Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
As far as I can see, 20 electronics for a very moderate amount of information is never, ever worth it, and it has the additional effect of observatories effectively costing 20 electronics more, which is extremely annoying, in particular if you want to start asteroid mining early.
You may have some other mod stepping on some code, or have something going on in source code.
In any case, load up Mod Config Reborn. You'll then have additional options for all my mods visible. Most can be turned off dynamically in a game, without having to exit. So if you need to flip this mod again, it would be easier.
I'll keep poking around though.
I have an issue where I am unable to change the auto/manual mode when the lander is on an asteroid. Is this normal behaviour? Is there a setting I could change to enable changing?
Thanks.
Added some code to detect a rare condition for some players that causes prefabs and rc vehicles to corrupt a lander rocket.
New "asteroid breakthrough". Unlocks sponsor buildings and rovers. But it will not unlock asteroids. >_<
Can you add "RC Driller" dispatch to and from asteroids?
You can turn this mod on fully.
I will need a day for coding and a day of testing to repair it. The source code in B&B2 has changed dramatically.
This mod does not touch Expedition rockets.
I deleted your comments below.
If you want to post bug reports please use the bug reports section of the mod discussions.
As a precaution I'll upload the latest version I use.
Fix for Rocket vanishing/despawning when loading drones that are not already attached (stolen drones)
Fix clicking cancel flight does not cancel flight.
Fix to stop rocket launching when you clear the cargo but do not have a destination set. Ignore the in game popup about takeoff.
The rollover hint for the status panel will display detailed info about launch issues.
Asteroid Hopping Feature
Ability to transfer to another asteroid or Mars when a Lander Rocket is waiting in orbit anywhere. It requires 15 units of fuel.
Ctrl Click the waiting rocket to get a menu of destinations.