XCOM 2
Deadput's ABA/Elite Alien Unit Visual Changes.
90 Comments
TGalaxy 19 Sep, 2024 @ 9:44pm 
how to fix this again? I can't understand @Epigamesh
NagChampa 29 Jul, 2023 @ 1:32pm 
do those muton variants actually have those different primary weapons? Or are those just visual from the skins they were inspired from?
Deadput  [author] 8 Jul, 2023 @ 2:14pm 
If I was still modding I would consider it, but until that's the case again that is unfortunately a no sorry.
kamykrak 29 Jun, 2023 @ 7:11am 
about cooking can parts of this mod be cooked ?
i realy love it but 2 GB is a lot
Epigamesh 25 Jun, 2023 @ 2:39pm 
@Deadput That's good to know. For the correction, I think that's what I've done with my ini editing (at least if I understand correctly, as I edit with iridar's advent arsenal weapons in replacement of the plasma lines). So far (after playing a little more since then), I've seen no more black fx anymore ; everything seems to work perfectly.
Thanks again for the mod (and the many others I'm still enjoying).
Deadput  [author] 19 Jun, 2023 @ 3:14pm 
I believe it's due to the Advent Plasma weapons mod getting cooked thus having conflicts with this mod because of it not being cooked.

Consider the Advent Plasma Rifle from this mod outdated as opposed to the newer one, for now just use one of the alternative weapons from the original mod since I'm not currently planning on returning to Xcom modding unfortunately.
Epigamesh 17 Jun, 2023 @ 11:33am 
I've browsed the mod XComTemlateEditor ini, and might have found a correction, by replacing the three lines mentionning AdventARPlasma.Archetypes.WP_Advent_AR_BM with paragraphs similar to the advent rifle reskin (taking example with advent shieldbarers).
The good new is after testing it (directly in my heavily modded environnement), the elite trooper attacks seem now normal.
Now I just have to see how it goes in the long run.
Epigamesh 15 Jun, 2023 @ 1:42pm 
I've also tried to use the missing package fix mod and to regenerate inis but without much more results so far.
Epigamesh 15 Jun, 2023 @ 1:31pm 
Hello,
After having hit the end game, I'm encountering graphical bugs concerning advent elite weapons upon firing. For example, the elite trooper fires black polygons, which I'm interpreting as missing fx texture. At first, I was expecting some mod in my list to have broken something, but even when keeping only this mod and its dependencies (and testing it in tactical debug), the behaviour stays the same.
Is this a known bug ? (Or is there some required configuration I wasn't aware of ?)
I've red the log file and found some warning/error messages which could (maybe) related :
[0062.24] Warning: Redscreen: Compiling M_Plasma_BlurBlend_Sprite at run-time, please ensure this is part of the cooking process
[0062.72] Log: Missing cached shader map for material M_PlasmaSplash, compiling.
Deadput  [author] 15 Jun, 2023 @ 6:48am 
Well my parents didn't exactly conform to naming standards when they named me "Deadly Hippo Putimus" but I manage.

Always happy to hear people enjoy what I've made, it's appreciated!
Clockwork 15 Jun, 2023 @ 3:35am 
Also, love your work, big thank you.
Clockwork 15 Jun, 2023 @ 3:35am 
Your house of lies starts to crumble, "Deadput", if that even is your real name.
Deadput  [author] 14 Jun, 2023 @ 8:54am 
Darn ya got me, every single mod I've made has included Advent-Pigeon-Infiltrators to help make campaign losses more frequent!

I was hoping no one would ever notice! : P
Clockwork 14 Jun, 2023 @ 7:47am 
Huh? XCOM pigeon:
https://i.ytimg.com/vi/XFVzOu-0Odw/maxresdefault.jpg
Your pigeon:
https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcR8-VPGS-az7QYzAOAEgKXVrOXzZU5GFlM8dhaDn9rKi4uEpKBELdyMCEcU9cy9I8KqHDo&usqp=CAU
Why would you even lie about this... unless you have some sneaky, clandestine, world ending motive that you've perhaps come to calling Avatar, the last pigeonbender.
Deadput  [author] 13 Jun, 2023 @ 11:21pm 
That's just an image of Xcom Pigeons I took normally that I use as a bookend for my mod's image galleries.
Clockwork 4 Jun, 2023 @ 3:24am 
Wait, that last image, you re-skinned the ADVENT pigeons into searats? I'm not sure how i feel about this.
Deadput  [author] 20 Apr, 2023 @ 3:01pm 
Then I didn't add it for them.
Kinsect 18 Apr, 2023 @ 4:51pm 
actually when I encountered him there wasn't a intro for the hunter sniper at all
Deadput  [author] 18 Apr, 2023 @ 2:42pm 
It might have the new intro, don't recall. (The dialogue itself isn't cut I made it using spliced dialogue from Bradford although I did use cut lines for it.)

But yeah this mod should mostly cover it, I didn't do gameplay changes to the Advent Hunter Sniper (or to any unit) so it should act the same way as it does in the original ABA

The Advent Skirmisher skin is inspired by Lago but it's not compatible with it since I use the same method they do here.
Kinsect 15 Apr, 2023 @ 11:06am 
So a few questions.

with the new advent hunter will it play the cut intro dialog for it?
and also we no longer need the old advent hunter mod and it's sniper replace mod made by you?

and with the new advent skirmishers do we need the other advent skirmisher skin mod from Lago?
Deadput  [author] 20 Feb, 2023 @ 4:15pm 
If you know how to (by having the template name of the unit for the config file) you could probably do so presuming their just one model.
Mack Daddy 20 Feb, 2023 @ 3:55pm 
I wish there was a way reskin allied sectoids. Kinda want them to have pants
Deadput  [author] 18 Feb, 2023 @ 3:34am 
I have written which units it reskins in the description.
Hel's Angel 18 Feb, 2023 @ 12:41am 
Does this mod also reskin normal unit like Sector and Viper ? Or this mod only reskin enemy from ABA ?
Deadput  [author] 14 Oct, 2022 @ 3:43pm 
These aren't going to work as customization options unless you want an entire unit-type changed over or have one that changes their skin at random, no picking and choosing which one you want otherwise.

And you'll have issues with any units using weapons or assets from required mods, this mod is entirely only skins so I don't quite understand the question anyways.
SWAGGERIFIC 4 Oct, 2022 @ 7:35pm 
Is there a way to just get the skins? I'm using playable aliens and I'd like some customize options. What happens if you only install this mod?
RoxeusRose 2 Oct, 2022 @ 5:29pm 
OMG como me encantaría poder tener sectoides jugables que pueda editar armadura y clases , quedaron genial con ropa !!!
Deadput  [author] 28 Jul, 2022 @ 4:17pm 
Not sure what you mean by load size but I'll take a guess with my answer.

If you mean if the disabled assets are loaded in on a per mission/level basis then I don't know, if you mean as a whole for the game then probably yes.

Not sure how it effects loading screens/missions/menus but on it's own this mod probably won't effect it that much if at all but combined with several other mods then yes your loading times will be increased but as said that's more about the amount of mods you have than individual ones.
MaCC165 27 Jul, 2022 @ 5:34am 
are disabled skins still loaded in the game, or will the load size be reduced?
Deadput  [author] 12 Jul, 2022 @ 2:03pm 
No idea since I haven't tried this mod with it, but it wouldn't be like changing cosmetics on a soldier, my assumption you would be randomly replacing the skin on say all Mutons/ETC on your squad.


And in a potential case where you replace the unit's original look entirely instead of adding additional potential skins then I'd imagine your Alien squadmate would also have their look replaced.

Or it might not take effect at all on the player versions of the Aliens, again no idea sorry.
TibbnTob 9 Jul, 2022 @ 7:45pm 
holy shit i know this is problably a long shot but does this work at all with allies unknown because that would be dope as shit if i could have some of those muton outfits on my alien squad mates.
Deadput  [author] 28 May, 2022 @ 3:30am 
Late comment that I didn't see until now.

Anyways the reason the Advent General gets reskinned to Vanilla is because of the scripting that I used for animation reveal stuff that isn't implemented in this version compared to Odd's I think, since CX General Revamp does it's changes the same way, my mod overrides it since this mod is newer.

So yeah you will need to use the Enemy Reskinner mod config to change the base General to the CX model instead of removing lines that effect the General.
Epigamesh 27 May, 2022 @ 11:57pm 
Couldn't play *without it
Or else, my almost six-month old comment doesn't make any sense --'
Anyway, this mod is great, thank you for it.
minecraft with gadget 21 Mar, 2022 @ 8:45pm 
This is really cool! Using ABA, no problems so far.
Ratlander69 22 Dec, 2021 @ 3:45pm 
These models look sick as hell! love it!
Epigamesh 12 Dec, 2021 @ 2:08am 
I'm enjoying this mod a lot ; its visual diversity integrates very well into the game and now I couldn't play with it anymore.
I've had the same problem as @TrooperCoon concerning the General revamp mod : I don't know why, but even with the config lignes commented, the M1 General template is reverted to its vanilla form (but the unit kept its revamped abilities and its golden pistol). Fortunately, I've found a way to make it work, by simply replacing the lignes with the templates of the General revamp mod :
+RESKIN=(EnemyName=AdvGeneralM1, SkinName="Gameunit_AdventGeneral_Retexture.ARC_GameUnit_AdvGeneral_ReTex", OverwriteSkins=True) ;
+RESKIN=(EnemyName=AdvGeneralM2, SkinName="Gameunit_AdventGeneral_Retexture.ARC_GameUnit_AdvGeneral_ReTex", OverwriteSkins=True) ;
+RESKIN=(EnemyName=AdvGeneralM3, SkinName="Gameunit_AdventGeneral_Retexture.ARC_GameUnit_AdvGeneral_ReTex", OverwriteSkins=True) ;
Alecthelm 7 Dec, 2021 @ 11:42pm 
just THx, great addition, and new flavour - and with uniform manager and playable aliens, i barbie my units most of the time now instead of shooting on the AI:D
Deadput  [author] 5 Dec, 2021 @ 6:37am 
Try erasing the lines to see if it works.
Nero 5 Dec, 2021 @ 4:30am 
this mod seem to also reskin advent general revamped even after i uncomment the line that affects advent general, is there any way around that?
Gladiator-KT 5 Nov, 2021 @ 6:02am 
nice! give us link when u done too, im about to finish my campain soon.
Deadput  [author] 5 Nov, 2021 @ 5:17am 
Just happy that people are enjoying it.

On another note in general, I do eventually plan to release an add-on mod for DerBK's better missions mod since units like the Alien Commanders reuse base game models, since it will be it's own mod that makes it optional.
Gladiator-KT 5 Nov, 2021 @ 3:16am 
yep it is, i'm looking forward to it, this is one of my favorite mod so far, thank very much Deadput
Deadput  [author] 5 Nov, 2021 @ 2:38am 
Ah yeah it's possible it looks for the original template instead of going by what's in the game itself.

Might put up a ghost template for the Plasma weapons if I ever find the time for it.
Gladiator-KT 5 Nov, 2021 @ 12:10am 
nah...i think reskin mod look for weapon template only, i can get all weapon form game, enemy and other weapon mod but all the new weapon from this one, thank u sir
Deadput  [author] 4 Nov, 2021 @ 6:06pm 
I didn't make it an actual weapon template, if you look for the tier 3 Advent rifle with the reskin mod you should be able to find it.
Gladiator-KT 4 Nov, 2021 @ 1:49pm 
I really like the plasma SMG and red plasma rifle , tried reskin my soliders weapon like those but i can't find them, with the reskin weapon by iridar's mod of course, can u tell how to get it? thank for the awsome mod
MeaslyTripod 2 Nov, 2021 @ 5:05am 
I see, many thanks for insight.
Deadput  [author] 2 Nov, 2021 @ 4:01am 
Yes and no, no crashes or anything but since this mod is newer the tier 2/3 Advent Generals will be replaced.

Only the base game ones anyways, the brand new units should not be affected, I haven't tried them both together but this is my presumption based on how the General Revamp is made.
MeaslyTripod 2 Nov, 2021 @ 12:47am 
Hello, I'm wondering if your awesome mod is compatible with this mod which changes the appearance of Advent Generals...
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1241956143
Delirium 25 Oct, 2021 @ 3:07am 
Thanks a ton, Deadput.