Teardown

Teardown

Adjustable Fire
86 Comments
ihategoldstuff 5 Jun @ 12:41pm 
can you add pitchers
Snoxxio 14 Mar @ 7:32pm 
how can i increase the fire that the engine limits? it just caps off at about 2400-2500 fires for me
Orfanclub6 13 Jan @ 5:56am 
Ty for answer
FerdiBerdiii  [author] 12 Jan @ 8:35am 
It is most definitely possible to make all voxels flammable but someone else would have to make that. I haven't modded teardown in a long while now.
Orfanclub6 9 Jan @ 9:27am 
This game saved my house
Orfanclub6 9 Jan @ 9:27am 
There isn't a way to make all voxels burnable is there? (Am crossing all of my bones rn :shadeknight: ) (I almost burned a digit 10 mins ago :broflex:
FerdiBerdiii  [author] 11 Oct, 2024 @ 3:40am 
I don't recall there being any way to limit smoke at all.
Autumn 9 Oct, 2024 @ 3:33pm 
can you make a smoke limit? i dont have any smoke
FerdiBerdiii  [author] 29 Dec, 2022 @ 5:04am 
As far as I know that's the new upper limit.
Sean Diaz 28 Dec, 2022 @ 3:28pm 
Maybe i am just using this wrong then as i still cannot seem to exceed 2000 fires on any map..
FerdiBerdiii  [author] 28 Dec, 2022 @ 1:33pm 
To clarify for future cases, this mod has no logic to edit the values other than a min and max value. (The max being high enough to not matter though)
XanderSyr 28 Dec, 2022 @ 7:29am 
Artzerts ulitilies was the bugged mod.
XanderSyr 28 Dec, 2022 @ 7:29am 
nvm
XanderSyr 28 Dec, 2022 @ 3:01am 
And now it automatically goes down to 0... Please add me on discord or whatever so I can send a video.
XanderSyr 28 Dec, 2022 @ 2:58am 
@FerdiBerdii There is a bug with the mod. It automatically makes it go down to 200 even though I have the fire set to like 3000.
LupusVir 23 Dec, 2022 @ 6:59pm 
Turns out I didn't have it enabled lmao
FerdiBerdiii  [author] 11 Dec, 2022 @ 11:42am 
Pause the game then at the bottom you'll find the settings button.
LupusVir 11 Dec, 2022 @ 11:38am 
I don't see where to change the fire options.
FerdiBerdiii  [author] 8 Dec, 2022 @ 8:19am 
You can rebind them to other keys if need be.
perlturtlejojo 6 Dec, 2022 @ 12:20pm 
I have so many keybinds that pressing L removes everything and K would blow up the entire map 😐
trainpuns2rblx 18 Sep, 2022 @ 12:02pm 
where is the tool that just starts a fire simply.
FerdiBerdiii  [author] 19 Aug, 2022 @ 10:47pm 
Well I have implemented a toggle that if enabled clears fires when fire count is more than zero soo...
CokedBadger 18 Aug, 2022 @ 3:46pm 
Maybe I could use a combination of this and a mod to reduce fire values to make it basically nonexistent
FerdiBerdiii  [author] 18 Aug, 2022 @ 5:37am 
So I've decided to add that as a feature.

(But also as a standalone mod.)
FerdiBerdiii  [author] 18 Aug, 2022 @ 5:05am 
There is a way to do it, but you basically have to clear fires constantly.
(Or atleast when the fire count is more than zero.)
CokedBadger 16 Aug, 2022 @ 3:35pm 
This game is more lacking than I thought
FerdiBerdiii  [author] 16 Aug, 2022 @ 8:05am 
Oh that, yeah that doesn't work. The only way would be to constantly clear fires. Something about an engine limitation as far as I know.
CokedBadger 15 Aug, 2022 @ 11:33pm 
Yeah, I set the Max Fires to 0 but it doesn't do anything
FerdiBerdiii  [author] 15 Aug, 2022 @ 8:58pm 
Odd, I'll have a look later. As for the smoke and such, can't disable that.
CokedBadger 15 Aug, 2022 @ 3:26pm 
@Ferdiberdiii
I tried that but it still didn't work
FerdiBerdiii  [author] 15 Aug, 2022 @ 10:53am 
@Plague Doctor, if you have any other mod that modifies the values this mod may not work. Other than that, I don't know if the methods have changed but I believe not.
CokedBadger 11 Aug, 2022 @ 5:12pm 
And also, seems like the mod doesn't work anymore
CokedBadger 11 Aug, 2022 @ 5:04pm 
Can you make an option or a mod to disable the smoke from fire/explosions?
Sean Diaz 14 Jul, 2022 @ 8:33pm 
yeah, i guess the Devs patched the exploit or opening what it was? not sure, im hard capped and i tried every mod on here **big sad face emoji here! XD** cause i looooove fires and big towers!!! XD
FerdiBerdiii  [author] 14 Jul, 2022 @ 1:27pm 
Yeah I've noticed that too, not sure why that is.
Sean Diaz 14 Jul, 2022 @ 8:02am 
not sure if this still works... i am still having the engine limit it to around 1250...
5 trillion inbred hogs 4 Jul, 2022 @ 3:28pm 
Alright, thank you
FerdiBerdiii  [author] 4 Jul, 2022 @ 2:26pm 
This mod only changes the variables the game uses for fire spread and max fires. I am not sure if those mods do anything to change those. You'll have to ask MrRare if it does. If they don't then the mods should be compatible.
5 trillion inbred hogs 3 Jul, 2022 @ 9:11pm 
Is this mod compatible with ThiccSmoke and ThiccFire? (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2593750226)
FightingTrousers 18 May, 2022 @ 9:26pm 
Love this mod, curious if you could also add the option for how far the fire can spread, and how long it takes for the fire to burn through blocks.
FerdiBerdiii  [author] 19 Mar, 2022 @ 10:58am 
The options are saved between sessions. You can reset them and save.
Fatmeatball 18 Mar, 2022 @ 4:23pm 
Are the fire settings supposed to max out when a map is opened/restarted? Did I mess something up somehow?
jovita.jonas 9 Mar, 2022 @ 4:10pm 
Please
:steamthumbsup:
finch 8 Mar, 2022 @ 6:20pm 
I believe in you @FerdiBerdii! I'm sure you can do it
FerdiBerdiii  [author] 5 Mar, 2022 @ 4:11am 
That would require a system to fake fire because the game doesn't do that on its own.

I do admit it would fit well in this mod. But it's quite the endeavor.
Pestman25 4 Mar, 2022 @ 5:21pm 
try adding an option for the fire to spread anywhere (like stone, concrete, asfault, cement, ETC.)
IronGEAR 21 Feb, 2022 @ 8:50am 
thank you!
FerdiBerdiii  [author] 21 Feb, 2022 @ 4:00am 
I like the idea, added!

You can enable it in the options menu.
IronGEAR 20 Feb, 2022 @ 8:10pm 
can you please add a fire count debug mode? I like knowing how much fire is going on, but forced to use another mod that locks my fire spread in.
birb 27 Jan, 2022 @ 12:05pm 
thanks!