Total War: WARHAMMER II

Total War: WARHAMMER II

Rebanner II - SFO Patch
17 comentarios
Kharn the Bloody 5 JUL 2023 a las 23:34 
Requires Rebanner II or the game crashes on start up.
Jon 19 DIC 2021 a las 13:58 
Cool! :steamthumbsup:
sleepyHase  [autor] 14 DIC 2021 a las 11:07 
@EzUNreal sorry for the late reply, steam didnt give me a notification aha, it doesn't need an update, it's working fine atm
EzUNreal 11 DIC 2021 a las 16:02 
Does this need update?
溥天之下小灵通 5 DIC 2021 a las 1:26 
666
至尊宝 30 OCT 2021 a las 12:08 
Please repair
至尊宝 30 OCT 2021 a las 12:07 
I found a BUG, the rebirth flag of chaos faction,Garbled characters are displayed in the campaign screen
Racoon 20 OCT 2021 a las 7:04 
nice work. ty
sleepyHase  [autor] 18 OCT 2021 a las 1:15 
@XX it should be compatible with everything. if something does conflict then it just means that one of the mods will overwrite the other depending on the database names but im guessing this mod will overwrite most
XX 17 OCT 2021 a las 23:13 
Is this compatible with old archives?
sleepyHase  [autor] 12 OCT 2021 a las 1:05 
@PowerofTwo the database in effect_bundles_to_effects_junctions_tables in rebanner is just called 'rebanner' but the database that touches the same stuff in sfo is called 'data__' and cus priority follows alphanumerical order, I just put an exclamation mark at the start of the database in rebaner so that it now overwrites sfo. take a look at the name of the databse in sfo you want to overwrite and your best bet would probably just to put an exclamation mark in front of the name
PowerofTwo 11 OCT 2021 a las 23:05 
huh, off topic, i apologize but "All this mod does is rename one of the tables in Rebanner II so that it overwrites the changes SFO makes". Can you elaborate a little bit please? trying to do the same thing but in reverse. Trying to get SFO main_units to have "max" priority over another mod modifys db -> main units and moving the other mod up or down in the load order seems to do nothing. Basically trying to get any entry that is in both mods use the SFO entry (so wyrdspawn don't have 100k HP...) and anything SFO doesn't modify to key of the other mod.
Deviant 10 OCT 2021 a las 7:06 
Also compatible with - SFO: Grimhammer II - Battles Only.
I think it's worth writing about it in the description.
sleepyHase  [autor] 8 OCT 2021 a las 7:37 
that is a good point actually, even tho ive got just over 200 hours in wh2, its still probably only like a quarter of that actually in game as i tend to accidentally leave kmm open a lot which is adding up the hours on steam, so im actually not that experienced with wh2 stuff yet
Starfather 8 OCT 2021 a las 6:27 
Personally, I wouldn't worry about extreme balance when it comes to mods regarding the campaign and especially not when it comes to banners which can range from useless to mildly useful. For instance, the Griffon Banner has an area hex that reduces enemy leadership by -4 why on earth would you waste one of your lord slots for -4 leadership?
sleepyHase  [autor] 8 OCT 2021 a las 5:08 
@Starfather yee, im not good at balancing myself so if anyone has some ideas as for what might be more balanced within SFO then i will definitely try it out
Starfather 8 OCT 2021 a las 5:05 
does this mean you will consider altering the stats of certain banners based on player requests?