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I disabled one by one file, and that was in the end the culprit. It literally added the underarmor to everything, often causing clipping by itself.
In the Content.ini:
TemplateName="RightArm" - should be - TemplateName="Empty_RightArm",
The missing "Empty_" needs to be added to RightArm_F, LeftArm, and LeftArm_F
And add missing "Empty_Legs" and "Empty_Legs_F" to the XComGame.int file.
(Maybe also a UIListener to put in Icon on a future update?)
This removes the arms, shoulders, legs and the like if I'm using a body type like Max's classic armor on the prototype TLE armor
Shame, because I love the ideas behind this mod. I still run into issues with clipping. But using it basically undoes A LOT of work I had to do to get Civilian Disguises to be more compatible with a bunch of stuff. And it still isn't ideal. It's a great mod, though. Love the concept and the execution.
I have a few characters that have a mix of More Clothes and male/female clothing pack cosmetics setup in Appearance Manager when equipping Civilian Disguise. When I put the Civilian Disguise item onto this solider, it will show the torso I have selected, but arms and legs go away, because this mod is designed to make those spots blank to make the full body Disguise item work "properly". This will happen every time I equip said soldier with the Civilian Disguise item?
Oh wait... same name here.. @Jess .. are you trying to run this mod with UCR ?
I see the caveat under 'known issues' regarding the manager, but have not had any success in prompting the mod by flipping between armours in the pool editor - I was wondering, does this have to be done via the actual avenger armoury loadout screen?
thanks!
What this mod is for are the cosmetic torso's that are fullbody (ie a torso cosmetic that also has arms and legs, like the civilian or advent disguises from CI ). When it detects one of these it strips the individual pieces, so that no clipping happens.
When you switch back to the non-fullbody armour (ie Kevlar) that should not be affected, and return to the appearance that was set for that armour.