9:00pm 
my pawns are still getting captured when they are downed, should i post a debug log somewhere?
Proxyer 26 Apr, 2024 @ 3:32am 
Thank you for your update works!
Ed86  [author] 26 Apr, 2024 @ 2:33am 
1.5 should work now

added Detailed map close logs toggle under dev-> verbose logging if anyone cares instead of always on

removed harmony sources, so mod now is 8 mb less
-RedTrainer 16 Apr, 2024 @ 2:08am 
doesn't seem to be working in 1.5
D9sinc 6 Apr, 2024 @ 2:42am 
Thank you. Even if you don't, it was a great mod to have in 1.4 and I want to say thank you again for responding.
Ed86  [author] 6 Apr, 2024 @ 12:23am 
maybe
D9sinc 5 Apr, 2024 @ 2:37pm 
Hello, I wanted to see if there were any plans to update this to 1.5?
Ed86  [author] 29 Feb, 2024 @ 12:09am 
@-AmroWazzan
yes, there are sources and dependencies included

whats the problem? save your pawns and itll stop
-RedTrainer 28 Feb, 2024 @ 11:46pm 
hey i was wondering...
are there any junk files in the mod's folder? its 8.6MB
i feel thats a bit too much for such a miscellaneous mod.

Also i'm having a problem with the mod constantly spamming "NoCaravanAbandon MapParent trigger Map_1" whenever all pawns have fallen.

Great mod by the way! i expected it to be more popular :cinnamon2:
Ed86  [author] 9 Nov, 2023 @ 2:01pm 
yes
President Snew 9 Nov, 2023 @ 11:32am 
Suppose this should be safe to add to an existing save?
Ed86  [author] 4 Nov, 2023 @ 10:32am 
ideally there should be popup asking what to do, but its pain to mod so w/e