Surviving Mars

Surviving Mars

Better Lander Rockets
27 Comments
至尊宝 19 Aug, 2022 @ 3:56am 
I want to help you Chinese all your mods, please apply via friend
YertyL 4 May, 2022 @ 2:37am 
Would you consider lowering the price of asteroid scanning to 5 electronics?

As far as I can see, 20 electronics for a very moderate amount of information is never, ever worth it, and it has the additional effect of observatories effectively costing 20 electronics more, which is extremely annoying, in particular if you want to start asteroid mining early.
Rhubarb Bikini 18 Feb, 2022 @ 2:13pm 
Thanks so much. I will install that mod and verify my local files. Cheers! :)
SkiRich  [author] 18 Feb, 2022 @ 1:03pm 
Hmm. thats a weird one. I dont experience that, and you are the only person to report it.
You may have some other mod stepping on some code, or have something going on in source code.
In any case, load up Mod Config Reborn. You'll then have additional options for all my mods visible. Most can be turned off dynamically in a game, without having to exit. So if you need to flip this mod again, it would be easier.
I'll keep poking around though.
Rhubarb Bikini 18 Feb, 2022 @ 6:39am 
The workaround is that I configured the rockets in manual mode when the mod was disabled and then reloaded with the mod installed and the rockets are now in the desired mode I wish. It seems the mod prevents the rockets mode from changing. Simply disable the mod to change and all seems fine after. At present just cant change the mode when the mod is enabled.
Rhubarb Bikini 18 Feb, 2022 @ 5:38am 
I now have 3 landers on an asteroid all stuck in auto mode. Bit of a pain to be fair.
Rhubarb Bikini 18 Feb, 2022 @ 5:25am 
Awesome mod. Thanks for recommending it.
I have an issue where I am unable to change the auto/manual mode when the lander is on an asteroid. Is this normal behaviour? Is there a setting I could change to enable changing?
Thanks.
SkiRich  [author] 8 Feb, 2022 @ 1:03pm 
Sorry for not adding the comment, I though everyone would see it in the support chat above.
Added some code to detect a rare condition for some players that causes prefabs and rc vehicles to corrupt a lander rocket.
BLÀde 8 Feb, 2022 @ 1:25am 
my guess is fixed rockers not accepting any prefabs or RC vehicles reported on the discord
MarsEco 7 Feb, 2022 @ 9:43pm 
What just got updates? Nothing in Chat here or in Change Notes (log)...
Inve 29 Dec, 2021 @ 12:09pm 
@Skirich, a little question, do you have in mind making a mod with number of diferent purpose rockets\landers? With different speed, cargo bay, fuel demand etc?
giimer 21 Dec, 2021 @ 8:28am 
Thank you.

New "asteroid breakthrough". Unlocks sponsor buildings and rovers. But it will not unlock asteroids. >_<
SkiRich  [author] 20 Dec, 2021 @ 10:17am 
RC Driller is available to go to an asteroid, but you need to either play a sponsor that unlocks it, or my NASA Sponsor.
giimer 20 Dec, 2021 @ 2:00am 
Hello

Can you add "RC Driller" dispatch to and from asteroids?
Mazdek 19 Dec, 2021 @ 4:25am 
Good to know! (What you said on the gotcha's). That will come in useful when I try to do the Into The Unknown achievement. ;)
SkiRich  [author] 13 Dec, 2021 @ 9:48pm 
Mod updated with new B&Bv2 code compatibility. Also fixed some new bugs introduced with B&Bv2.
You can turn this mod on fully.
SkiRich  [author] 12 Dec, 2021 @ 8:36pm 
Almost done folks. So many changes that screwed this mod up from B&Bv2 its been tough tracking them all down.
SkiRich  [author] 7 Dec, 2021 @ 10:39pm 
B&B Update 2 has broken this mod. I am in the process of repairing it. If you have this mod loaded, you can go over to Mod Config Reborn options and turn all the options off to allow the vanilla code to run, and it will run.
I will need a day for coding and a day of testing to repair it. The source code in B&B2 has changed dramatically.
SkiRich  [author] 31 Oct, 2021 @ 2:05am 
Expeditions are not Lander Rockets.
This mod does not touch Expedition rockets.
I deleted your comments below.
If you want to post bug reports please use the bug reports section of the mod discussions.
As a precaution I'll upload the latest version I use.
SkiRich  [author] 17 Oct, 2021 @ 10:01am 
Expeditions are not Lander rockets. I do not touch those in this mod.
Neocray 17 Oct, 2021 @ 7:05am 
Like the rocket going to an expédition with drones cargo not launching or rocket duplication (on pad or in flight). They have been listed by several people by now. I was in the middle of sorting logs and saves for ChoGGi to supply him some workbase to update his fix mod, but I thought you already had fixed those with this mod. ;)
SkiRich  [author] 16 Oct, 2021 @ 3:44pm 
Mod updated with 2 more game fixes and one new feature. Pack/Unpack drones button
SkiRich  [author] 16 Oct, 2021 @ 9:05am 
What bug?
Neocray 16 Oct, 2021 @ 6:34am 
Is there any plan with this mod to fix the rocket bugs on Mars as well?
SkiRich  [author] 13 Oct, 2021 @ 1:27am 
Mod Updated. 3 new bug fixes and 1 new feature.
Fix for Rocket vanishing/despawning when loading drones that are not already attached (stolen drones)
Fix clicking cancel flight does not cancel flight.
Fix to stop rocket launching when you clear the cargo but do not have a destination set. Ignore the in game popup about takeoff.

The rollover hint for the status panel will display detailed info about launch issues.
SkiRich  [author] 12 Oct, 2021 @ 2:15pm 
Mod Updated, found another bug to squash. #12 on the list
SkiRich  [author] 12 Oct, 2021 @ 2:03am 
New Feature:
Asteroid Hopping Feature
Ability to transfer to another asteroid or Mars when a Lander Rocket is waiting in orbit anywhere. It requires 15 units of fuel.
Ctrl Click the waiting rocket to get a menu of destinations.