Stormworks: Build and Rescue

Stormworks: Build and Rescue

Oerlikon 20 mm Autocannon
33 Comments
The Thing 1 Nov, 2022 @ 11:16pm 
instead of the wedge for the armor i changed it to a 2 x 4 microcontroller
Danny 25 Feb, 2022 @ 11:17am 
UPDATE: The Flower is uploaded to the workshop. Check it out under the name HMCS Sackville; You will likely find the ship.
DreadFed 16 Feb, 2022 @ 4:08am 
Thanks!
kelp eater  [author] 15 Feb, 2022 @ 7:14pm 
@DreadFed anyone can use this on Stormworks for any of their builds.
DreadFed 15 Feb, 2022 @ 5:46pm 
Could I use this one one of my builds?
Danny 15 Feb, 2022 @ 3:25pm 
Nice! I will do exactly that. I also had to contact a sonar and depth charge individual to help as well.
kelp eater  [author] 15 Feb, 2022 @ 3:22pm 
@dannytheburritoman You can install it on any of your vessels :)
Danny 13 Feb, 2022 @ 2:28pm 
Hey Kelp Eater, I have this on my Flower-Class ASW Corvette. I would like to know if I am allowed to upload it using those. I do not wish to get reported.
War Machine 15 Oct, 2021 @ 4:59pm 
even when i put it on a ship i start aiming and it flies away
trainman1351 14 Oct, 2021 @ 11:40am 
I’ve mounted it on the Nikita class combat carrier(the one for the mako fighter) and although it flops around a lot, it works well
BOOMmyself0 12 Oct, 2021 @ 1:18am 
doesn't work
Griff 11 Oct, 2021 @ 6:37am 
Any workshop uploads that are accompanied by more than just the standard in-game thumbnail attract more attention.
MHick 10 Oct, 2021 @ 12:00pm 
I don't know how this is front page but, congrats!
Frantic 10 Oct, 2021 @ 10:14am 
@strawfinch Thank you i'll test that out soon
kelp eater  [author] 10 Oct, 2021 @ 9:09am 
Also, I don't know why this is so popular. I just made it for a future build, lmao.
kelp eater  [author] 10 Oct, 2021 @ 9:09am 
When you use the selection grid tool, there is an option in the "drop down on the left side to select saved/workshop vehicles. Click on it and the vehicle load menu will come up. Select a vehicle,and you can paste it into your vehicle.
BrickBlock 10 Oct, 2021 @ 7:54am 
why is this simple thing at the top of the workshop
Frantic 9 Oct, 2021 @ 10:15pm 
how do you import this into a build?
stuff3000 9 Oct, 2021 @ 5:27pm 
also you can put the Y pivot somewhere else, but don't let anything block the Y pivot from looking up and down or else your ship will start dancing
stuff3000 9 Oct, 2021 @ 5:10pm 
if you remove the two 1x4 wedges in front of the Y pivot it will stop spazzing out
ESSESS 9 Oct, 2021 @ 2:13am 
using robotic pivots matched with wsad fixed it for me. but i dont like mouse aim so
Doggo 8 Oct, 2021 @ 7:00pm 
also how do simple things like this get to the top of the workshop but actual creations dont
Doggo 8 Oct, 2021 @ 6:59pm 
use a clamp to limit elevation and depression
kelp eater  [author] 8 Oct, 2021 @ 9:20am 
Yes, I noticed the guns will spaz out at extreme elevation/depression. I plan on adding a clamp to fix it, but if you have any suggestions feel free.
ESSESS 8 Oct, 2021 @ 2:35am 
guns will kill your ship/ they break go full vertica (at random)l and stormworks glitches out like crazy. i tried to fit it with wsad and inverters and divide bocks but nothing really works yet
kelp eater  [author] 7 Oct, 2021 @ 3:35pm 
the HUD is non functional.
kelp eater  [author] 7 Oct, 2021 @ 3:35pm 
there is no aiming reticle as of yet.
private 7 Oct, 2021 @ 3:30pm 
you need DlC
ninthydra 7 Oct, 2021 @ 3:24pm 
is there something im doing wrong, because i cannot seem to get the sight/ hud block working
SkippyDippy 7 Oct, 2021 @ 9:41am 
cool
kelp eater  [author] 6 Oct, 2021 @ 9:57pm 
i fixed the inversion and made the turret follow the camera.
SkippyDippy 6 Oct, 2021 @ 4:24pm 
it's inverted
LuchätiKatten 5 Oct, 2021 @ 9:15pm 
thank you, i shall use in my creation