Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
- reloading animation causes clipping with fingers
- sleeves clip in certain circumstances
- holding the mini-gun completely incorrect causing lots of clipping, afaik this happens with all survivors
if you don't know what Immersive First Person is i'll link it
https://www.youtube.com/watch?v=fC93s-JytWQ
"I have added MSF's Nick Animation fix in it so you don't necessary need to subscribe that anymore. Unsubscribe or disable it if you still had that enabled."
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2337299461
This mod only affects the separate anim_gambler files. This allows you to still use other model mods for Nick - such as the G-Man shown.
Vanilla+ had to have its own animations included because of the adjusted fingertips. They were moved out to match Nick's fingertips, but it caused its own animation issues. The fix was to create special anims for Vanilla+ to compensate for the adjusted fingertips.
Although I'd add all this detail to the description, let's be real; most people don't read descriptions - especially when they look like they're 12 paragraphs long.
Sorry, I should've been more specific.
While Ellis and Coach hold the Tier 2 shotguns properly in most anims, they still use the Tier 1/pump shotgun anims whenever they use calm walk/run, limp walk/run, and idle limping. I've had more thoughts about it and simply put:
Fixing this would only create more issues because it would require new anims.
Doing this would most likely only work on Single/Local play as Official Servers would enforce what the server uses anim-sequential-wise. (I think.) It would also break most Coach & Ellis mods, as the Proportion Trick would be missing the new anims.
Also, if someone hosts a Local server and has the fixed Coach/Ellis anims enabled, people joining that don't have the mod would have to deal with them T-Posing on their end whenever they're limping with a T2 shotgun because they don't have the anims.
tl;dr
There still are some anims that use the wrong grip, but it would be best to leave them alone.
It's been confusing, but you could just use the Vanilla+ model and your animation mod will still work - though the V+'s few anims will override some of your anim mod's animations. (Pistol/Magnum, Dual Pistol, & Rifle anims.)
@Goaty
Yes. You won't be able to use Survivor model mods, but Vanilla+ has its own unique animations inside the model.
@Jarey_
Yep, they do. Thanks for the reminder!
also @Jessica Jones you are going to have to choose one or the other
Yes. This only affects the anims files. Not the model/textures.
New!
An xdR version has been released, allowing the user to have multiple animation mods for Nick! Link in description.
Oh, good idea!
@Whiteink
Neither's, "better." It's your choice on which would work with you. Do you change Nick to a different modded character? Then this mod is for you.
Do you rather keep Nick as himself? Get the improved Nick model mod, as it has its own animations made for the edited finger bones. Neither mods will conflict if you get both!