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There are no suitable translations for the city names, so with a few exceptions they remain in English.
Google翻訳で日本語化してみました。
都市名は思い当たる翻訳対象がないので、一部を除いて英語版のままです。
2624538948_Rimuru_JP+(test)_2025-07-21.7z
https://www.4shared.com/s/fUET6fi3Dku
Line 152
Language="en_USen_US"
Lines 65 and 71
... lead her people ...
... lead heer people ...
[930338.033] [Database] ERROR: FOREIGN KEY constraint failed
[930338.033] [Database]: While executing - 'insert into IconDefinitions('Name', 'Atlas', 'Index') values (?, ?, ?);'
[930338.033] [Database]: In XMLSerializer while inserting row into table insert into IconDefinitions('Name', 'Atlas', 'Index') with values (ICON_DISTRICT_TFFS_FOW, ATLAS_DISTRICT_TFFS_FOW, 0, ).
[930338.033] [Database]: In XMLSerializer while updating table IconDefinitions from file E:/Steam/steamapps/workshop/content/289070/2624538948/Rimuru_Icons.xml.
[930338.033] [Database] ERROR: FOREIGN KEY constraint failed
[930359.256] [FullTextSearch]: FullTextSearch - Shutting down
Seem like this mod's vision is too old to run correctly, i will make a stable vision and translate this mod into english.
Because I don't have any model experience,so i can only use the official model.
以及如果有开加政策槽的奇观,换四级政体很容易卡死qwq。
估计是同一种类型的槽太多了
6. 我加了个和而不同mod, 神级千湖185t飞天,最后60座城,累死我了(划掉)
建议大家可以考虑玩征服或者战辅飞天,前期可以等人机远古梭哈然后等出红炎众爆兵反打,也可以闷声发财先建立科技优势再揍人。文化胜利也可以试试
1.最好不要加有削弱野蛮人功能的mod,要不然蛮子营地没人防守随便乱踩,远古一般就能到10座城,之后就是摧枯拉朽暴打神级AI,太作弊了
2.远古很容易大量溢出时代点数,导致后续时代点数极高,尤其是打到大优势的时候(中世纪进黄金就要100+,原子能进黄金甚至要600+,不过我在现代就飞了)
3.红炎众有点离谱,解锁早,能砸城墙(不知道是bug还是设定),关键是手长,可以从古典用到文艺复兴甚至工业,前期爆个七八个基本上乱揍人机。如果政策树爬得快还可以叠兵团,三星高升级红炎打打工业兵种不在话下。我等到出机关枪才换掉。
4.狼车在远古挺强的,过了古典基本就没用了
以避免这种情况的发生
我商路老是被野蛮人抢劫怎么办qwq。@kekeya 有可能实现商路不被掠夺的特性吗
我个人意见是既然都有军事改通配和外交改经济了,再来一个通配槽+1就有些过了。和而不同的政策没有垃圾,通配+1已经足够成为主技能了,还和商路加科技、额外获得开拓者这两大神技同时出现真的很无敌。。。
或者还有个方案就是做两套不同强度的,一套对标原版文明,一套对标强mod。现在这样介于两者之间的强度真的很尴尬。。。