RimWorld

RimWorld

Rim-Fogmen! a Rim-Kenshi add-on pack [Deprecated/Pending]
54 Comments
mayonnaise 4 Sep, 2024 @ 4:42pm 
derp, i missed the part on this modpage that says anyone can continue it if they want to; here's the link to my continued version!!

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3324678049&tscn=1725490997
mayonnaise 3 Sep, 2024 @ 6:37pm 
hey folks! i've recently finished a 1.5 update for this mod; but since the mod is so big and Hohen worked so darn hard on it i want to wait for their approval before i push the mod to the workshop. hope he responds soon! :beeped:
Hyeenu 31 Aug, 2024 @ 1:14am 
I hope you decide to come back to this and bring it back to 1.5! I love the Hivers so dearly in Kenshi, and the Fogmen being absent from your Rim-Hivers mod seems like a terribly lost opportunity to have a second raiding faction to go against :D
Буба 14 Apr, 2024 @ 9:12am 
please
Буба 14 Apr, 2024 @ 9:11am 
update to 1.4 ?
HIM🐀 5 Feb, 2024 @ 12:31pm 
@Vex, @Hohen, Is there any plans for continuation of this mod in the future? If not - can this mod be adopted by another author?
AnaeL- 15 Oct, 2023 @ 5:37am 
update to 1.4 ?
AnaeL- 15 Oct, 2023 @ 5:37am 
update to 1.4 ?
AnaeL- 15 Oct, 2023 @ 5:37am 
update to 1.4 ?
AnaeL- 15 Oct, 2023 @ 5:37am 
update to 1.4 ?
Machin3Boy1 15 Aug, 2023 @ 12:29pm 
it probably won’t be updated unless someone decides to revive this mod (fingers crossed)
noghettoblastrs 14 Jul, 2023 @ 9:44pm 
:beeped:
heinrich fishly 29 Jun, 2023 @ 12:13pm 
is this ever gonna get updated?
FFD 17 Jun, 2023 @ 1:15am 
1.4please!!!!!!!!
J_Gaming 16 Jun, 2023 @ 1:25am 
WRRREEEEEEEEEEEEEEEEEEEE!!!
[MBE] Cricket 31 May, 2023 @ 9:02am 
Please don't abandon your baby! Keep u work updating 1.4 and more please!:KneelingBow::KneelingBow::KneelingBow:
Cugitay 30 Dec, 2022 @ 4:27pm 
i hope king will return one day. i really missed mod
Viching 24 Nov, 2022 @ 12:05am 
1.4 pls
Delta1138 20 Mar, 2022 @ 6:23pm 
@Hohen was getting a red eroor on boot from this mod where there is a typo in the pawnkinds for the playerfaction "it's listed as Hiver_Hiver_tribal_south" I think and another one for the Queen tribal south where it should be Queen South I think. Sorry man I fixed it on my version without noting exactly what the red error was but they appear on boot. It's a typo in one pawnkind and a mislabel in the alien race settings.
Volatile100 23 Jan, 2022 @ 4:03pm 
Beep.:steamthumbsup:
Kooby 9 Jan, 2022 @ 6:39pm 
I can't wait for the new factions! Im keeping an eye on this one :eyeglass::eyeglass:
diabolical sandwich 2 Jan, 2022 @ 10:18pm 
cyber beep
Minimum Viable Suffering 1 Jan, 2022 @ 12:52am 
beep!
Pingas Pincher 22 Dec, 2021 @ 1:52am 
Mod is broken and breaks the game on startup. Works fine when removed.
Hohen  [author] 29 Oct, 2021 @ 8:22am 
Things should *work* now. I think. Forgotten setting on the fog sickness so I think that should be quashed finally.

Last night patch was to fix what I buggered up with the larva patches. I think stuff is working. Hopefully this week is a little smoother and I can get some work dne on this.
Hohen  [author] 28 Oct, 2021 @ 1:40pm 
Apparently last update deleted some files that it wasn't supposed to so. My apologies. This is a rough and dirty update, lol. Meitou was added, stupid powerful. Shouldn't ever spawn, maybe quest rewards. I have it personally for artifacts currently. Beep quest may trigger but no more error. Another limiter was added to to Fog Sickness, we'll see if it still pops up.
cool guy paul 25 Oct, 2021 @ 2:48pm 
thanks so much for the BnC support - i no longer have to play around with devmode and spawn my own children for immersion
Hohen  [author] 24 Oct, 2021 @ 1:06pm 
@BetaMinus I do believe Vex is working on some so when they're ready I'll make a conversion.
Minus 23 Oct, 2021 @ 7:42pm 
A small suggestion, Praetorians from Hives Expanded?
Emperor Status 22 Oct, 2021 @ 2:00pm 
uwu was dis?
GhostRonin471 21 Oct, 2021 @ 11:29am 
I'll give it a go. Cheers for the advice.
Hohen  [author] 21 Oct, 2021 @ 10:44am 
@GhostRonin471 think you could just copy the textures from this mods fogmen folder and paste it's contents in the hivers texture folder. I believe most of the names are the same due to how RimWorld does things. Brute force!

I'll look into a fogmen faction, a glitter world cure maybe?
Vex  [author] 21 Oct, 2021 @ 8:56am 
If you want to get really complex you can color edit the hiver sprites to black and white for more vivid colors, and copy and paste the civil hivers def with new def names for the hivers and change the body graphics to the grey hivers and the color code to whatever you choose.
Vex  [author] 21 Oct, 2021 @ 8:54am 
@GhostRonin471 If you are okay with a little xml work, you could go into the race files of Rim-Hivers! and navigate to the race file containing the civil hivers, if you scroll down until you reach the graphics paths for the bodies you will see three numbers corresponding to color; if memory serves me right I believe that they should all be zero. You can enter a color code into the three digits to change the colors of all hivers that spawn after the change. If you want a new hive with a new color you can easily do the same thing, but add a new faction for your new snazzy bug-boys. Hope this helps!
GhostRonin471 21 Oct, 2021 @ 12:54am 
Fair enough, I thought it would be unlikely but worth a shot. You don't happen to know any way to make regular hivers that colour do you? I initially tried just using character editor but new ones spawn the regular sand colour.
Hohen  [author] 20 Oct, 2021 @ 6:57am 
Slim, for a couple reasons. Per lore it would technically be impossible to build up a hoard of them as there is no way to produce more. I suppose I could see a faction with a custom events where they get a constant number of recruits...
The other is the way they're currently coded they would be pretty useless as colonists. I've limited both their mining and construction speeds to hopefully dissuade them from doing either of those during a raise. Each fog also takes increased damage by double or more and deals less.
Also to simulate their blood lust I've given them all fog sickness on creation. It should work similar to the berserk and manhunter status combined. But impossible to get rid of.

It is possible but it would entail basically remaking the faction for players. I think it is possible to maybe recruit them or make them a slave but I am unsure.
GhostRonin471 20 Oct, 2021 @ 1:06am 
Any chance of Fogmen being a playable faction? I love the idea of building up a horde of them.
Hohen  [author] 19 Oct, 2021 @ 7:07pm 
Oh and my temp preview slipped though, oh well.
Hohen  [author] 19 Oct, 2021 @ 7:06pm 
Update: Uhhh C# stuff. Fogmen should no longer trigger in the regular raid scenarios but now only trigger in a fogmen based incident. This lands somewhere between a slaver raid from Vikings and a Manhunter raid in vanilla but can be more terrifying than both if left unprepared. You should be able to hide in your base with the doors locked.
This was done to limit and hopefully stop the pillaging and stealing raiders do by default.

Started the beep quest so if that triggers by accident my bad should equate to a free hiver though, nothing special. Gotta learn how dialogue trees work. Pretty sure I can port the entire recruitment script over from Kenshi.

Vex released an update so I've removed the equivalent code, if any slipped by let me know.

There's been a lot of code to try and get stuff to work..turning out to be a setting made and forgot about. I'm sure there's some unneeded stuff in the C that's why I left the source
AI Android 16 Oct, 2021 @ 6:08pm 
that's fair enough. if you want you can dm me in here and we could talk on discord so I can throw some "Fogman is fucked up" backstories your way and also just chatting and help as well. also interesting and ok, but anyhow I would also love to at least give some secondary thoughts on anything you might have as well if you're alright with that. I really like what I see on here so far and would love to help out in any way that I can.
Hohen  [author] 16 Oct, 2021 @ 5:56pm 
I do have several things in line though. None of them are really fleshed out enough for me to release. Depending on the circumstance a wave of fogmen can fill your screen up with alerts that take about a minute to close. In other circumstances they were exactly how I want.
I have been spending the last few days just playing the game though or trying to at least. Because of that I found several things I want to change or add that I would never have thought of otherwise.
Hohen  [author] 16 Oct, 2021 @ 5:54pm 
Vex is wonderful! I have them on discord. I'm honestly terrible at the poking for help. Besides random discord questions. I might see if they're interested in a discord or at least a channel on har, I know a lot of races use it. That or a dedicated. That's more of my line of actually being able to ask people for help. I'm new to this whole modding scene sort of, I don't like to bother people.
Back stories would be wonderful I do plan to spend some time on it but that's pretty intensive on the brain and I'd have to focus on that.
AI Android 16 Oct, 2021 @ 3:59pm 
I actually know and am in contact with the original rim hivers mod author vexed as he posted his discord in his mod comments, if you're interested in going and poking the lad for assistance. He's a really nice guy too and I'm sure he could help you out as he basically harmed himself inventing those mods so he could very likely throw assistance your way. As for actual assistance, I can invent some backstories for the fogmen for you as I know a thing or two about writing up some stuff, and also you know, play the mod some as well.
Luden 16 Oct, 2021 @ 6:01am 
This is so good, thank you for expanding upon the Kenshi Races series. I look forward to the future updates!
Hohen  [author] 11 Oct, 2021 @ 10:36pm 
𓂀 mrtnz Hah, good mind! I did peak in there but I think all I saw was the Burning and Pillage one but now that you mention slavers I think I saw that in there too. Coding is alien gibberish, but I learned a lot today. I may have figured out the whole.. attacking and eating thing. Currently it spams with a ton of alerts but uh.
It was a bit more brutal than I thought it was going to be. It may be because they got to the corgi first. I did witness a colonist punch through a fogman's chest and crack his spine though.. that was pretty cool.

Is that a beep emoji. I know where I'm going after this.
I did come up with a pretty good idea for beep though! So we'll see how far I can get with it.
mrtnz 11 Oct, 2021 @ 6:48pm 
just thought another behaviour to use could be the VFE vikings slaver raids which targets for kidnaps, might be able to copypaste that one idk how any of it works. looking forward to seeing what you figure out anyways so good luck with it :beeped:
Hohen  [author] 11 Oct, 2021 @ 8:37am 
@𓂀 mrtnz I actually did try and pull that off but I still haven't been able to figure out how to get the mental state to trigger. That's what "Fog Sickness" was intentionally going to be but currently I think all it does it mute them so you stop seeing them wave to and say hi to each other. I never even thought to look at rjw and I've been wracking my brain hard to figure out a mod that did something that did that. Thanks! Haha.

The zombies were honestly the first place I checked but I think a lot of their behavioral coding is C# based and.. I'm slowly starting to understand it. Then it all goes foreign. There is an "attack downed if starving" option I keep coming across but I haven't been able to use it correctly.

I definitely wanna play around more with their Ideology settings. I know there's a way to make them always Ravenous I just haven't figured it out yet.

@John Oakman Sooooooon.
mrtnz 11 Oct, 2021 @ 7:24am 
for the fogmen see if you can give them behaviour similar to manhunter mental breaks. I know the 'forbidden mod' does something similar with a 'certain type' of raid. you might be able to make it work that if you do fully lock down your base when fogmen approach, they will move on after a couple of days

you might also be able to borrow the zombie behaviour from the zombie mod since that seems pretty appropriate to the way you want fogmen to work. either way I'm just happy to get the foggers in the game rather than just cannibal southern hivers lol
John Oakman 11 Oct, 2021 @ 7:20am 
GIVE US BEEP
Lavakookie 11 Oct, 2021 @ 1:54am 
Perfection 😌👌 good job man!