Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
something.udk ? thanks :)
@Maine Cheldan : Yes, thats what I wanted to do, and it's alreday planed ;) Thanks !
It might be useful for the Mason archers ( especially those equipped with crossbows ), to kill Agathian troops.
Also, glad you appreciate my suggestions.
make WIP thread on TB forum and apply for Alpha server
http://forums.tornbanner.com/showthread.php/19995-Fortification-Map-Contest-Round-2-Official-Servers-Testing-Times
then Devs will provide you with server support
(though, one day when they return home from holidays :D)
@RACING BLOOD WOLF : To play it it's a bit hard ... Well I tried to make a server, followed many tutorials on official and unofficial websites, and nothing works ! I look for help on the TornBanner Forums, and no one helped me yet ... Trying to repair it by myself, and be sure you will know when a server will be online ! Thanks .
There are already maps where you have to lead/defend an explosive wagon or a battle ram.
So I had an idea, which actually divides the second objective into two parts :
STEP 1 : The Masons must this time lead an enormous siege tower to the walls Once reached, a drawbridge on top of the tower stoops on the top of the walls.
STEP 2 : Once they get in, they must slay the villagers who had received the order to reach the security of the castle walls ( It's actually the only direction you should reach instead of "running away" into a beast-infested and Mason-infested forest at night, in my opinion ) .
The Agathians must prevent the siege tower to reach the walls until the time runs out.
If the siege tower has reached the rampart, Agathians must protect the villagers. Until time runs out.
I admit this comment is long ( so long I had to make it in two parts ) but I wanted to give a detailed version of this idea which seemed to fit the history while giving ( in my opinion, still ) a quite original gameplay ( with a siege tower ). I hope you'll like it.
Also, I think both ideas of history ( =(e)= Lemonater47 and yours ) sound pretty nice.
Even though I'd say it needs a little more trees and bushes ( so that Archers are not too dangerous, since it's easy to aim on uncovered area ) I like this map. It's pretty nice work
So I think for your map it should be the masons are preparing for a counter attack rather than an invasion.