Left 4 Dead 2

Left 4 Dead 2

Nick - Tweaked/Improved Animations
38 Comments
avori 3 Apr, 2024 @ 10:59pm 
i would love to use but it conflicts with xdr reanim base :C
Sergeant Fox 17 Dec, 2022 @ 3:44pm 
What tool did you use to compile these animations? I,ve been trying to compile animations but I can't due to a (Load_Source overflowed g_numsources.ERROR.
dudebro 16 Dec, 2022 @ 4:11pm 
fix the die_standing animation
Brix 6 Aug, 2022 @ 6:20pm 
I think survivors doesnt hold the trigger while carrying pistols
duty man 24 Jul, 2022 @ 3:04am 
The sound of footsteps moving forward while crouching is a bit strange. It's a little bit more pronounced in the third person. The sound is less pronounced in first person. Haven't tested other survivors.
jalter 10 Apr, 2022 @ 3:35am 
youre in a zombie apocalypse you always have to keep your finger on the trigger or youre gonna get mauled by hordes and hordes of zombies
dudebro 31 Mar, 2022 @ 5:29pm 
they are civilians
☦Agent 48☦ 11 Feb, 2022 @ 10:20am 
the vanilla holding is actually realistic,as you NEVER have the finger on the trigger ONLY WHEN YOU AIM
Furittus 29 Jan, 2022 @ 5:53pm 
Its just trigger discipline, Illbeit some weird trigger discipline
gaz 21 Jan, 2022 @ 2:16pm 
Neat, but kind of... an odd mod, was it that bothering?
GI1TcH!mg G@M3R (R.A.Sudios) 11 Dec, 2021 @ 6:50am 
oh also does the [xdR] version have more Fixes or....
GI1TcH!mg G@M3R (R.A.Sudios) 11 Dec, 2021 @ 6:49am 
maybe it's fixable for Nick?
GI1TcH!mg G@M3R (R.A.Sudios) 11 Dec, 2021 @ 6:48am 
can you fix these issues, I've notice them while playing with the immersive first person mod on
- reloading animation causes clipping with fingers
- sleeves clip in certain circumstances
- holding the mini-gun completely incorrect causing lots of clipping, afaik this happens with all survivors

if you don't know what Immersive First Person is i'll link it
https://www.youtube.com/watch?v=fC93s-JytWQ
MSF  [author] 11 Dec, 2021 @ 6:39am 
That mod's description says it all.

"I have added MSF's Nick Animation fix in it so you don't necessary need to subscribe that anymore. Unsubscribe or disable it if you still had that enabled."
GI1TcH!mg G@M3R (R.A.Sudios) 10 Dec, 2021 @ 5:12pm 
It doesn't cause it to not work, in fact it works just fine with it on, besides the conflicting can you explain why it conflicts? and is it possible to fix the bug?
Rise 2 Dec, 2021 @ 12:23am 
do you have plans for ellis and coach?
Pyromaniax 23 Oct, 2021 @ 5:06pm 
Any chance you could please fix Coach, Francis and Louis hands resting above the ledge when hanging?
MSF  [author] 12 Oct, 2021 @ 6:58am 
Vanilla+ is a model mod, meaning any mods that changes Nick into something/someone else (like G-Man,) won't work. Its animations are put inside the model itself instead of being put in the separate anim_gambler files. Having Vanilla+ allows the user to still use animation mods.

This mod only affects the separate anim_gambler files. This allows you to still use other model mods for Nick - such as the G-Man shown.

Vanilla+ had to have its own animations included because of the adjusted fingertips. They were moved out to match Nick's fingertips, but it caused its own animation issues. The fix was to create special anims for Vanilla+ to compensate for the adjusted fingertips.

Although I'd add all this detail to the description, let's be real; most people don't read descriptions - especially when they look like they're 12 paragraphs long.
GI1TcH!mg G@M3R (R.A.Sudios) 12 Oct, 2021 @ 6:17am 
how is this different to Nick Vanilla+ when showing the same shots?, so confusing
Amaelamin 12 Oct, 2021 @ 5:20am 
hm
MSF  [author] 10 Oct, 2021 @ 8:39am 
@Sergi338 @Jarey_
Sorry, I should've been more specific.
While Ellis and Coach hold the Tier 2 shotguns properly in most anims, they still use the Tier 1/pump shotgun anims whenever they use calm walk/run, limp walk/run, and idle limping. I've had more thoughts about it and simply put:
Fixing this would only create more issues because it would require new anims.

Doing this would most likely only work on Single/Local play as Official Servers would enforce what the server uses anim-sequential-wise. (I think.) It would also break most Coach & Ellis mods, as the Proportion Trick would be missing the new anims.
Also, if someone hosts a Local server and has the fixed Coach/Ellis anims enabled, people joining that don't have the mod would have to deal with them T-Posing on their end whenever they're limping with a T2 shotgun because they don't have the anims.

tl;dr
There still are some anims that use the wrong grip, but it would be best to leave them alone.
MSF  [author] 9 Oct, 2021 @ 8:18am 
@Jessica Jones
It's been confusing, but you could just use the Vanilla+ model and your animation mod will still work - though the V+'s few anims will override some of your anim mod's animations. (Pistol/Magnum, Dual Pistol, & Rifle anims.)

@Goaty
Yes. You won't be able to use Survivor model mods, but Vanilla+ has its own unique animations inside the model.

@Jarey_
Yep, they do. Thanks for the reminder!
JT_ 9 Oct, 2021 @ 2:26am 
If I'm not mistaken, Ellis (and maybe Coach) have similar issues. They use wooden shotgun animations for the M1014 & Spas-12 autoshotguns, neglecting to hold the grip altogether
Goaty 8 Oct, 2021 @ 1:54pm 
Would I just use Vanilla+ survivors if I have mods that just upscale their textures, but not change their overall model?
CrusaderTheFirst 8 Oct, 2021 @ 12:55am 
If ya feel like doing something ambitious, you could try creating a double barrel shotgun 3rd person animation mod for all the survivors. Replacing the auto shotgun/benelli animations.
Rise 7 Oct, 2021 @ 11:49am 
perfect!

also @Jessica Jones you are going to have to choose one or the other
Jessica Jones 7 Oct, 2021 @ 10:02am 
So, i guess this mod is not compatible with Rise's Bill Animation for Nick, am i right?
Oats 7 Oct, 2021 @ 8:19am 
i see i see
MSF  [author] 7 Oct, 2021 @ 7:45am 
@nullity
Yes. This only affects the anims files. Not the model/textures.

New!
An xdR version has been released, allowing the user to have multiple animation mods for Nick! Link in description.
Oats 7 Oct, 2021 @ 12:27am 
does this work in DMG versions?
🏖 SUMMER NEKO ☀ 7 Oct, 2021 @ 12:13am 
I think nick is only person who have a lot of broken stuff
MSF  [author] 6 Oct, 2021 @ 10:02pm 
@xdshot
Oh, good idea!

@Whiteink
Neither's, "better." It's your choice on which would work with you. Do you change Nick to a different modded character? Then this mod is for you.

Do you rather keep Nick as himself? Get the improved Nick model mod, as it has its own animations made for the edited finger bones. Neither mods will conflict if you get both!
Whiteink 6 Oct, 2021 @ 9:42pm 
Which better?
Goaty 6 Oct, 2021 @ 8:09pm 
@Ellis It just makes Left 4 Dead 2 slightly better and less buggy looking. This isn't really useful, just be greatful somebody is at least trying to make Source Engine look better.
xdshot 6 Oct, 2021 @ 1:47pm 
Nice! Can you make variant for xdR base so user could combine animation mods?
r_edJy 6 Oct, 2021 @ 11:38am 
How this is useful?
rendezvous 6 Oct, 2021 @ 10:49am 
Nice work!