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But stay tuned as I'm hoping within th next few months of having it up and running.
No as far as I remember I did not have any mods with this build.
I did this one without mods, because I knew most people wouldn't have the Mods I used on my other builds. So i made sure I didn't use them on this, so it would have a wider audience.
After that its a matter of hunting for the models in the files. After you find the ones you are looking for you can export them as an .OBJ files, then import using SE Toolbox into an empty world. You can set the dimmensions in the Toolbox so it's not to large, then save the files.
When you load the world into SE it will be a set of blocks in the shape of the ship and you can then proceed to color and set up the inside as you like. Thats how I did all of my ships I have loaded into the workshop.
The hard part is working the ship to act like it does in EVE, while being usuable in SE. I've taken certain liberties in my iterations to fuction as close as possible while retaining the SE experience.
want to grab a leviathan for my next base and with a ship that size in large blocks i dont need a doomsday weapon just fire my thrusters and everyone on the server laggs out xD
also I noticed it's missing a fleet hanger, which would be nice for holding mining ships.
you could possibly cut out the bottom part and put blast doors for the hanger that way it doesn't mess up the details on the top half.