Reassembly

Reassembly

Forerunner
7 Comments
CobaltNightmares 9 Jan, 2022 @ 12:57pm 
thanks
CobaltNightmares 9 Jan, 2022 @ 8:38am 
this is a grate mod pleas keep updating it
Pecs 11 Dec, 2021 @ 7:06pm 
Now that's some responsive dev work. I'll get back to you at some point in the next WEEK. I'm setting up a new rig and have a LOT of installing to do!
Pecs 9 Dec, 2021 @ 6:26pm 
The early game with this faction is horrid. Constantly getting overwhelmed, the movement is terrible, and things just aren't balanced. I had to farm over 10k C just to tentatively leave the area around my initial spawn station and I'm still getting one shot or overwhelmed because my ship is too slow, unarmored, and isn't producing enough power (But I need the weapons and movement to survive, what gives?).

I would consider making movement and energy much more easily available. One major problem is that Point Defense ends up disabling primary weapons because they use entirely too much energy while being terrible for offense. Either make the thermal blocks less expensive, produce more, or make the PD systems use less.
Last Chancer 21 Nov, 2021 @ 2:10am 
Thanks a lot! :steamthis:
Last Chancer 20 Nov, 2021 @ 11:42am 
Thanks a bunch for the info, I got it to work. Unfortunately, my game seems to crash when respawning with a quantum destabilizer built. Is there any way perhaps to also make the explosion sound it gives off more silent?
Last Chancer 20 Nov, 2021 @ 2:45am 
Love the mod, but how do I use the quark energy core correctly?