Space Engineers

Space Engineers

AQD - Upgradeable Gyroscopes
93 Comments
enenra  [author] 5 Jun @ 11:12pm 
I think the ingame display is wonky and displays the increase weirdly.
TKOP_MECH1 5 Jun @ 2:45pm 
The mods description says the large gyro upgrade modules increase the power of the large gyro by 1.4x but build info says it increases it by "+140%" which should mean a 2.4x increase, which one is correct?
enenra  [author] 13 Dec, 2024 @ 5:08am 
yes, though I think your gyros might get turned around 180°. Not sure if I fixed that.
Motly 13 Dec, 2024 @ 1:57am 
Can i add this mod to an existing save?
enenra  [author] 3 Nov, 2024 @ 6:08am 
What do you mean by that exactly? Generally, unless you can reproduce the issue in a world with only this mod, it's not going to be an issue with this mod. You most likely have other mods overriding block groups or something like that.
Hrn3c 3 Nov, 2024 @ 3:29am 
for some reason even if im in creative i cant get the large grid for the gyros, idk if its just the me and the combination of other mods, thanks for advice
Dragon-Raptor 26 Oct, 2024 @ 2:59am 
Was wondering... are/would you consider making Prototech enhanced versions of these? Maybe downgrade the non-prototech versions slightly to make it worthwhile to switch out once you have access to the stuff...
titanius anglesmith 23 Oct, 2024 @ 12:07pm 
no dinner for you tonight
enenra  [author] 23 Oct, 2024 @ 11:56am 
If only it was possible to add this mod to your savegame and test it. If only. :-)
titanius anglesmith 23 Oct, 2024 @ 7:43am 
but how do we know hmhmhhmmhhh
enenra  [author] 23 Oct, 2024 @ 4:18am 
No idea but these are probably stronger if upgraded.
titanius anglesmith 22 Oct, 2024 @ 5:41pm 
whats teh stats with this vs the prototech one ?
enenra  [author] 4 Sep, 2024 @ 11:21am 
Mods don't need to get updated constantly to keep working. :-)
King DaMuncha 4 Sep, 2024 @ 8:51am 
These mods havent been updated since 2022, do they still work?
enenra  [author] 16 Aug, 2024 @ 11:45pm 
yes. I just alter the default gyro's looks a little, so while that will be reverted, the block is the same.
Acherion 16 Aug, 2024 @ 5:10pm 
So lets say I build a ship with this mod enabled, I use the regular gyroscopes. I do not use the upgrades nor the large gyroscope, so if pasted into another world without this mod, will the ship still have gyroscopes?
enenra  [author] 15 Aug, 2024 @ 5:42am 
I don't understand the question, sorry.
Acherion 14 Aug, 2024 @ 4:37pm 
If a ship already has this mod, can it be used without the gyroscopes like the large and the boosters, or does it not allow me to use the ship?
enenra  [author] 9 Feb, 2024 @ 6:26am 
Please use modadjuster instead.
won2three 8 Feb, 2024 @ 6:11pm 
Hey Enenra I am planning on making tiered versions of this mod for server use. Would I have permission to reupload unlisted please?
enenra  [author] 5 Feb, 2024 @ 11:10pm 
Sure, but it's not on my list right now.
Art3mis 5 Feb, 2024 @ 4:13pm 
Would it be possible to make something similiar but for refinery modules?
enenra  [author] 6 Jan, 2024 @ 1:21am 
No. And it won't work properly anyway because it needs scripts that are not supported on mod.io
Hethan757 5 Jan, 2024 @ 3:31pm 
I will give full credits and link to you
Hethan757 5 Jan, 2024 @ 3:30pm 
Could I get permission to re upload this on mod io
enenra  [author] 9 Dec, 2023 @ 2:37am 
You can use the control panel on the top of the large gyro to align them. But ultimately alignment doesn't have any impact on performance.

As for the vanilla gyros - yes, I'm aware of this issue but hesitating to patch it because it was spotted so late and I'd revert all gyros in all saves of people using this mod if I fixed it.
WhiteDingo 9 Dec, 2023 @ 1:50am 
Good day! is there an orientation to know where the "front" of the large gyro is? like with vanilla gyros the front is where the control panel is facing. On that note as well I've noticed that upon installing this mod, the vanilla gyro models have changed, and the control panels are now facing the rear of the gyro
enenra  [author] 8 Oct, 2023 @ 1:13pm 
Yes, it's on my list - I just need to get around to it.
Muzzled 8 Oct, 2023 @ 11:17am 
Would it be possible to fix the mirroring of the large gyro upgrade modules? I tested it and it seems the sbc is missing the following lines that would go after line 34:

<MirroringY>Z</MirroringY>
<MirroringZ>Y</MirroringZ>
Molten Carnage 28 Sep, 2023 @ 9:37pm 
I'll readily admit this Gyro mod looks awesome, but how does it compare to the gyros in the tiered tech mod?
Rooster 18 Jul, 2023 @ 7:45pm 
The weight of the small grid booster seems so excessive, it's not worth using. Unless I've got a bug. Would you consider lowering it?
enenra  [author] 18 Jul, 2023 @ 5:28am 
No
Rooster 17 Jul, 2023 @ 7:42pm 
Is there a config to edit the weights of the gyro booster?
Rooster 2 Jul, 2023 @ 2:09pm 
Is the small grid Gyro booster supposed to weigh 3,380 Kg? That doesn't seem right. The large grid is just twice the weight of one gyro, at 12 tons.
Rogue Sausage 13 May, 2023 @ 2:22pm 
@howardxu23
Yeah, I've noticed this too. Would super appreciate a fix for the mirroring on the upgrade modules.
howardxu23 10 May, 2023 @ 4:03pm 
minor bug: the large gyro upgrade module does not mirror correctly when facing perpendicular to the symerty line
Vokun Vulon 26 Apr, 2023 @ 3:52am 
seems this doesnt show in the G menu and i cant find it with a search
A_Hurricane 15 Jan, 2023 @ 8:59pm 
Gotcha thank you
enenra  [author] 15 Jan, 2023 @ 1:12am 
Unfortunately not at the moment.
A_Hurricane 14 Jan, 2023 @ 6:30pm 
Hello, is there any way to turn off the animation? It looks great, but my computer is a potato lol so I wanna try to get rid of any unnecessary cpu usage
enenra  [author] 7 Sep, 2022 @ 3:16am 
facing doesn't matter for functionality
If you still want to know, Digi's buildinfo mod has overlays that label the block sides.
av.wright 5 Sep, 2022 @ 9:03am 
Cant see the question asked below, so, what is the correct orientation? IE which is the front face?
Desert Ice 29 Aug, 2022 @ 5:19am 
As a matter of interest, do the effects of each upgrade for the large gyro compound as each upgrade is placed? What is the practical effect in numbers of a fully upgraded large gyro compared to the vanilla gyro?
Aryemis 2 Aug, 2022 @ 1:18pm 
Heya enenra, is it okay if we use this unlisted for our server setup with custom ressources ?
I also want to report a small bug: the Gyro Upgrade module doesn't have proper mirroring setup, and is also missing it's build stages definitions (the models are there though).
enenra  [author] 27 Jul, 2022 @ 10:09am 
No.
Kittenpants 27 Jul, 2022 @ 9:21am 
Is there any chance you'd add a super-powered 3x3 gyro with, say, 100x the power of a normal gyro? There's an older ultra-gyro mod, but I'd trust your work more and would love to replace the old ones. This behemoth needs a ridiculous amount of gyros to rotate.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2841166304
Blues Hailfire 19 Jun, 2022 @ 7:47am 
Ok, then is there under any circumstances a way where we can discuss potential use?
enenra  [author] 19 Jun, 2022 @ 7:44am 
No, since I commissioned and therefore own them.
Blues Hailfire 19 Jun, 2022 @ 7:10am 
Hi Enenra, would I be able to discuss the use of them with ArynxErin?
enenra  [author] 19 Jun, 2022 @ 1:18am 
Hi,
Sorry, but these models were made for this mod by commission. I won't be allowing their redistribution in other mods.