Arma 3
KP Liberation v0.96.7a Khe Sanh
10 Comments
Beelzebub 29 Aug, 2023 @ 12:02am 
since im new to liberation i got a few questions. first is how do i save my mission progress. how do i allow other mods to work in for me and my group arsenal and lastly how do i turn off stamina?
stutpip123  [author] 20 Apr, 2023 @ 7:25am 
no plans to update this myself. you are welcome to take the code and make any changes you want however
Bloodmachine 19 Apr, 2023 @ 7:58pm 
any plans to include Unsung redux?
stutpip123  [author] 14 Jan, 2022 @ 9:05am 
ai squadmates can be commanded to fire at a location if manning an artillery piece. crewed artillery by garrison soldiers that spawn with the weapons should be accessible via the supports menu
Pattons_Protege 14 Jan, 2022 @ 5:41am 
hey not to sound silly or anything, but to properly use the fire support system, does the artillery need to be crewed by ai in my squad, or should i create it crewed?
waystin2 13 Nov, 2021 @ 6:14am 
Great map and the squad had 5 intense days of battle in the Nam! There were 5 bases/towns that the AI would not activate: Kono Underground, Thai Lai Outpost, Rockpile Outpost, Ap La Vien & Sian Giang.
stutpip123  [author] 8 Nov, 2021 @ 9:59am 
you can turn off arsenal restrictions in parameters.
its using the official KP Liberation SOGPF preset from their Cam Lao Nam port, which was create for the SOGPF original release, and therefore does not include anything added since.
waystin2 8 Nov, 2021 @ 9:55am 
Can you enable the Tommy gun in next update?
stutpip123  [author] 8 Oct, 2021 @ 3:29am 
it has a fire support system if you build artillery at a FOB. Allowing to call for AI artillery strikes via the radio system
Jagdpanther-88 8 Oct, 2021 @ 3:27am 
any chance you could add the SOG built in fire supports to this mission?