Total War: WARHAMMER II

Total War: WARHAMMER II

Rebanner II - SFO Patch
17 bình luận
Kharn the Bloody 5 Thg07, 2023 @ 11:34pm 
Requires Rebanner II or the game crashes on start up.
Jon 19 Thg12, 2021 @ 1:58pm 
Cool! :steamthumbsup:
sleepyHase  [tác giả] 14 Thg12, 2021 @ 11:07am 
@EzUNreal sorry for the late reply, steam didnt give me a notification aha, it doesn't need an update, it's working fine atm
EzUNreal 11 Thg12, 2021 @ 4:02pm 
Does this need update?
溥天之下小灵通 5 Thg12, 2021 @ 1:26am 
666
至尊宝 30 Thg10, 2021 @ 12:08pm 
Please repair
至尊宝 30 Thg10, 2021 @ 12:07pm 
I found a BUG, the rebirth flag of chaos faction,Garbled characters are displayed in the campaign screen
Racoon 20 Thg10, 2021 @ 7:04am 
nice work. ty
sleepyHase  [tác giả] 18 Thg10, 2021 @ 1:15am 
@XX it should be compatible with everything. if something does conflict then it just means that one of the mods will overwrite the other depending on the database names but im guessing this mod will overwrite most
XX 17 Thg10, 2021 @ 11:13pm 
Is this compatible with old archives?
sleepyHase  [tác giả] 12 Thg10, 2021 @ 1:05am 
@PowerofTwo the database in effect_bundles_to_effects_junctions_tables in rebanner is just called 'rebanner' but the database that touches the same stuff in sfo is called 'data__' and cus priority follows alphanumerical order, I just put an exclamation mark at the start of the database in rebaner so that it now overwrites sfo. take a look at the name of the databse in sfo you want to overwrite and your best bet would probably just to put an exclamation mark in front of the name
PowerofTwo 11 Thg10, 2021 @ 11:05pm 
huh, off topic, i apologize but "All this mod does is rename one of the tables in Rebanner II so that it overwrites the changes SFO makes". Can you elaborate a little bit please? trying to do the same thing but in reverse. Trying to get SFO main_units to have "max" priority over another mod modifys db -> main units and moving the other mod up or down in the load order seems to do nothing. Basically trying to get any entry that is in both mods use the SFO entry (so wyrdspawn don't have 100k HP...) and anything SFO doesn't modify to key of the other mod.
Deviant 10 Thg10, 2021 @ 7:06am 
Also compatible with - SFO: Grimhammer II - Battles Only.
I think it's worth writing about it in the description.
sleepyHase  [tác giả] 8 Thg10, 2021 @ 7:37am 
that is a good point actually, even tho ive got just over 200 hours in wh2, its still probably only like a quarter of that actually in game as i tend to accidentally leave kmm open a lot which is adding up the hours on steam, so im actually not that experienced with wh2 stuff yet
Starfather 8 Thg10, 2021 @ 6:27am 
Personally, I wouldn't worry about extreme balance when it comes to mods regarding the campaign and especially not when it comes to banners which can range from useless to mildly useful. For instance, the Griffon Banner has an area hex that reduces enemy leadership by -4 why on earth would you waste one of your lord slots for -4 leadership?
sleepyHase  [tác giả] 8 Thg10, 2021 @ 5:08am 
@Starfather yee, im not good at balancing myself so if anyone has some ideas as for what might be more balanced within SFO then i will definitely try it out
Starfather 8 Thg10, 2021 @ 5:05am 
does this mean you will consider altering the stats of certain banners based on player requests?