RimWorld

RimWorld

[sbz] Biotechnology
40 Comments
Latex Santa 11 Nov, 2022 @ 2:12am 
@Velxra Read the description, another modder has taken over management and updating of this mod. LINK IN THE MOD DESCRIPTION ABOVE.
VelxraTV 21 Oct, 2022 @ 3:27pm 
Please update to 1.4
Turnovus 26 Sep, 2022 @ 7:24pm 
Hello, I wanted to inform you of an upcoming update to the Community Framework which may cause this mod to stop working properly.

In the future, the craftable pawn framework will be opt-in only. You will need to add a DefModExtension called CF.HatcheeForcedPlayerFaction to all of your hatchable ThingDefs.

This change has not been applied yet, but I wanted to notify you in advance since your mod will be affected by this.

Let me know if you receive this message, and thank you for using the Community Framework.
Computica 24 Aug, 2022 @ 12:49am 
Bonobo Capsule is named as a Pangolin Capsule
@arget03 Use the "Biotechnology - Auto animal patch"
arget03 17 Aug, 2022 @ 7:59am 
Awesome mod! I got everything researched, but couldn't find the animal I wanted. I was able to patch it in though, if it works. Palamutes for the win!
jybil178 15 May, 2022 @ 6:14am 
@jeonggihun Thank you kindly for that, and kind of awesome to know you specifically made it with the original Genetic Rim in mind xD
Lance Hardwood 6 May, 2022 @ 7:53am 
Dude, I said it before and I'll say it again - this mod is awesome! The idea as well as the artwork are superb. Don't change it :)
jybil178 5 May, 2022 @ 4:48pm 
Was worried that this would feel a little awkward or overly potent if you tried to use it along side Vanilla Genetics Expanded

i'm aware they serve two completely different purposes, but being able to produce any animal you want, then immediately break it down to be used in horrific experiments... well, it sounds very Rimworld, but i'm worried that it may break some of the built in balance that VGE tries to implement.

I was wondering if anyone has had any experience using the two together yet, and what their thoughts were
Azrael 4 May, 2022 @ 8:18pm 
Running into a bug where the capsule doesn't hatch. It's on the incubator but runs to XXXX% and to -xx days.
Lance Hardwood 19 Mar, 2022 @ 8:39am 
This is an icredible mod with top notch artwork. I have no idea, why it has so few downloads.
TheTimberWolf 15 Jan, 2022 @ 1:37pm 
Great mod, would be even better if alpha animals are added, I hope they help you to integrate it. Again, very good mod
Scorpio 31 Dec, 2021 @ 5:57pm 
any luck getting alpha animals support?
Destiny Phoenix 19 Dec, 2021 @ 8:22am 
Is it possible to use this without community framework? (other than having the animals be wild).
Getting an error message from CF due to a define, and I'm actually okay with having the animals be wild upon spawn.
Lava 20 Nov, 2021 @ 8:31pm 
Could you possibly add support for Animal genetics? A super army of fenrirs would be neat for that extra level of OPness. :ppcow:
Vel Ten 31 Oct, 2021 @ 1:18pm 
The Trolls from Morrowrim seem like they'd be fun to clone, too.
The B0tler Did It 27 Oct, 2021 @ 9:55am 
I second @ghost, would be amazing to get Alpha Animals support! I understand the difficulty however, and I'm grateful for your work with the mod!
evil yaoi wizard 26 Oct, 2021 @ 2:06pm 
Could i request alpha animals support?
Haruhya 22 Oct, 2021 @ 12:42pm 
Perfect. Now I don't need to tame a Thrumbo if I can get my hands on its meat. Then I can create a whole herd of them!
jybil178 17 Oct, 2021 @ 3:52pm 
any chance of compatibility with Alpha Animals currently, or on the horizon?
Master Of The Q 17 Oct, 2021 @ 1:55pm 
the capsule didn't hatch, timer goes to -xx days??
Venusgate 13 Oct, 2021 @ 7:54am 
@Spark7979 Okay, but it's a different mod with only partially overlapping scope.

You might even notice in the picture a QEE vat in tandem.

Cool flame, tho.
NX 12 Oct, 2021 @ 4:49pm 
Awesome work on the art! I wonder if all these people who whine and complain have ever done anything worthwhile..
Spark7979 12 Oct, 2021 @ 11:11am 
Trash mod, just use the questionable ethics people.
Ai Spacedestructor 12 Oct, 2021 @ 10:38am 
dissapointed that you cant use it to make humans or mechanoids.
XelNigma 11 Oct, 2021 @ 4:39am 
I don't really have a need for making animals but I do have a need to make my science lab actually look like a science lab and this has some great artwork for the various bench's.

Hmm and my only rooster did just get eaten by a fox...
Garr Incorporated 9 Oct, 2021 @ 1:41pm 
Never considered the recipe list as a potential issue, but I see your reasoning perfectly.
Gutterpunk 9 Oct, 2021 @ 6:32am 
OMFG installing this mod, great concept and I just LOVE the new furniture
Garr Incorporated 8 Oct, 2021 @ 11:12pm 
Just by looking at this I feel the exceeding amount of space needed for all these different workbenches... Not sure this is the wisest choice for the mod, but you might have your reasons.
InFeaRn0 8 Oct, 2021 @ 2:36pm 
If I play this with AA - no problem? No asking about support, just about conflicts
far out 8 Oct, 2021 @ 1:30pm 
Wow!! I love your textures and i like the mod concept. you have my sub :steamthumbsup:
Scorpio 8 Oct, 2021 @ 12:01pm 
That's great news man,
Avila 8 Oct, 2021 @ 8:41am 
I second AA support, too !
Scorpio 8 Oct, 2021 @ 8:11am 
Alpha animals support would be amazing
dchy 8 Oct, 2021 @ 6:01am 
Can I disable the taming option immediately after cloning?
Paolini 8 Oct, 2021 @ 3:38am 
Oh wow you even added the new Cave Creatures ! Very nice
jacksondaxhacker 8 Oct, 2021 @ 12:16am 
I've done some experimenting, the problem seems to persist even after uninstalling the mod, which is weird because I didn't have it before installing... Also, the animals not dying seems to be limited to cuts to the neck, I can still kill them other ways, just not via the normal slaughtering method, in that they're just immortal.
jacksondaxhacker 7 Oct, 2021 @ 10:59pm 
I'm getting a bug, not sure if it's directly related to this mod, or Community Framework, as I installed both at the same time, but for some reason whenever I slaughter one of my animals they stay alive, they just don't die anymore for some reason.
Hohen 7 Oct, 2021 @ 3:28pm 
Great looking mod. I first looked for "original" cause I said to myself "I've never heard of that one"
Very neat concept, definitely curious to see how it all works out.

@Venusgate My take from it
1. Any Meat + Neutramine = Animal
2. Without the community framwork mod I'm guessing they would be
3. Meat in game works basically has a "meat" label so anything with a meat tag should be accepted if that's how the recipe is set up.
Venusgate 7 Oct, 2021 @ 2:41pm 
I really like the textures of this mod, but I have three questions:

1. Does this generate meat, or just equivalent exchange meat in bills to birth a new creature?

2. Are new creatures wild?

3. will bills take any meat type, including modded ones? I am thinking this would make an interesting companion mod to Kit's Power Protein
xabr 7 Oct, 2021 @ 2:32pm 
ill try it out. great idea thjo, was looking for something that allowed me to get a constant source of insect meat for my colonist