Cities: Skylines

Cities: Skylines

RAILWAY 2 - American Wooden Wireless (Network Pack)
41 Comments
RudytheDominator 2 Mar, 2023 @ 2:53pm 
Is there a dynamic version of this so I can control lanes with traffic presdient?
darthnithin 13 Dec, 2022 @ 7:52pm 
What's the difference between noded and nodeless ?
Da Police 31 Oct, 2022 @ 12:42pm 
Thank you Guys! i can finaly see my Union Pacific trains going around my City:steamthumbsup:
Da Police 27 Oct, 2022 @ 2:16am 
Alright, thanks for letting me know, il fix my map
Da Police 27 Oct, 2022 @ 2:14am 
Oh, i tought i could change like the whole track, alright il test it
StayHungryStayFoolish 26 Oct, 2022 @ 3:04pm 
@REVO, don't worry, you are a great author, and Railway2 works just fine.

@Da Police at the edge you should not use Railway2. At the edge, you always have to use a vanilla track. The transition is easy with Node Controller Renewal, using "middle". I prefer to use transition at a tunnel entrance.
REV0  [author] 26 Oct, 2022 @ 2:35pm 
I made them all. But I have no idea how they're broken for your situation, if networks were broken I'd have gotten multiple reports. What is the train station asset you're using causing the breaking ?
Da Police 26 Oct, 2022 @ 11:53am 
I belive they are made by you as well
Da Police 26 Oct, 2022 @ 11:53am 
Yes, but i used the specialiezed tracks that say they are stations
REV0  [author] 25 Oct, 2022 @ 1:45pm 
no, what did you do exactly ? did you replace tracks on a station or something ?
Da Police 25 Oct, 2022 @ 12:49pm 
Should i let it run for more?
Da Police 25 Oct, 2022 @ 12:48pm 
I left the game run for a year(in game there were no trains and my town that needed trains to get to is as i did not have any road connection was left to be a ghost town)
REV0  [author] 24 Oct, 2022 @ 4:09am 
let the game run a bit it should fix later
Da Police 24 Oct, 2022 @ 2:20am 
I am very confused my Trains stoped spawning when i changed to this type of Rail. Am i doing somethign wrong?
darthnithin 13 Jul, 2022 @ 3:27pm 
What does noded and nodeless mean?
REV0  [author] 12 Jul, 2022 @ 11:05am 
That's correct, wireless options were a step-gap between vanilla behaviour and AN
Snagletooth 12 Jul, 2022 @ 8:34am 
Have to say, As you move forward with AN adaption, I think these seperate wireless networks are no longer necessary. Between RoN and AN, we can choose whether to wires or more while building, or even after building it.
Elder Brother 19 Apr, 2022 @ 6:24am 
*** FURTHER UPDATE ***

I thought perhaps the error MIGHT be related to segments I drew before the fix, so I demolished and redrew the elevated sections. Now they render without pillars. Bridges still render fine.
Elder Brother 18 Apr, 2022 @ 8:17pm 
@REV0 - I just tested on my end and still get the errors. Appreciate the effort.
REV0  [author] 18 Apr, 2022 @ 2:16pm 
Update:
- Fixed missing rail on quad
- Supposedly fixed pillar issue
Elder Brother 16 Apr, 2022 @ 11:10am 
@REVO - Foremost...outstanding work. This is truly top-notch.

Hopefully you can help me, as I am having an issue. I've subscribed to all the required stuff (according to the guide) as well as the RAILWAY 2 - American Wooden Wireless (Network Pack) and upon game load I get the following error:

Broken assets:

Custom Assets: 2619651082.nesque-pillar1_Data: Duplicate prefab name
Custom Assets: 2619651082.nesque-pillar1_Data: Duplicate prefab name
Custom Assets: 2619651082.nesque-pillar2_Data: Duplicate prefab name
Custom Assets: 2619651082.nesque-pillar2_Data: Duplicate prefab name
Custom Assets: 2619651082.nesque-pillar2_Data: Duplicate prefab name
Custom Assets: 2619651082.arkansas20_Data: Duplicate prefab name [BrokenAssetException]

Details:
No details

*** NOTE: I've posted this on the guide page as well. Thanks! ***
baronjutter 22 Mar, 2022 @ 1:49pm 
Thanks REVO! I see my mistake now, grabbed the right pack.
REV0  [author] 22 Mar, 2022 @ 12:59pm 
This is a mainline network which is a separate pack. For mainlines, ballast has a larger profile because they manipular the terrain. For this example, I would recomment to use regular R2 networks (this pack for example), after overpass, if needed, you can switch back to mainline again.
baronjutter 22 Mar, 2022 @ 12:18pm 
I love these tracks because the elevated versions just have a simple concrete foundation on them, very easy to make custom bridges with. I need some wired tracks like this, but the wooden mainlines have a big ballast profile under them. Is there any way to get wires with the slim low-profile concrete elevated foundation?
Here's my situation with the nice looking wireless bridge in the background and how the ballast sticks out in the front bridge. https://puu.sh/IQe92/b51c7e0d3d.jpg
REV0  [author] 9 Feb, 2022 @ 8:29pm 
Written in description
shanttk91 9 Feb, 2022 @ 3:36pm 
If I were to subscribe to the whole American wooden track set for railway 2 with the wireless and wired tracks how much space will be taken up while using LSM? Just curious
RamblinRick 21 Jan, 2022 @ 3:34am 
@REVO: Today, I saw your response (24 Dec). The duplicated pillar asset is used in multiple main assets. The pillar is included in multiple files. That's the issue StayHungry and I are addressing. If you follow one of my suggestions (I favor option 2), then there will be no duplicate warnings. That is, place the duplicated assets into "New Middle Platform", remove it from "New Middle Platform with Roof", "New End Platform", "New Double Side Platform", "New Termininus Platform", and "New Platform Roof Glass". Then, require "New Middle Platform" for the other two assets. After all, we're going to use all three main assets anyway.
Snagletooth 29 Dec, 2021 @ 12:36pm 
Before and after

https://i.imgur.com/9QVxBWM.jpg

Now it does move the node for the tracks. Not really a serious issue but just be aware as you cant seem to have two road crossings on the same track node segment, but adding or moving nodes isn't an issue, either.
Snagletooth 29 Dec, 2021 @ 12:31pm 
@oshawotta737 and @REVO

I just played around with it bit, you can adjust the size of the grade crossing using node controller. I was specifically using Renewal version, so i just slide the sides in closer together.

Obviously it would be better to have grade crossing already at proper length, but in the meantime node controller can get them in line.
Snagletooth 29 Dec, 2021 @ 6:48am 
"That being said I have developed a solution and will publish it as an extension soon."

Oh thank you. That huge crossing is an eyesore.
REV0  [author] 24 Dec, 2021 @ 3:17pm 
@Dolla - I'll look into it.
@RamblinRick, StayHungry - Duplicate asset is a result of using same pillar asset for both networks. It is harmless and doesn't break the game. LSM still didnt fix it to remove it as error, as it is not such.
@oshawotta - Crossings are 64m long nodes, the fact that they are longer than the road is a game mechanic. That being said I have developed a solution and will publish it as an extension soon.
StayHungryStayFoolish 24 Dec, 2021 @ 2:23pm 
Duplicate asset names
2619651082.arkansas20_Data
Same asset name (2619651082.arkansas20_Data) in all of these:
R2USA GrWo 4x2
R2USA GrWo 4x2 N
oshawotta737 21 Dec, 2021 @ 9:27pm 
is there a way to change the length of the crossing on the tracks? the crossing portion of the tracks is stretched out way further than the actual crossing is.
RamblinRick 19 Dec, 2021 @ 3:47am 
The "2619651082.arkansas20_Data" is duplicated in two different assets. Please fix that by either:
1) Put the duplicated into its own file and require it, or;
2) Put it into one of the two main asset files, and REQUIRE that asset file.
Dolle 17 Dec, 2021 @ 5:53pm 
Thank you REVO awesome stuff as always. Just a FYI. when using the single one-way wireless track in bridge mode the wires are still rendered. no catenary's only wires. only happens with the noded one way track. The node less version and all other (double track and quad track's) are fine. thanks for all your hard work. cheers.
AmiPolizeiFunk 7 Oct, 2021 @ 4:28am 
just like mama used to make :highlvl:
Ouroboros 5 Oct, 2021 @ 9:03am 
Awesome! Thanks for adding this version.
CBQ Fanatic 5 Oct, 2021 @ 7:35am 
Thank you, super helpful for converting the massive rail network in my city.
hippynothipster 5 Oct, 2021 @ 6:48am 
We don't deserve you :steamsad: incredible work on this entire project, it is absolutely gorgeous.
REV0  [author] 5 Oct, 2021 @ 12:32am 
Only regular tracks, as mainlines wasn't a thing in RWY1 to be replaced.
ExecutableFiles 4 Oct, 2021 @ 4:24pm 
Does this include the mainline tracks as well or is it only the regular tracks?