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@Da Police at the edge you should not use Railway2. At the edge, you always have to use a vanilla track. The transition is easy with Node Controller Renewal, using "middle". I prefer to use transition at a tunnel entrance.
I thought perhaps the error MIGHT be related to segments I drew before the fix, so I demolished and redrew the elevated sections. Now they render without pillars. Bridges still render fine.
- Fixed missing rail on quad
- Supposedly fixed pillar issue
Hopefully you can help me, as I am having an issue. I've subscribed to all the required stuff (according to the guide) as well as the RAILWAY 2 - American Wooden Wireless (Network Pack) and upon game load I get the following error:
Broken assets:
Custom Assets: 2619651082.nesque-pillar1_Data: Duplicate prefab name
Custom Assets: 2619651082.nesque-pillar1_Data: Duplicate prefab name
Custom Assets: 2619651082.nesque-pillar2_Data: Duplicate prefab name
Custom Assets: 2619651082.nesque-pillar2_Data: Duplicate prefab name
Custom Assets: 2619651082.nesque-pillar2_Data: Duplicate prefab name
Custom Assets: 2619651082.arkansas20_Data: Duplicate prefab name [BrokenAssetException]
Details:
No details
*** NOTE: I've posted this on the guide page as well. Thanks! ***
Here's my situation with the nice looking wireless bridge in the background and how the ballast sticks out in the front bridge. https://puu.sh/IQe92/b51c7e0d3d.jpg
https://i.imgur.com/9QVxBWM.jpg
Now it does move the node for the tracks. Not really a serious issue but just be aware as you cant seem to have two road crossings on the same track node segment, but adding or moving nodes isn't an issue, either.
I just played around with it bit, you can adjust the size of the grade crossing using node controller. I was specifically using Renewal version, so i just slide the sides in closer together.
Obviously it would be better to have grade crossing already at proper length, but in the meantime node controller can get them in line.
Oh thank you. That huge crossing is an eyesore.
@RamblinRick, StayHungry - Duplicate asset is a result of using same pillar asset for both networks. It is harmless and doesn't break the game. LSM still didnt fix it to remove it as error, as it is not such.
@oshawotta - Crossings are 64m long nodes, the fact that they are longer than the road is a game mechanic. That being said I have developed a solution and will publish it as an extension soon.
2619651082.arkansas20_Data
Same asset name (2619651082.arkansas20_Data) in all of these:
R2USA GrWo 4x2
R2USA GrWo 4x2 N
1) Put the duplicated into its own file and require it, or;
2) Put it into one of the two main asset files, and REQUIRE that asset file.