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You can adjust the shredding numbers in the config if you wish.
'Yeah.. it's technically a bug.. but I'm not going to fix it, because I think the idea of them stealing loot is amazing'
That's a good idea actually, it adds to their uniqueness and adds more urgency to take them down as quick as possible :)
XCOM finally has its own Scavenger class of enemy.
These guys are known to be kleptomaniacs ... ....
Just wondering, is it compatible with A Better ADVENT: WotC? I’m assuming so, but I’m not sure whether or not that mod has similar enemies to these.
where x is one of the colours, and z is the tier
If you find you still can't get their ids correct, they are all in the \Localisation\xcomgame.int
the y part of these lines;
[yyyyyyy X2CharacterTemplate]
[xxxxxxx X2CharacterTemplate]
You can find the MOD ID in the 'share' button/address bar.. its the ID at the end
(or right click the mod in AML and choose "open in explorer") .. to get to the mod files.
They still drop AdventShieldBearer corpses, and the design was still for them being 'beefier' Shieldbearers ... so ...
They can be both right?
Both :)
The moment i saw those models i wanted to fight against them.
They fit perfectly now, awesome update.
Although these guys are not in the CI Phalanx sitrep (the one that gives you shieldbearers, is just normal shieldbearers I think)