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Yes, only the dominant ideology matters. That is, the dominant ideology at the time the statue is created is used for the sculpture. If the colony's dominant ideology changes, previously created statues will keep the previous ideology.
I haven't tested it, but it should be compatible. The job author isn't used when determining a sculpture's ideology.
Hmm... Can you give me some more info on your colony's ideology and any relevant mods?
I can't reproduce this...
Could you give any more info about this error? Also, what style does your colony's ideology have?
Tried to register the same load ID twice: null, pathRelToParent=/sourcePrecept, parent=PropagandaSculptureLarge120884
I haven't seen any in-game effects yet but it is concerning.
The statues do work based on my testing. Pawns' beliefs only go down when "viewing" the art, being near the art. I'd like to rework this mechanic in the future, it seems like the statues aren't actually very effective in actual gameplay.
So sadly not helping me, hope you will work on the mod again :)
Uses XmlExtensions, but I'm sure you can easily enough steal the one line that'd make it work without. :)
Also encountering a small bug where propaganda sculptures don't link with each other for Meditation Focus; they link with non propaganda sculptures fine, just not each other.
I doubt this would cause any errors, but the behavior will be a bit weird, since pawns will be affected by the functionality of both mods at once. This means pawns would be converted at twice the speed or so. One mod might also override the other, depending on how progagandatv is coded.
If you want to use the features from both, I would recommend just not setting the TV to display propaganda, which should mean only propagandatv is active. You can use the propaganda art from this mod or setting a propaganda ideology for TVs in your prisons.
Once I have the time I'm planning to add support for radio and TVs from other mods.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2626812928
Sorry, I misspoke. Nothing will break using this mod with Vanilla Expanded, but any TVs added won't have support for propaganda. I'm planning to add this in the future
At least for me, I can not use this mod with the ultrascreen TV from Vanilla Expanded