Space Engineers

Space Engineers

AAM Cascade Destroyer
18 Comments
DarkExcalibur42 30 Dec, 2014 @ 5:21pm 
ALRIGHT! Let's try this whole commenting business again. I left the last one on Whiplash's version of your destroyer by accident.

"I needed a ship to test out Darth Biomech's mass driver, and your destroyer looked perfect >:D

So I stripped down some exterior features so I could retrofit it with the heaviest of weapons. Thought you'd enjoy seeing a screenshot of the prototype vessel.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=365979533 "
DarkExcalibur42 12 Nov, 2014 @ 2:54am 
Fingers crossed! I wouldn't even care if their functionality were removed. They make a vital decorative element, that's just being filled with the corridor blocks as a rough stand-in since we don't have ladders.
Dwarf-Lord Pangolin  [author] 12 Nov, 2014 @ 12:58am 
Yeah, the weight is a definite drawback to the small reactors. I'd have to say that the increased durability is worth the tradeoff, but it does have a bit of a hefty price tag.

As far as the ladder-thing goes, I believe they were having some sort of bug-related difficulty with them. Something to do with the player getting out of sync with the ship when it was moving, or something like that.

However! This is a quote from Marek Rosa, the lead developer for Space Engineers, as of August:

"There were many technical issues with ladders, it’s not a simple item, but I was discussing this with one of my colleagues the other day and he said we should be able to do them properly now because we are learning more and more about the entirety of Space Engineers, so we are definitely smarter now than we were six months ago. Today we are able to do better and without the previous issues. "

So here's hoping!

http://www.spaceengineerswiki.com/A_Trip_To_KSH
DarkExcalibur42 10 Nov, 2014 @ 9:10am 
Side note: did they ever give a reason as to why the ladders were removed? I think it's a shame they're gone. Even if they served only as decorative items they would have been well worth it.
DarkExcalibur42 10 Nov, 2014 @ 9:04am 
All those small reactors are probably part of why it was so unwilling to be disabled. Admittedly, that adds to its weight pretty heavily compared to using large reactors, but it makes it nearly impossible to disable.

Impressive damage, Whiplash! But you are apparently no match for the Dwarf-Lord's construction skills!
Dwarf-Lord Pangolin  [author] 8 Aug, 2014 @ 2:56pm 
I knew the Cascade was durable, but I didn't realize it was -that- resilient; that torpedo you hit it with is almost a ship in its own right! o.O It's very good to know that the lattice of heavy armor and distributed systems are working out, since I've been planning on continuing to use those. Loved the screenshots you put up. :)
Whiplash141 4 Aug, 2014 @ 2:30pm 
Good God this ship is a resilient little bugger. I decided to use this ship to test the effectiveness of my Gravity Accelerated Inertial Torpedos. I had tried it before on various capital ships and succesfully disabeled them with 1 or 2 hits. Your ship took 5 bloody hits and refused to go down [metaphorically speaking]! So what did I do? I hit it with 2 more straight to the bridge, but to no avail. Your combo of light and heavy armour is very effective. Even after eating 7 torps I could still accelerate to full speed and decelerate with dampners without overloading. I love this ship.

Dwarf-Lord Pangolin  [author] 12 Jul, 2014 @ 12:02pm 
Thank you, Psyop. Here's hoping the thinness pays off; I'm hoping a narrower profile will help it evade fire when it brings its rocket launchers to bear on the enemy.
Psyop 9 Jul, 2014 @ 10:58am 
My favorite by far. This ship is very efficent when it comes to the use of its slim design.
NickTarax 8 Jul, 2014 @ 6:41pm 
Cool! I will check this. And i look forward to see your next work.
Dwarf-Lord Pangolin  [author] 7 Jul, 2014 @ 3:48pm 
Finally updated with a working docking system, as well as a few other changes.

In response to the question: it was a kind of organic process. I started with a couple basic shapes that I knew I wanted in the design -- the nose, the cross-section of the main hull, the underside of the main engine area -- and sort of developed them until they merged together in a way that looked right. A large part of determining what the main hull was going to be shaped like was determined by the requirements for the cargo containers and conveyors though; so I guess it was designed more from the inside out than the other way around.
ハイロポン 7 Jul, 2014 @ 2:28am 
How did you begin to design this? From the inside out, or the outside in? Did you draw it out beforehand?
Dwarf-Lord Pangolin  [author] 6 Jul, 2014 @ 9:46pm 
I'm pleased you both like it. :) I'm going to try to release a minor update for it tomorrow, and finally give it a proper, working docking system. I might see if I can make the interior passages a little less squirrely as well; being able to navigate the interior without having to resort to your jetpack would be convenient.

Now, if only they'd give us back our ladders ...
ハイロポン 6 Jul, 2014 @ 5:05pm 
This's clean and practical. I really l ike this. It's a nice balance of form and function.
Mookey Moouse 6 Jul, 2014 @ 12:27am 
my fav ship!
Dwarf-Lord Pangolin  [author] 30 Jun, 2014 @ 9:29pm 
Thank you; I'm glad you like it! I'm sorry that the current version's docking clamp doesn't work properly; I forgot about the inability of conveyor blocks to detach along with merger blocks when I uploaded it, and realized I'd derped the next morning. Another reason not to upload things late at night! Now that we've got working connectors, I'll be updating it with a new docking system as soon as I've settled on a common system for my ships.
NickTarax 30 Jun, 2014 @ 5:33am 
really nice ship, compact and effective. one of my favorites.